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Scott Armstrong

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Scott Armstrong last won the day on July 6 2016

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About Scott Armstrong

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  1. I'll just add, that if others are reading this thread and are seeing similar issues, please chime in below and let us know what you are experiencing. That will help us gauge the scope of the problem and get a better idea of what's causing the issues. Thanks! -Scott
  2. It's not based on any logic, just my success with that method on my own installation. I created the textures for Buildings HD, but the Orbx core team created the installer, so my knowledge of the installation mechanics is not the best. I've done some more testing with various combinations of BHD and addons installed both in the core P3Dv5 directory and in libraries, and I'm seeing some issues too. However, Ben, it's odd that you're now not seeing any BHD textures at all... I'm having issues with some of the EU regions, but PNW, OLC, and Global areas are showing up just fine.
  3. Hi Maurizio, I don't see any problems in your shots. Those buildings that you circled are the complex "library object" buildings which add more variety and realism to the buildings in the scenery. The ones that you circled are the improved buildings that were created by Bill Womack and included in Buildings HD. If you compared P3Dv4 and v5 together, you will find that those buildings are the same. So all appears to be well -Scott
  4. Hi Ben, sorry for your trouble here. I spent the day testing with P3Dv5 (I've been having trouble getting it running myself; lots of memory issues even after the hotfix, so testing has been difficult). I was able to replicate your issues (or similar) when EVERYTHING, including BHD, was installed to the root simulator directory. However, once I migrated BHD to a library, all issues seemed to correct themselves and BHD textures appeared as they should with any combination of Global Base, OLC, or regions (including SCO and ENG). Could you perhaps try installing BHD to th
  5. Hi Dave, Yes, a version with both 2K and 1K reduced sizes is in the works. Stay tuned, and thanks for your patience. Cheers, Scott
  6. Hi Amord, Buildings HD doesn't modify vegetation in any way, so I don't think that product would be the culprit... To be honest, I don't really see any obvious issues in the screenshots you posted. What vegetation exactly are you talking about? Your autogen trees in the background appear fine to me. And the grass near the runways is faint but discernible. How do you believe it should be different? Just trying to figure out what the exact issue is to perhaps find a solution... Thanks, Scott
  7. Hi Tom, Are you referring to Trees HD? If so, Trees HD doesn't add any new types of trees where they didn't already exist, it only improves the appearance of the tree textures as they already exist in the sim. So it is not designed to add new palm trees to Florida, or change the seasonality of trees. That being said, what addons are you using for California? In our Northern California and Southern California regions, we minimized the trees that lose their leaves in fall, and mostly used evergreen California scrub oak varieties for the broadleaf trees to give a realis
  8. Wow, thanks for the good vibes! I didn't realize that anyone had made the connection between my Orbx work and "FS9 Tree" (side note - really? I couldn't think of a better name than that?? ) But anyways, it's great to hear that you've enjoyed my work through the years; very nice for a developer to hear! Cheers, Scott A
  9. Thank you for the suggestion Dominique, it's certainly something to consider
  10. Hi TonyD, As Nick said, this is a known issue and there will be a fix in the next update -Scott
  11. Hi Scott, No, Buildings HD doesn't add any additional variation to building types seen in the sim. The building textures used by houses in Alaska are the same as those used in the rest of northern North America (both in default P3D and in Orbx regions). BuildingsHD DOES improve the accuracy to building appearance and detail throughout the world, but adding small regional differences like you described was beyond the scope of the product. Best, Scott A.
  12. Hi Rob, I don't recall JV ever saying such a thing, but I may have missed it. In any case, the autogen buildings don't natively use PBR and I don't believe there's an easy way to implement it. PBR was never part of the original feature list for BHD, and we don't plan on adding it, so please consider it off the table. In any case, I imagine PBR for the hundreds of autogen buildings on display at any given time would result in quite a performance hit with current P3D architecture. -Scott
  13. Hi @dabba , First off, my apologies for not getting to this sooner; I was on a camping trip for the past week and away from my computer. "BLDC2.dds" is the building texture file for the Southwest United States region (Arizona, Nevada, etc), which is what you are seeing in the problem shots. "BLDK2.dds" is what is supposed to be used for the UK, so with your fix applied the textures do indeed now look like they're displaying properly. In all of your shots, the roofs are displaying the proper UK textures, so it looks like all is well there. Since everything
  14. Hi Caribbflyer, Yes, those buildings are displaying the new Buildings HD textures, and it looks like your installation is functioning properly. As Nick suggested, I invite you to do a direct comparison yourself; you should be able to see that the new textures are much more detailed when viewed up close as in shot #1. Save a flight with a good view of some buildings, and take a screenshot. Disable BHD (assuming you're running P3D4) by going to Options > Add-ons, and unchecking Orbx Buildings HD, and clicking OK. Restart the sim and load the flight you previousl
  15. Hi all, After taking a couple of weeks off for some (much needed) R&R, I'm back at work and the first order of business is a patch for BHD. I am indeed working on making 1K and 2K versions of the textures, as well as correcting conflicts with some default airport buildings. No timeline for release, but we realize that you're all waiting patiently and we'll do our best to get it out soon Cheers, Scott
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