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Museumkeeper

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Museumkeeper last won the day on December 31 2014

Museumkeeper had the most liked content!

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About Museumkeeper

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    Life Member
  • Birthday 07/06/1945

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  • Gender:
    Male
  • Location:
    Southwest Scotland
  • Interests:
    Flight Simulation, Photography

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  1. Hi JV posted the following on 26 July 2019 ''OK since you asked ... Orbx has two streams of development: 1. Independent Contractor Developers for Airports - these are well known 'brands' like Jarrad Marshall, Misha Cajic, Matteo Veneziano, Ken Hall, Tim Harris, Marcus Nyberg, Scott Armstrong, Bill Womack, Tore Stranden,, Andreas Hegi, Finni Hansen, Maurizio Giorgi, Allen Kriesman, Jordan Gough and a few others. Sometimes some of these developers simply lose their 'mojo' and leave projects for months or years at a time, or never go back to developing. These developers are independent from Orbx in that they develop to their own schedule, part-time or full-time, and without deadlines imposed in their contracts. Orbx acts as their publisher and gives them access to our libraries, shared tools, online store, installer and obviously marketing resources etc. We cannot control the rate of their output, nor when their projects will be finished. This group also develops 99.9% of their content for P3D exclusively, and provide their files to Orbx who then may port to other platforms. 2. In-House Developers for Airports and Regions - these are people and teams like Turbulent Aviation, Gayasim, Tony Wroblewski, Holger Sandmann, Frank Schnibben, Chris Clack and many others - a total of about 40+ people, (soon to be 55+ people after our current recruitment phase is complete). These developers are full-time with Orbx, work to defined schedules with delivery deadlines and all their activity is funded by Orbx. This is the fastest growing area of the company right now, and represents about 82% of our revenues which will soon will be over 90% or more. In addition to working on TE and LC regions, and global products, these groups develop airports for both XP11 and P3D in the same workflow, with releases happening usually on XP11 first, followed by P3D within a few weeks to a month. We will reduce that gap over time to the point where releases will only be weeks apart. With these projects we can much more accurately forecast release dates and have a solid roadmap to share with customers. All future roadmap discussions will focus on the In-House teams rather than the independent contractors. In this way we will not be at risk of announcing products that may be delayed or cancelled. With the recent releases of EGNX and EGLC for XP11, the P3D versions are about 80% complete and will be released soon. So there may be a perception we are XP11 biased but that is totally not the case. Please also remember we promised to port almost all our airports from P3D to XP11 so you are going to see a LOT of release announcement for ported airports, but you need to remember FSX/P3D customers have been enjoying those airports for sometimes over a decade. Looking at our internal roadmap, I can see the independent group of contractor developers have about 10-12 P3D brand new airports in various stages of completion. Some of these are close to being announced. So there is plenty of goodness coming your way in the next 9-12 months.' Kind regards Ian S
  2. Wonderful shot, you just can't beat older aircraft Kind regards Ian S
  3. Even more shameless answer. Nick Cooper replied to this question immediately by referring us to the following link. Kind regards Ian S Sorry, did not notice there was a page 2 and Nick had already replied.
  4. Hi John I agree with above but here is a free one issued quarterly. http://www.pcpilotsireland.com/\ Kind regards Ian S
  5. I am used to using X-Plane and have amassed almost 6TB of ortho images so purchasing TE GB and Washington were never going to be a problem however I have experienced a shortage of disk space in the past and together with at that time very slow wi-fi, I can fully understand Orbx taking this measure. I can also vouch for the difference between zl16 and zl17 being so small that very few people will notice. Well d0ne once more Qrbx for listening to your customers with particular regards to lack of disk space and download times. Kind regards Ian S
  6. Thanks Andy, didn’t see you
  7. Thanks for info. The enjoyment I get from Orbx scenery is immense as I am no longer able to visit other parts of the world and the fact that I can still visit other countries using (almost) real scenery gives me great satisfaction
  8. Hi Decided to take a trip from an upcoming airport, Darrington, in TE US Washington and would like to ask a question about my photo. Is this Glacier Peak and White Chuck Basin.The Washington scenery is just fantastic. Kind regards Ian S
  9. Hi Might I intervene in the discussion by referring to a man born in 1452 and died in 1519. That mans name was Leonardo Da Vinci and his thoughts on flight are well known. I attach a YouTube link to further underline my thoughts on the subject. If people at that time had stopped thinking about flight until he produced a better and more workable product, mankind may still never have flown. Kind regards Ian S
  10. Great shot's Iain, looking forward to its release. May I ask, what xVision preset's do you use. Kind regards Ian S
  11. Go to Orbx direct release announcements and count the releases for each sim Kind regards Ian S
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