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John Venema

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John Venema last won the day on November 6

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About John Venema

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    Orbx Founder
  • Birthday 06/15/1964

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    Hampshire UK

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  1. Yes it has full seasons, as all our P3Dv4 products do. I have updated the product page to make this clear, apologies for the oversight.
  2. EXPLORE THE ENGLISH CHANNEL! The classic Earth Simulations Alderney has now been wonderfully brought to back to life and rebirthed for FSX and Prepar3D. This version is greatly enhanced over the original with super accurate water masking, superb ortho imagery and a brand new airport made by the Turbulent Aviation team including a completely updated new airport terminal by Russ White. Everything inside the airport fence is incredible 7cm/pixel imagery and hand-painted. Immerse yourself the all the little details that made this classic title such a delight to fly into and over. Best of all, the Type2 Autogen has been completely optimised and overhauled so the performance is super smooth and you can set all sliders to max to really enjoy the scenery as it was intended. We have included the animated wildlife and sounds from the original version, and optimised all the 3D models for higher efficiency. FEATURES Incredible 15cm ortho imagery, and 7cm inside the airport fence 1m elevation mesh Beautiful coastlines and shores Detailed water features Custom UK autogen houses Faithful to the original Earth Simulations classic Dozens of custom POI 3D models Brand new airport modeled by Russ White HD ground poly Includes original sound pack Animated wildlife Great performance EGJA Alderney is in late beta testing and will soon be on short finals. Other Orbx Channel Islands destinations based on the Earth Simulations originals also planned for 2020
  3. The City of Destiny Awaits With Tacoma Narrows Airport on the Kitsap Penisula side of the Tacoma Narrows strait, heading south will put the famous Tacoma Narrows bridge on your left-wing making for some spectacular views. Landing in from the North also provides GA pilots with exceptional vistas thanks to the natural beauty surrounding the airport and beyond. This is the exciting debut airport from our new UK in-house team of young developers, with many of them recent graduates from various universities in Great Britain and Europe. Be sure to check out the impressively designed 3D modelling for FBOs including the narrows Aviation Air Centre and Pavco Flight Center. Tacoma Narrows Airport is a great product for those that appreciate the finer details. The 5,000ft runway is the perfect length for GA aircraft, as well as private jets offering charter or air taxi services. With plenty of parking spots on the ramp, grab some friends and do some exciting formation flying over a stunning region full of life and variation. With Seattle-Tacoma International airport only 18 miles away, expect to keep busy in the skies around Tacoma Narrows airport as you monitor the frequency to keep clear of the main international traffic. However you may use Tacoma Narrows Airport, it’s the perfect excuse to fly across the region of Washington. Fun Fact: Some of the largest octopuses in the world live in the ruins of the original Tacoma Narrows Bridge which collapsed in 1940. COVERAGE MAP FEATURES First new Orbx airport in Washington for many years! PBR implementation for both P3Dv4 and XP11 Accurate modeling and superb textures Static aircraft, clutter and equipment Volumetric grass and HD trees Tacoma Narrows Bridge modeled Great GA airport location and a departure point for other Orbx airports in the area Debut airport from our new UK in-house team of developers XP11 Screenshots P3Dv4 Screenshots As per the recent multi-platform debut of Edinburgh, this airport will be simultaneously released for P3Dv4 and XP11 at the same time and available via Orbx Central only. Please look out for more screenshots from Emmsie and the team. We are aiming for a release this coming weekend or earlier.
  4. Those are X-Plane 11 overlay roads which you have the option of switching off using the TE Northern California Control Panel from Orbx Central. I prefer turning them off to see the roads from the satellite imagery, but every person has their own preference. For instance for TE Great Britain I leave them turned on because we used a custom darker version of the roads which actually work quite well in the UK.
  5. All 3 TE GB regions for P3D (and GB South V2) are entering beta next week and the week after, aiming for a Dec 15-22 release window if testing goes well. That date may slip, so don't hold me to it. Performance testing over London shows a dramatic FPS improvement with the new 3DM structure and other optimisations.
  6. This is a VERY significant development for all users. I have pinned this topic. I encourage some of us to share the results of these settings. Here is what EGHI looks for me with a 0.56 setting now (expand to see the 4K image):
  7. Hello everyone, I feel that an explanation regarding the long delay with openLC Africa is due, out of courtesy to the many people who have been anticipating its release, and have done so for some years now. openLC Africa has been in development on and off for 2.5 years since openLC South America was released. It was always intended for release by the end of 2017 or early 2018. However, its development was sidetracked by three other side projects worked on by the developer - TrueEarth Netherlands for AFS2/P3D, R&D work on a possible Orbx Global for X-Plane and the port of TrueEarth GB South from X-Plane to Prepar3D. We have been given some WIP screenshots and I posted these up a week or so ago. However, as you can appreciate, we cannot beta test screenshots so it leaves us in a bit of an awkward position. For that reason I have hidden that preview topic for now as I do not want to give anyone the impression that a release is any closer than it is. We are working with the developer to ensure we do receive a beta for OLC Africa. We announced the openLC series quite a few years ago. When we publish a roadmap we always preface it with a clear caveat that nothing we share is confirmed as a product we will actually ship, but only our intention to develop it in the future. Whilst we did intend to cover the whole world with openLC products it was always a stretch goal. Since that initial announcement our staff, resources and priorities have changed many times within our company. Orbx has a solid track record for delivering most of what we announce in our roadmaps but sometimes circumstances change and some projects never see the light of day, even if they have been worked on for years. Another example of that is our CityScape Cote Dazur which we no longer provide previews for because the painstakingly slow hand-built nature of how it is being developed has long been surpassed by new automated techniques we use for TrueEarth and mini regions around key airports. In the software and games business, projects get cancelled all the time, even some big AAA game titles. Studios close down, business priorities change, market conditions change. We have not signed a contract with our customers for finishing openLC globally so whilst it may be disappointing for many of your that openLC Asia may never see the light of day, and openLC Africa is at risk, it is what it is. I have a duty however to be open and transparent about the project status. If we can progress with the development of openLC Africa then we intend to beta test then ship it ASAP. I'll keep everyone posted on that front.
  8. Hi Geezer, I can assure you that openLC Africa has been in development on and off for 2.5 years since openLC South America was released. It was always intended for release by the end of 2017 or early 2018. However, its development was sidetracked by two other side projects worked on by the developer; TrueEarth Netherlands for AFS2/P3D and the port of TrueEarth GB South from XP11 to P3D. For issues not yet ready for public consumption we have not yet been given a beta build of OLC Africa by the Ukraine-based developer. This is an unfortunate situation presently not in our control, but we are doing our best to resolve this.
  9. openLC Asia has not been started on yet and at this stage the project has not been given the green light.
  10. Yes it’s still on our internal roadmap, but we need to solve some XP11 tile boundary problems.
  11. Your 1060 should be fine if it has 6GB or more of VRAM. Just make sure you set your X-Plane Texture Resolution slider to 'High', not 'Maximum'.
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