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Russell Linn

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About Russell Linn

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  • Birthday 04/20/1984

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    Hampshire, England
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  1. That's because the sim sun/light source is low, which is making it reflect more light than it usually would.
  2. Hey there, Yes, as it's an orbx product now, support is being handled through here. Though I'm surprised I didn't get a notification about your post. Have you tried flying to the area with Orbx KIDA disabled? We've not received any performance issues that stand out to be our scenery, so I'd be interested to see if you can narrow it down a bit. I'll tag @Greg Jones too, to see if he has any ideas. Thanks, Russ
  3. I'm aware that it's not a must have for every airport. We set out to make KSUN as accurate to the real thing as possible, so we opted to create a custom mesh to reflect the depth of the airport in reality. I appreciate that you. personally, might like it anyway, but we're reluctant to spend that amount of time in redesign and compromises when the result would be a heavy visual downgrade and a loss of "charm" in comparison to the real world airport. Thanks, Russ
  4. The main features that make KSUN, KSUN would be removed if we were to flatten the airport. KSUN stands out because of the different levels in terrain. Without that, it'll just feel like any other airport and many of its visuals just wouldn't look right.
  5. Hi Markus, Just an FYI, this has now been fixed. You'll be seeing the changes soon, so I hope you like. Thanks, Russ
  6. If it's just the distance that they're becoming bigger, I'm sure there's a few things I can play around with. To be honest, I've just had a bit of an idea, haha! Thanks, Russ
  7. The runway lighting is different to our previous airports as they're using effects and not crossplanes. Which screenshot concerns you about the lighting? Runway light effects are bigger the further you get, as they need to be seen from a long distance. Any smaller and they're not visible. Please note that during dawn/dusk, light mapped effects are incredibly exaggerated and appear brighter in P3D. I can take more screenshots at night time a bit later on. Thanks, Russ
  8. Hello all! I'm delighted to show you Turbulent Designs' next airport, which is now entering BETA stages! As you are probably aware, KSUN will be a P3D v4 exclusive. Although it's not a PBR project, we did take advantage of as many v4 features as possible. Lets start with the coverage area, then I'll show you around the airport and its features. Coverage Area Beautifully edited and colour matched by Greg Jones, Friedman Memorial Airport includes 715km2 of 60cm per pixel photoreal for the airport and vall
  9. Russ White made a great job of this one More to come from us! Thanks, Russ
  10. Regarding Turbulent sceneries, we take the atmosphere of the airport and the style of the terminal in to account. At MBS, 90% of the terminal on the main apron is glass. Having opaque glass gave an underwhelming "flat" look to a well designed terminal. Adding the interior created an incredible amount of depth, which is what the original designer was aiming for. Russ White wanted to capture that, and that he did. Did we go to the extreme with the amount of detail in the interior? Welp... that's subjective but it's just what we do. We like to push the bar on everything we do,
  11. Do you have the latest orbx libs installed? Thanks, Russ
  12. My apologise, I completely misread! That's definitely a strange issue. Have you tried disabling traffic like DAVIDF4 said? I have seen some reports of ferry traffic being an issue. Thanks, Russ
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