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Jarrad Marshall

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Jarrad Marshall last won the day on May 13 2019

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About Jarrad Marshall

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  • Birthday 09/19/1983

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  • Gender:
    Male
  • Location:
    Perth, Western Australia

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  1. I am very excited to announce a new major project from legendary developer Ken Hall - Boulder City Municipal Airport! A true labor of love for Ken and meticulously crafted over two years; Boulder City sits 2,203 feet above sea level surrounded by vast desert to the south and Boulder City to the north. Situated just south of the fabulous Las Vegas, Boulder City Municipal Airport is the perfect base to start your sightseeing tours of the Grand Canyon, Hoover Dam and Lake Mead. Those who love to explore natural beauty within the simulators will be fully immersed with the extensive coverage area provided by this vibrant airport. Ken has brought his obsessive attention to detail to this locally iconic airport, ensuring each uniquely textured static aircraft, hanger and airport building is truly authentic and realistic. Everything has been designed specifically for Boulder City to give you a taste of what it really feels like to be in the humid desert. All primary features are modeled in full PBR glory, with ground textures hand-drawn and dozens of unique vegetation types created solely for this project. Each year, over 100,000 departures take to the skies from Boulder City Municipal Airport offering scenic tours far and wide, including over the nearby mountain ranges. Whether you choose to take a light aircraft across the desert plains or a helicopter, the airport functions perfectly for both. Boulder City Municipal Airport features a comprehensive coverage area outside of the airport, encompassing the entirety of Boulder City, Hoover Dam, sections of Lake Mead and even the outskirts of Las Vegas. Explore local golf courses, casinos, hotels and more, leading to a seamless experience as you depart for the Grand Canyon. COVERAGE MAP AT A GLANCE Meticulous depiction of Boulder City Municipal Airport, Nevada Hand-crafted PBR texturing for all major assets and ground poly Immersive and extensive coverage area, encompassing Boulder City, Hoover Dam, portions of Lake Mead, outskirts of Las Vegas and more The major gateway airport for tourist flights over the Grand Canyon Interior modelling Dozens of customized static aircraft, helicopters, GSE and vehicles unique to this product Colour-corrected coverage area at 15cm, 30cm & 1m resolution, with hand-placed autogen Stunning night lighting Tens of custom POI and landmarks Depiction of the old Boulder City Airport (closed) A short hop to other scenic destinations such as Vegas, Sedona, Palm Springs, Monument Valley and St George Designed for P3Dv4 to blend seamlessly with Orbx Southern California, also works with Global Base Painstakingly optimized for very high performance, even with high-end aircraft. The latest from legendary developer Ken Hall (KAVX Catalina, PNG Experience Packs) COMPATIBILITY Boulder City Municipal Airport is designed to best blend and be used with Orbx Southern California, however it has also been designed to work with only Global Base, or Global Base + OpenLC North America. It should also be noted that, alongside other Orbx products, Boulder City uses a legacy ICAO code (61B) due to limitations with the Prepar3D scenery engine. Be sure to keep an eye on the forums and our social media over the coming week for even more details and info on this expansive project!
  2. No, it's definitely still in development. It's a massive project (with a few special treats beyond the airport), we're very much looking forward to sharing more news about it with you all once the time comes
  3. I am delighted to introduce Scandinavian Mountains Airport, the world's newest international airport! Kicking straight on from the groundbreaking Gothenburg Landvetter, acclaimed developer Marcus Nyberg brings us the latest in his Swedish series. Working in close consultation with (and appreciated support of) the airport's real-world owners, this project started work prior to the grand opening of the airfield on December 22nd last year. Combined with Marcus' ground-breaking snow technology, ESKS also brings to the simulator a true first - incredible 3cm drone-sourced aerial imagery. This stunning tech works around the 7cm ground limitation (without tweaking the core sim or cfg files) to bring to life one of the most immersive airports you will experience in Prepar3D. Scandinavian Mountains Airport is a brand-new, purpose-designed Swedish airport, located close to the Norwegian border. The airfield was constructed to primarily service the major ski resorts located nearby. Designed to handle aircraft up to B747 in size, ESKS hosts scheduled A320, RJ100 and ATR72 services to both Swedish and European destinations, including Gothenburg, Heathrow and Copenhagen. Whilst primarily a winter holiday destination, the airfield is expected to handle year-round traffic, including corporate and GA flights alongside RPT services. SMA is a trailblazer in another important aspect; it has the first purpose-built remote virtual control tower (RVT), meaning that ATC staff are based in Sundsvall, rather than the airport itself. The airport is also ideally placed for short-haul flights to many of your favourite Orbx airports, including Stockholm, Gothenburg, Kiruna, Visby and Dala. As to be expected from Marcus, the airport package includes all the latest technology; 4k mixed-material and PBR texturing, a sublime dynamic ground poly, advanced rendering techniques, internal modelling, beautiful hand-drawn night lighting, custom static aircraft and GSE. Of course, the icing on the cake is the stunning snow technology that builds upon what you have seen at Kiruna and Gothenburg - this truly is the best winter experience you will have in a simulator! An airport built to exacting standards, ESKS combines the latest P3Dv4 tech alongside best-practice optimization to ensure the perfect balance between stunning visuals and excellent performance. FEATURES Incredible drone-sourced 3cm aerial imagery around the airport, including advanced normal/spec maps beyond the normal GP The world's newest international airport, with flights to major Swedish and European destinations including Heathrow and Copenhagen Immaculately detailed multi-seasonal depiction of ESKS Scandinavian Mountains Airport Stunningly realistic depiction of unique snow during the winter months Interior modelling Advanced materials, including PBR Colour-corrected coverage area at 7cm & 50cm resolution, with hand-placed autogen Custom static aircraft & GSE unique to ESKS Weather-influenced ground textures Stunning night light lighting A short flight to our other Swedish destinations, Gothenburg, Stockholm Arlanda, Kiruna, Visby and Dala The perfect short-haul destination for A320/NGX, regional jet and GA flyers alike! Designed for P3Dv4 to blend seamlessly with Orbx Norway, Orbx Global Base and openLC Europe Painstakingly optimized for very high performance, even with high-end aircraft. The latest in our Swedish Series from acclaimed developer Marcus Nyberg Please stay tuned for more previews and details over the coming weeks!
  4. Sorry, I couldn't ascertain from your first post whether the issues were there before or after you removed the files. In that case, it will be a simple case of conflicting elevation between your navdata and our scenery - your own custom CVX file has solved the issue. Whilst I haven't tested with the same nav updates you have, I suspect copying the relevant CVX file from NCA over to the KRDD scenery folder would have the same result. Cheers,
  5. Hi guys, Like most products of the same vintage, KRDD was designed to work properly with the corresponding region installed - in this case, NCA. As such, the KRDD airport flattens/elevation info draws from the NCA version of the airport that sits underneath, rather than having it's own unique CVX. It is purely coincidence that the airport also works easily with the default (ie, if you don't have NCA installed). Because you are calling on a third-party file that has conflicting elevation, and because you disabled the NCA files that have an impact on the HD version of the airport, this is likely why you had the conflicts. Cheers, Jarrad
  6. G'day guys, I think I might have been incorrectly tagged in this topic - unfortunately I can't offer any words of advice as I haven't looked after development of the California regions. Cheers, Jarrad
  7. G’day Wolfgang, They are certainly something we are looking at - this was a topic of conversation in the office yesterday. cheers, Jarrad
  8. Hi guys, Unfortunately we couldn't get the rabbits into the XP11 version of LOWI due to a few tech limitations. They are included in the P3D/FSX version of the scenery though. Cheers, Jarrad
  9. Hi guys, As Nick has correctly alluded to, this is a trade-off of the particular ground-poly layering used with LOWI. In short, the v4/v3-native tech that allows ground polys to draw correctly above ground terrain, also draws "over" some 3D objects at much further distances. We have the same experience at a few other Orbx airports that use the same techniques. Cheers, Jarrad
  10. Hi guys, just to clarify - this is an issue with the X-Plane autogen rendering, not our individual airports. Whilst we have created custom autogen (models, textures & placements are all unique), we are hamstrung with the limitations of the XP11 autogen engine in this regard unfortunately. That said, the aforementioned tweak is universally considered the best work-around to this known limitation. Cheers,
  11. We are extremely excited to unveil something quite special today - Gothenburg Landvetter Airport - the latest work from our own Swedish expert, Marcus Nyberg! This is a project we have carefully kept under wraps for the past couple of months. Marcus has decided to take a break from his Spanish series, returning to Sweden following on from his award-winning Kiruna and Stockholm Arlanda airports. Due to be released just in time for the northern winter, Gothenburg includes ground-breaking snow technology, creating an immersive and realistic wintry experience beyond anything else in the current Orbx library. Combined with expertly colour-matched ground texturing, the airport is a true multi-seasonal location, with a large visual difference between the summer and winter extremes (as can be seen in the above slider). Serving as Sweden's second-busiest airport, Göteborg Landvetter Airport serves 7 million passengers annually to local, European and long-haul destinations. Located about 20km from the city centre, ESGG hosts over 40 airline operators, from regional turboprops and jets (Braathens Regional, Widerøe), low-cost carriers (Norwegian, WizzAir, Ryanair), legacy airlines (SAS, Lufthansa, BA, KLM), through to charter and long-haul carriers such as TUI and Qatar. As well as airliners, the airport is home to several corporate, cargo and government operators, not to mention regular visits from the Volvo-chartered An-12! Whether you are more interested in widebody 787/A330 flights, intra-European runs in your 737NGXu or A320, short-haul runs in the CRJ, Q400, BAe146, B717 or your favourite corporate jet, Gothenburg caters to all types of flyers. As to be expected from Marcus, the scenery includes all the latest bells and whistles - animated SODE jetways, interior modelling, up-to-4K mixed-material and PBR textures, advanced rendering techniques, stunning night lighting, custom vehicle animations, GSX compatibility, animated peopleflow and beautiful hand-placed autogen. Furthermore, for the first time in an Orbx airport, we offer full compatibility with the new SODE VDGS pack (not required and sold separately), to ensure the last part of your flight is the most realistic. Of course the attention goes further than that; expect to see painstakingly created custom detailing, unique static aircraft and GSE designed specifically for this airport and much much more. An airport scenery built to the highest standards, ESGG combines the latest P3Dv4 tech alongside best-practice optimization to ensure the perfect balance between stunningly high-fidelity visuals and excellent performance, perfect for all your Scandinavian flying adventures! FEATURES Exquisitely detailed multi-seasonal depiction of ESGG Gothenburg Landvetter Airport Sweden's second-busiest airport, served by over 40 local and long-haul airlines Ultra-detailed 4K textures implementing mixed-use materials, including PBR texturing, other advanced materials and advanced rendering Stunningly realistic depiction of unique snow during the winter months Animated SODE Jetways Optional accurate VDGS for customers who use the new SODE VDGS Pack Interior modelling for main terminal Perfectly colour-corrected 120sq km PR coverage area with hand-placed autogen Custom static aircraft & GSE unique to Landvetter Airport Stunning night lighting Weather-influenced ground textures Detailed APX & GSX config file Custom animated vehicles Complete seasonal variations A short flight to our other Swedish destinations, Stockholm Arlanda, Kiruna, Visby and Dala Designed for P3Dv4 to blend seamlessly with Orbx Global Base and/or openLC Europe. Also compatible with Vector. Painstakingly optimized for very high performance even with high-end aircraft installed By acclaimed developer Marcus Nyberg (Stockholm Arlanda/Bilbao/Kiruna/Asturias/Valdez) Keep an eye out for new (as yet unannounced) features, screenshots and more over the coming week!
  12. G'day guys, I can only speak to the instances at Redding and Benton, but the elevated ground flattens were created as a work-around for some annoying ground poly limitations in FSX. Whilst the aircraft do sit a little above the terrain (at the time, I usually found 5cm elevation was the sweet spot), it was the trade-off for other potentially serious issues. It's been quite a while since I've used that method for creating ground polygons - these days the method doesn't require this. If you are interested in a more in-depth technical explanation, here is a post with a few more details: Cheers, Jarrad
  13. Hi Ken, This means that your Objectflow module isn't correctly installed or working properly. You will be able to verify this by checking if you have any windsocks at any of your full-HD payware airports (for example, KPSP). If it's not working, start a thread in the support forum and the guys can help you sort it. Cheers, Jarrad
  14. Our most ambitious project to date sees us take the next step in bringing more of the X-Plane world to life with our TrueEarth range of products. TrueEarth US Northern California is the result of years of research and development as well as countless hours of crafting together one of the most stunning and diverse regions in North America. Take off from across the sprawling region and explore to your heart’s content with over 212,000 square kilometers of orthoimagery and accurately placed autogen. The wide-range of landscapes, detailed mountains and stunning coastlines will redefine how you travel across the state in X-Plane 11. Special care and attention has been given to color correction, editing and balancing the orthoimagery to ensure the highest fidelity and quality. Using the latest technology, millions of trees have been accurately placed throughout the entire region and grouped together to create an immersive environment if you enjoy flying close to the ground. The vegetation has been hand-coloured to ensure it blends in perfectly with the ground textures. Northern California prides itself on its varied landscape, giving you plenty of choice for places to explore. Yosemite National Park, famous for its stunning valleys and flower-covered meadows, find life in X-Plane thanks to the TrueEarth technology. If the wilderness isn’t your thing, then take a trip up the Northern California coast and catch the west-coast sunshine as the light bounces off of your aircraft. The sights you will see will be truly breathtaking. Set yourself the challenge of finding everything there is to see in Northern California. With nearly 1,000 points of interest to seek out, flying in a GA aircraft has never been so rewarding once you find them all. Seek out Alcatraz Island, Google's headquarters, the Apple "Spaceship" HQ, the massive blimp hangars near San Jose or seek out the many Sonoma County Vineyards. Just a small sample of the POI models for the San Francisco tile alone! (Click to expand image to view in 4K) The most exciting element of North California is the variety of topography throughout the region, meaning you could spend days exploring and still find uniqueness throughout. The rugged coastlines up by Big Sur and Shelter Cove make for excellent expeditions, whilst seeing the peaks of Mt Shasta and the Sierra Nevada is simply breathtaking. Perhaps you want a more urban experience? The beautiful cityscape of San Francisco has been fully modeled with the latest PBR techniques for a detailed rendition of the City by the Bay. Take the challenge of flying under the Golden Gate Bridge in San Francisco or fly right over Silicon Valley in San Jose. Whatever your preference, TrueEarth US NorCal for X-Plane 11 will have something for you. And if you're a PilotEdge user, enjoy the skies above NorCal with full real-time ATC with actual human controllers! TrueEarth US Northern California HD vs SD Exactly as we have done with TrueEarth US Washington and TrueEarth US Oregon, Northern California will be available in two versions - high definition (HD) 212GB and standard definition (SD) 53GB. The only difference between these two products is the ground texture resolution. If disk space is a concern, check out the SD version of TrueEarth US NorCal, which provides the same regional coverage, but at just a a quarter of the disk space. The slightly reduced texture resolution still provides incredible detail but enables smoother performance for those with older graphics cards. If you prefer the full fidelity, we recommend the HD version for best resolution. FEATURES 212,000 km2 of hand-corrected/cleaned aerial imagery in 1m/px resolution (HD version) or 2m/px resolution (SD version) Millions of individual autogen trees/shrubs, grouped by type and hand-corrected for maximum realism across the entire region Explore and soar over the stunning San Francisco Cityscape crafted with full PBR effects Nearly 1,000 custom PBR POIs placed around the state; including San Francisco's Golden Gate Bridge, Silicon Valley and many, many more. All major cities accurately modeled, including SFO, Sacramento, San Jose, Oakland, Monterey, Fresno, Redding and many others. Millions of themed and efficient PBR autogen buildings placed to match the aerial imagery across the entire region Ultra detailed elevation mesh sourced from 10m DEM to bring out great detail in the coastline and mountains Beautiful hand-cleaned water-masking, which blends in beautifully Many marinas have hand-placed 3D boats added Blends in seamlessly with TrueEarth US Oregon and the upcoming TrueEarth US Southern California (in development) to provide even more US coverage COVERAGE MAP Stay tuned for more previews over the coming week! Note: screenshots are taken from both HD and SD versions.
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