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Jarrad Marshall

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Jarrad Marshall last won the day on March 25 2018

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About Jarrad Marshall

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    Life Member
  • Birthday 09/19/1983

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  • Gender:
    Male
  • Location:
    Perth, Western Australia
  • Transaction ID
    FSS0169274

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  1. G’day ScotG Since you have Global Base, you don’t need OpenLC Europe. cheers, Jarrad
  2. Jarrad Marshall

    EGPB Sumburgh Airport XP11.

    G'day Bruce, you'll find them scattered across almost all of our P3D airports released after Feb 2017 (ie Innsbruck onwards). For performance reasons, we generally keep them (and other custom-designed hi-def vehicles) nearer to the airside areas, and use lower-poly vehicles for mass-populating larger carparks etc. Cheers
  3. Jarrad Marshall

    An Aussie at Redding

    Great shots Jack Did you bump into the other Aussie at Redding? Cheers, Jarrad
  4. G'day Steve, No that's not quite correct. We do intend to add SODE tech to our old airports, however we're not making promises about ETAs. Some of these airports will take an enormous amount of work to rip apart and re-work with SODE jetways, so I'm merely trying to set realistic expectations. That said, we do have our next batch of jetway airport updates being worked on as I speak Cheers, Jarrad
  5. G'day Markus - great question. We already have the ability to model unique and even animated windsocks that respond to weather using existing Objectflow technology - you can see these at some our HD airports, for example Narvik. You won't currently find them at lite airports included with regions; this was a conscious decision made by the team for a variety of reasons; performance/loading time, development/workflow efficiencies, etc. Unfortunately due to a variety of limitations in P3Dv2 onwards, this is why you see default or static windsocks at these airfields. We're always weighing up decisions like these with each new project (and in fact this has been a recent point of discussion), but in the meantime we'll be focusing on finding new and innovative ways to implement SODE and Objectflow v2 tech into our new and existing HD airports Cheers, Jarrad
  6. Jarrad Marshall

    SODE a bad idea

    G'day Jim, Best solution is to start a support topic so that our guys can help you get sorted. SODE is ubiquitous across the payware community these days, once you've got it sorted with your ORBX products, you'll have it fixed for your other payware airports too Cheers,
  7. G'day Ben - you first need to update FTX-Central, then each airport will be it's own individual update. These have been rolled out exactly the same as a normal airport service pack. Cheers, Jarrad
  8. G'day everyone, After much anticipation and a long development cycle, we are very proud to formally announce that ORBX will be integrating SODE jetways and content into our airport products. Perhaps one of our most-requested product features, creating high-quality jetways has been high on our agenda for many years. So rather than teasing you with more discussion and previews, we decided to go about this announcement in a slightly different way; we have just released major SODE updates for all seven airports shown in this thread! Please enjoy the screenshots, learn a little more about SODE, and then be ready to jump into your favourite airliner at some of your favourite ORBX destinations! ORBX and Jetways: A short history Firstly, an apology... we are sorry that it has taken this long to get a good jetway solution out to you all. We know how badly you have wanted these, and rest assured, we have wanted them even more. ORBX was a pioneer of FSX jetway tech; founding team member Martin Henare was one of the first developers in the community to integrate CTRL-J jetways into Melbourne Intl back in 2008. This same tech could be found in other ORBX releases, including Brisbane, San Diego (v1), Bilbao, etc. As we all know though, ctrl-j tech has many limitations (it was essentially unfinished tech from the Aces team), and a quick browse of our support forum will show this. Whilst we have been keenly looking towards a solution to this conundrum for some time, it was decided that going with a known-and-respected existing tool (namely, SODE), to implement jetways into new projects. SODE will be well-known to many of you already; in fact we expect many of you will have experience using this already. Using an interface similar to the ATC menu; SODE is easy and intuitive to use. In addition to jetway technology, we will be introducing other SODE features into our projects - we have unique features for some of our GA airports in testing as we speak! Seven Airports: Now Jetway Ready! Without further delay, please find the details of all seven airports ready for you to download. Almost all service packs include major updates for core content; of note is the major service packs for Arlanda, Dubrovnik and San Diego. KSBA Santa Barbara Municipal Airport Misha's latest release, this major Southern Californian airport is now completely ready for flights in your favourite airliners and regional jets. As with all our new releases today, KSBA features custom-designed jetways modeled exclusively for this airport. Alongside the jetways update, this service pack includes other improvements and fixes as reported and requested by you. At a glance: - All jetways animated via SODE - Denser autogen updates around the airport - Other improvements and bug fixes ESSA Stockholm Arlanda Airport Marcus' Arlanda is receiving a huge service pack update today - far beyond the dozens of new animated jetways. As our most-requested existing airport for jetways, Marcus has used the opportunity to add a plethora of new features, content and detail. Brand-new high-detail jetway models, amazing ground textures (with special maps), fancy new GSE, an updated AFCAD file and many other features are just the start. Be ready to be blown away at the new content included in this major update! At a glance: - Jetways animated via SODE - New higher resolution ground textures with normal maps - Completely new high resolution gates and gate buildings - Updated selected buildings airside - New amazing AI-optimized AFCAD made by Urmel - Office One and constructions landside added - New vehicles & clutter airside KSAN San Diego International Despite releasing a mega service pack for San Diego only a few months ago, Matteo hasn't been resting on his laurels, and has included a bunch of updates alongside the SODE content with this latest service pack. Alongside making one our most popular airports jetway-friendly, expect to find new-and-improved dynamic lighting, updates to the AFCAD file and other fixes. At a glance: - Jetways animated via SODE - New and fixed dynamic lights with better looking splashes - Fixed issues of parking positions - Some textures have been improved LDDU Dubrovnik Airport Not to be outdone by the other guys, Misha has also gone to town with a substantial update for Dubrovnik. Alongside making your favourite European holiday charter flights jetway-ready, expect to find vast performance improvements to this famous airfield. Don't be fooled - the amount of work that has gone on to improve optimization and fps cannot be conveyed in screenshots; but rest assured you'll enjoy the difference straight away! At a glance: - Jetways animated via SODE - Major optimization overhaul of all airport models - Large performance increases over previous version KMBS MBS International The Turbulent team have put together some great improvements to Russ White's masterpiece with this latest service pack. As well as returning the jetways to SODE standard, expect to see other fixes and changes in response to your feedback. At a glance: - Jetways animated via SODE - Points all dynamic lights effects to 'controller' versions KIDA Idaho Falls Regional Another of Turbulent Design's most loved airfields (did you check out the livestream last week?), KIDA returns to a fully SODE-capable airfield. At a glance: - Jetways animated via SODE KGPI Glacier Park International Set at the foot of one of America's most stunning national parks, KGPI is yet another magnificent project for the Turbulent crew. As well as adding SODE jetway capability, this update also makes use of several new P3Dv4 features, including automatic dynamic snow/rain effects, and seasonal content. At a glance: - Jetways animated via SODE - Replaces OF controlled GP with dynamic model which reacts to snow/rain as well as seasons. - Points all dynamic lights effects to 'controller' versions What about our other jetway airports? We do have plans to update other jetway-capable airports with SODE content as we move forward - in fact there are a couple in development as I speak. Our priority has been to ensure our most-requested jetway airfields were ready for you today, but that said we certainly haven't forgotten about your other favourites. We won't make promises of timeframes or specific projects, but rest assured, we are looking at how best to implement this technology to our back catalogue. Of course, it goes without saying that SODE will be an integral part of new airport projects moving forward, alongside our vast suite of award-winning tech features such as Objectflow, Peopleflow and all the other favourites! We have several major airports in development right now (including those previewed in the 2019 Roadmap, and a few unannounced secret projects too!) that have already integrated SODE into the workflow, so be ready for some exciting new airport sceneries through 2019. That's great, but I'm ready to fly! So are we! All seven service packs have now been released via FTX-Central, ready for you to download. Most importantly, if you don't have SODE installed, FTX-Central will automatically install it for you - all you need to do is ensure that FTX-Central is up-to-date (version 3.3.4.5 or higher). These service packs represent months of work from many of our core airport developers and IT infrastructure team. We would also like to extend our gratitude to SODE developer Jeffrey Stähli, for his excellent software and generous assistance with integrating SODE into FTX-Central. We are all very excited to finally release these updates for you all, and hope that you get many (many!) hours of extra enjoyment from these products. Cheers, and enjoy! Jarrad,
  9. G'day everyone, Following on from Misha's announcement and major previews last weekend, it is clear that many of you are very excited for his upcoming Santa Barbara airport - as am I and the rest of the team. Whilst the beta team are in the midst of putting the scenery through it's paces, and with Misha working all kinds of crazy hours putting the final polish on the scenery, I thought I'd take a break from my own developing to take a few screenshots. I have long had a love for this corner of the US - the coastal scenery of mid/northern California is absolutely stunning; think destinations like Big Sur, Half Moon Bay, Monterey, Arcata etc etc. Santa Barbara is the perfect example of this kind of scenery - a lovely beachside city, scattered with Spanish architecture and a Mediterranean climate, framed by the dramatic backdrop of the Santa Ynez Mountains. Rather than focusing on the primary features for this scenery (you should have a thorough read of Misha's topic for that kind of info), I thought I'd focus on some of the incidental details around the coverage area - the kind of details that we often don't make too much of a fuss about, but really sum up the essence and charm of projects such as this. Seamless blending from the airport to surrounding scenery - a trademark feature of ORBX airports. Often overlooked, but something that involves a great deal of planning, consideration and careful implantation to ensure an immersive experience, a high level of detail and performance optimization. Airside Detail - this is the business end of the an airport scenery, so no effort is spared to add a minutia of details. This particular area in front of the terminal gets special attention, as it will be the part of the airport that will be visible from your cockpit at the commencement/conclusion of all airline flights. The busy apron, the ground detailing, the diversity of vegetation in the gardenbed, it all comes together to really add to the immersion. Non-airside detailing: again a huge amount of effort has gone into this aspect of the scenery. Quite often we get asked "why bother spending so much time on the carpark/POI/landside?" - a fair question. The answer is twofold; more often than not, the layout of the airport means that many non-airside features are visible when taxiing or parking your aircraft. Secondly, much as with the airport-blending shown above, it is important to create concentric circles of detail. Whilst not 100% as detailed as the airside, given these areas are very close by, it makes sense to keep the detail very high to ensure a seamless "detail transition". Case in point - if you look at the first screenshot in this thread, you will notice that the cars that are directly next to the fence (and therefore visible from an aircraft parked at the gate) are high-detail, whereas those further away (or partially hidden behind walls or buildings) are lower-fidelity. Again, these are some the design choices that are made at all points during the development process. The hidden corners of the airport - despite not being as high-profile as the terminal apron, no expense has been spared for the lower-traffic sections of the airport. The tower precinct, FBOs, and GA hangars all include vast amounts of detail. Some of you may know that I'm not traditionally a fan of interior modelling, however much like other stand-out ORBX terminals (MBS Intl and Meigs, just to name a few), the interior at SBA is pretty special. One of my favourite features is the mosiac artwork that complements the Spanish architecture; this is true-to-life and extends to the outside courtyard areas of the terminal too. Unique runway artwork - a combination of original artwork for the overlays (no repeating/tiling runway base textures here) combined with ultra-HD detail and noise textures ensures a great visual experience both in the circuit/on-approach and on the ground. POI, landmarks and features. Many of these, such as the University of California Santa Barbara, have already been documented. The majority though, are too small or trivial to mention, yet add to the scenery in many ways. Freeway overpasses, pier detailing, water fountains, industrial buildings, secondary shopping malls, and many others are peppered all throughout the scenery. And lastly, a few more shots from around the scenery. And for those wondering about the flag Misha was asking about a few weeks ago: Be sure to keep an eye out for more news and screenshots of Santa Barbara coming up this week Cheers, Jarrad
  10. G'day everyone, I'm incredibly delighted to announce my next foray into IPACS Aerofly FS2: Palm Springs International Airport! Hot on the heals of the truly ground-breaking TrueEarth Netherlands, I've been fine-tuning the last bits and pieces to bring one of my favourite airport projects over to AFS2. A much-loved ORBX destination, the airport was originally released for FSX and P3D and has been brought to life for the new simulator. Perfectly situated a short hop away from Los Angeles, Palm Springs ranks is one of the most dramatically beautiful locations within the United States. Much like other recent airports brought over to AFS2 (shout-out to Monterey Regional and Eagle County), Palm Springs was chosen as it sits smack dab in the middle of the default Aerofly default coverage area. This means that not only do you have several ultra-HD ORBX destinations to visit nearby, but you also have a seamless transition and plethora of beautiful photorealistic locations to visit en-route. For those not yet to experience Aerofly FS2 itself, look forward to incredibly performance-friendly simming and stunning terrain visuals. The IPACS team have also created new cultivation types for this airport; expect to see new vegetation types not seen in previous ORBX Aerofly releases. As with many of my recent airports, Palm Springs includes an enormous 1500 sq km area covering a wide variation of topography. From the lush golf resorts and gated communities of Palm Springs to the harsh desert of the Coachella Valley floor, to the the high-altitude alpine wonderland of San Jacinto, there is plenty to explore in within this scenery. Palm Springs. Home of Frank Sinatra, chic modernist architecture, golf resorts and stunning desert vistas. An iconic resort city just beyond the furthest reaches of the LA metropolitan area, Palm Springs became the epicenter of all things cool and swingin' from the mid 1950s onwards; the perfect get-away for Hollywood's rich and famous (and even the occasional US President!). Located at the base of the towering San Jacinto Peak, Palm Springs is situated in one of the most dramatically scenic locations in the United States. Be sure to keep an eye out many Modernist landmarks around the city, as well as casinos, resorts, waterparks and even a couple of kitschy dinosaurs - these are just a few of the dozens of points of interest modeled in the scenery. For those who are looking forward to the much-anticipated R22 helicopter for AFS2, you'll also find the Palm Springs Aerial Tramway. This marvel of engineering was created during the 1960s to serve tourists visiting the upper reaches of San Jacinto. Each tower along the tramway route includes a precarious helipad - perfect for honing your landing skills! KPSP is an international airport located a short distance from the centre of downtown Palm Springs, and is currently host to twelve airlines serving the continental US, Canada and Mexico. The unique terminal is a combination of mid-century Modernism (the main building) and open-air planning (the Sonny Bono concourse). This makes for a wonderfully unique setting for your airliner flights; park alongside the outdoor terminal area that includes sculpted parkland, a children's playground, shops and even a well-known coffee chain. Beyond the terminal, there is plenty else to see at the airport. Explore the Palm Springs Aviation Museum (well worth the visit if you are passing through the area in real life), with it's wide variety of airside and non-airside exhibits. As well as this, check out the FBOs, the ongoing work at the Skywest facilities, and of course the (relatively) new control tower. As can expected for an Aerofly scenery, be sure to enjoy extremely good performance and high-end visuals, even on mid-range systems. If you are lucky enough to own a VR headset, this scenery is absolutely perfect for checking out -the feeling of speed, height and immersion are unparalleled. Whether you are intending to fly the Q400 up to Monterey or Eagle County, test the high-performance warbirds within the PSP circuit, terrorize the neighbours in the F-18, or take a relaxed scenic to LA in the C172, Palm Springs is your perfect base of operations for the heartland of the Aerofly world. PALM SPRINGS INTL AIRPORT for AFS2 FEATURES: Ultra-detailed rendition of KPSP Palm Springs International Airport Enormous 1500sq km coverage Beautiful hand-edited ground textures at 30cm/1m resolution Impeccable 10m high res mesh High-detail ground poly with bump/spec mapping All-new custom vegetation cultivation Dozens of custom landmarks Palm Springs Aerial Tramway helipads Unique static aircraft and vehicles exclusive to KPSP Extraordinarily detailed Airport Terminal Incredible virtual reality integration: optimised for performance and smoothness, best-in-class Extreme high-density vegetation and building cultivation 3D Night lighting for the entire city Advanced rendering, ambient occlusion and unique night-lighting techniques used for maximum realism Custom animated content ORBX PeopleFlow technology Designed to blend seamlessly with default Aerofly scenery Incredible performance on even mid-range systems - far superior to FSX/P3D/XP11 COVERAGE AREA Expect more info and screenshots over coming days, and the good news is that the airport is very close to being ready for release! Whilst we add a last few bits of spit and polish to the scenery, please enjoy the screenshots Cheers, Jarrad
  11. Jarrad Marshall

    Jarrad! Happy birthday!

    Thanks guys for the very kind words Have been very busy cooking up a few things behind the scenes, might have something to show you all later on tonight Cheers, Jarrad
  12. Jarrad Marshall

    Special guest at KMRY

    Stunning shot That Jungmeister as an absolute work of art. Cheers
  13. Jarrad Marshall

    Swept away at Broome - XP11

    Lovely shots John, that XP dusk/dawn lighting is just sublime Great to see Broome getting some love too Thanks for the shots, Jarrad
  14. Jarrad Marshall

    Broome xplane 11

    Hi guys, don't stress too much about the AI compatibility - we missed this for release (we're all still getting our heads around XP11!) and will roll it out in a service pack in the not too distant future. Just bear in mind that many of us are currently away from our development computers for FSExpo (and associated extra travel), so this will be addressed once we're back home in a few weeks. Thanks for the feedback Cheers, Jarrad
  15. G'day guys, One of our beta testers (and connoisseur of all things Australasian) Jon Murchison has made a few shots of Broome International for XP11, which I wanted to share with you guys. We're putting the scenery through it's final paces as we speak; our first Australian destination for XP11 shouldn't be too far away at all. Enjoy!
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