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Jarrad Marshall

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About Jarrad Marshall

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  • Birthday 09/19/1983

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  • Location:
    Perth, Western Australia

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  1. Thanks guys, but all credit needs to be directed to @Holger Sandmann and @Frank Schnibben - they are the developers of this project. I've had no part in the development of this; I just took a couple of screenshots Cheers
  2. Welcome to paradise! We are enormously excited to announce Cityscape Honolulu, a comprehensive city and mini-region for Prepar3Dv4. Developed by Frank Schnibben and Holger Sandmann (who you will most recently know from the incredibly popular Australia V2), Honolulu uses ground-breaking techniques to blend photoreal and landclass components to give one of the most detailed scenery packages ever brought to P3D. Covering the entire Hawaiian island of Oahu, Cityscape Honolulu brings to life this stunning tropical location with impeccable quality. From the postcard locations of Diamond Head and Waikiki, to history-laden Pearl Harbor and Ford Island; from bustling Downtown to suburban Pearl City, the entire Honolulu metro area is modeled in unparalleled custom detail. Beyond the city, explore the rugged Ko'olau Range, the laid-back towns of the North Shore, picture-perfect Kaneohe Bay and the beautiful beaches at Kailua and Waimanalo. Of course whilst there is plenty to explore within the scenery, Honolulu is located a short (island) hop from the rest of the Hawaiian chain; and for those of you who prefer your flying more medium-haul, be sure to test your transoceanic navigation skills to American Samoa and the US West Coast. Far more than a regular Cityscape, Honolulu includes a host of details and features. 20,000 unique custom buildings, hand-placed vegetation, 60+ high-detail POI (with complete PBR), road traffic, bridges, night lighting hand-coloured photoreal are just the start. The 3D buildings are created in a totally different method to our CityScene line; Frank's method combines correct footprint, height data and unique textures with highly-optimized modelling to ensure the best balance between performance, detail and immersion. Beyond the metro area, an entire mini-region has been created, with high-detail mesh, custom landclass types, totally overhauled road/rail, coastline, waterbody, waterclass, vertical obstructions, powerlines and more. All eight airfields on the island (five active, three decommissioned) have been greatly improved over the default, and create the perfect bases for you to explore the stunning terrain. FEATURE LIST A complete Cityscape and Mini-Region covering Honolulu and the entire island of Oahu Ultra-HD photorealistic depiction of Honolulu, Waikiki, Pearl Harbor and Pearl City All eight Oahu airports have been upgraded from default to "region standard" - much like you see in AUv2, GES/GEN, etc. Mixture of photoreal and custom landclass textures for best balance between realism, performance and download/disk usage. High-quality mesh, based on high-resolution LIDAR, including underwater bathymetry Complete replacement of all geodata for Oahu for a much more detailed and accurate landscape; shorelines, lakes, road/rail, traffic etc. 23,000 unique custom buildings with exact footprint and height data, combined with 90,000 custom-placed agn buildings Over 60 high-detail POIs, most with complete PBR texturing Detailed depiction of Pearl Harbor with all museums and relevant historical sites Visit the USS Missouri, USS Bowfin and USS Arizona Memorial Numerous helipad locations, including on custom US Navy ships in harbor. Exceptionally detailed hand-placed vegetation using local flora types All vertical obstructions on the island; wind turbines, antennae, power grid towers, chimneys etc Stunning night lighting, including dynamic and 3D lighting for best visuals and performance Exhaustively optimized for best performance using unique modelling and texturing techniques. >1500 sq km of stunning tropical terrain Created by powerhouse developers Frank Schnibben and Holger Sandmann, with additional help from Chris Clack and Gaya Simulations COVERAGE MAPS COMPATIBILITY Cityscape Honolulu is a stand-alone product for Prepar3Dv4; you do not require any other Orbx product aside from our free Orbx Libraries. We can confirm that the package will be compatible with FSDT Honolulu Intl Airport and Bill Womack's Dillingham X. Specific instructions on how to ensure compatibility with these airports will be given closer to release. More information on pricing and distribution will be available closer to release, alongside a plethora of new screenshots. The team are extremely excited about this product, and whilst we work on putting the final touches to the scenery, we trust that you will enjoy this small taste of what is to come! Enjoy!
  3. Airport | CityScene. Belgrade Airport is one of the fastest growing airports in Europe, with over 5.5 million passengers passing through in the last year. As the gateway to a city growing quickly in popularity amongst tourists, it receives a huge amount of scheduled and charter airline traffic, and acts as the main hub for Serbia’s flag carrier, Air Serbia. With a runway over 10,000ft long, you can pretty much fly any aircraft in here with ease. Whether you are flying to one of our nearby destinations such as Dubrovnik or Pula, or hopping in a small plane to fly low and slow above the city, this airport will cater to any kind of flying you wish to do! We have modeled the entire airport in superb detail using extensive real-world photography, including interior modelling throughout the entire terminal building, making sure you have an immersive experience no matter which gate you start your flight at. There's also plenty of landside details to feast your eyes on - most noteworthy by far is the air museum, with every outside exhibit custom-modeled. Beyond the airport, we’ve included a comprehensive CityScene, covering the majority of the Belgrade metro area in exquisite detail - with hundreds of POIs, apartment blocks, bridges and landmarks modeled in high detail, this is one of our most detailed and realistic cities to date. We have created all of this with the latest P3Dv4 native technologies and optimizations, making sure that you can fly here with even the most resource intensive aircraft. AT A GLANCE Complete UHD rendition of Belgrade Airport & CityScene Animated SODE Jetways Enormous PR coverage area at 50cm resolution Superbly crafted terminal with interior modelling Hundreds of custom POI, bridges and apartments Complete 5 seasonal variants Advanced autogen annotation using the latest techniques Exquisite modelling utilizing advanced materials and texturing Animated vehicles, GSE and PeopleFlow Stunning night lighting Huge extended coverage area far beyond primary zone Major airline hub suitable up to B747/A380 size aircraft Expertly optimized for best performance Designed to blend seamlessly with Orbx Global Base By acclaimed developers Rasha Tucakov and Misha Cajic LYBE Belgrade Nikola Tesla Airport for Prepar3Dv4 is now available to purchase from OrbxDirect for AUD$39.95 (approx. US$27.70 / €24.30 / £21.75) Note: LYBE Belgrade Nikola Tesla Airport will be available to download from both Orbx Central and FTX Central v3
  4. Hi guys, welcome to the forums Sounds like you are both having an issue with the scenery - we'll be more than happy to help you sort it out if you start a new topic here. Cheers, Jarrad
  5. G'day - it's just the one tile (+47+011) that will be affected by this scenery RE Axams - please see the link from the post above this one. Coming shortly in a service pack I would echo Wolfko's comments though; whilst the church has always been a big deal for us as simmers, I remember asking about this to three local-based pilots when I visited several years ago, none of them use this as a reference point. Cheers, Jarrad
  6. Our version of Innsbruck includes the entire tile, so you won't experience the "default gap" between our scenery and any surrounding Ortho4XP tiles you use. The comparison slider in the opening topic shows the differences between what to expect in our TrueEarth-style tile vs a representative Ortho4XP tile. Cheers, Jarrad
  7. Hi guys, Thanks again for the wonderful response, I hope you are all enjoying the scenery so far A gentle reminder that any support queries please be directed to our support forum - we'll be more than happy to help you out there. Posting here will usually involve them being missed by our support staff. @WebMaximus - rest assured, Orbx Central is the very easiest way to purchase, download and install scenery currently available. Once you have Orbx Central set up and running, it literally takes two clicks to purchase, download and install Innsbruck or any other Orbx product @Marktwen - this will fix what you are seeing. Cheers everyone, Jarrad
  8. Airport | CityScene | Mini-Region A destination that needs no introduction, Innsbruck is one of the iconic airports of the world, with a jaw-dropping backdrop, heart-stopping approaches and location smack dab in the heart of the European Alps. Our award-winning depiction of this famous location has now been brought to life for X-Plane 11! Far more than just an airfield, this scenery is essentially three-in-one; a highly-detailed rendition of LOWI, a complete CityScene for the metro area, and a TrueEarth style mini-region for the complete tile. Developed by Vittorio Greco, Tony Wroblewski and myself, this scenery brings together an immense level of detail, coupled with careful optimization, for the best balance between performance and immersion. AT A GLANCE THE AIRPORT - Ultra-detailed rendition of Innsbruck Airport - Animated GSE - Beautiful hand-coloured ground textures - Unique static aircraft and GSE made exclusively for the airport - Carefully optimized for best balance between high performance and detail THE CITYSCENE - One of the most detailed cities yet brought to X-Plane 11 - 160 custom points of interest - Beautiful edited 60cm ground imagery - Major freeways and bridges custom modeled - Hand-placed custom vegetation - Stunning night lighting - Three bonus heliports: Hat Tux/Alpin 5 / Uni Klinik / OAMTC Flight Rescue THE MINI-REGION - An enormous 8200km2 of TrueEarth-style detail, encompassing chunks of Tirol (Austria) and Bavaria (Germany) - Expertly colourised and cleaned ortho at 1m resolution - Best-available high-definition elevation mesh sampled from 10m source, optimized for best balance between high fidelity and performance. - Expertly collated, hand-edited and compiled using proprietary Orbx technology LOWI Innsbruck Airport for X-Plane 11 is now available to purchase from OrbxDirect for $39.95 AUD (approx. US$27.70 / €24.30 / £21.75) Customers who own Innsbruck for FSX/P3D or AFS2 on OrbxDirect will receive a 40% discount. Hurry - this offer is only valid until 01:00Z on 21st August 2019! Grab your copy now!
  9. Thanks for the kind words everyone - work is progressing well, we're getting fairly close now It's certainly feasible, however it would involve quite a bit of work to fill out all 5 seasons for the P3D version (not to mention, adding a large extra download size). I've got a few longer-term plans for the P3D version, this is certainly in amongst them. But in the mean time I do have a couple of very massive projects that are occupying all my time, so I can't make any promises or commitments just yet Thanks for your nice feedback on the P3D version, much appreciated. The heliports (particularly Hat Tux/Alpin 5 in the XP11 version) were designed specifically with this in mind, though I understand that not everyone is a rotor-head. Whilst there aren't any Austrian airfields within the coverage area, several of the grass airfields on the Bavarian side of the scenery have been nicely replicated in the default XP11 database. This will be 1x complete tile - approx 75km east-west and 110km north-south. Keep your eyes glued - we have some very exciting coming very soon (and not just related to Innsbruck!) Cheers, Jarrad
  10. Use your mouse to explore this 360-degree view of Innsbruck for X-Plane 11! G'day everyone, Thank you all for the wonderful response to last week's formal announcement of Innsbruck Airport for X-Plane 11. Work is progressing at a feverish pace behind the scenes to put the final spit and polish on this project. We know that many of you are waiting patiently for the release; rest assured we want to get everything just right in preparation of your upcoming Alpine adventures In the mean time, I thought I would share a few more details of the project. As mentioned in our first previews last week, Innsbruck for X-Plane 11 includes an enormous 8200km2 coverage area, extending well beyond the original FSX/P3D coverage area. Explore large sections of the Austrian Alps, the state of Tirol as well as portions of southern Bavaria, extended north to the outskirts of Munich. Covered in our signature Orbx blend of hand-colourised photoreal, high-definition mesh, custom autogen and hand-placed vegetation, this project is far more than what you'd normally expect from an airport product. Please enjoy these shots, and be sure to keep an eye on our forums and social media for more updates and info over the coming days! Cheers, Jarrad COVERAGE MAP Ultra-detailed modelling extends all the way to the terminal doors The CityScene component contains over 160 hand-crafted custom models, perfectly blended alongside ortho, autogen and vegetation Unique apron clutter created specifically for Innsbruck Hand-colourised photoreal imagery combined with immaculate building and vegetation placement The general aviation apron includes heritage-listed hangars Grass and vegetation types created specifically for Innsbruck, colour-matched to ground imagery Ultra-detailed modelling also extends to prominent non-airside components around the terminal The coverage area extends far beyond the original FSX/P3D zone, into southern Bavaria as far north as the outskirts of Munich Over 160 custom POI populate the scenery All airside vehicles have been custom modeled specifically for Innsbruck Ultra-detailed elevation mesh derived from 10m source - the best available for this area in X-Plane 11
  11. We'll have more information about pricing, download sizes etc over the coming days Cheers,
  12. Thanks guys, appreciate the feedback The helipad you reference is is the University Klinik (University Hospital), which is definitely included, alongside Hat Tux (LOJT) and the OAMTC Rescue Base next to the airport. Absolutely - that particular shot was using some tweaks in Ultra Weather XP. Just bumping up the lights power slider until it was something I was happy with. Yes you are correct - aside from some smaller changes, and the huge new coverage area (about 2.5x the size of the P3D version), the airport is represented in the same manner as the FSX/P3D release. Given so much is planned at the airport over the next couple of years, my plan has been to wait until it is all finished, and release it as a major new version later down the track. I have a couple of friends who are based at the airport who keep me up to date with all the latest details, so there will be no shortage of source material when the time comes Cheers Jarrad
  13. TTM - have got a detailed coverage map for you coming up later on in the week And yes I agree, I had the exact same thought about that particular shot when I was taking it - I took a very similar promo shot for TE-Washington a couple of months ago. Cheers, Jarrad
  14. G'day all, I am absolutely delighted to unveil one of our most ambitious airport projects to date; LOWI Innsbruck Airport for X-Plane 11! After 18 months of development and R&D from Vittorio Greco, Tony Wroblewski and myself, our award-winning airport has been brought XP11. An airport that needs no introduction, Innsbruck is one of the world's great aviation destinations. Dramatically stunning terrain, beautiful architecture, and of course one of the most infamously challenging approaches in the world, Innsbruck is a destination that is instantly recognisable to aviators of all stripes. Whether you are a seasoned jet jockey looking to hone your skills, a GA flyer looking for your next high-brow scenic joyflight, or an eggbeater expert seeking out the next challenging helipad, Innsbruck has it all. For those of you who have enjoyed this airport in FSX, P3D or AFS2, we have gone to extra lengths to provide you something next-level. Beyond the already massive traditional coverage area, Innsbruck for X-Plane 11 includes a entire 8200km2 mini-region! Beyond the ultra-detailed airport itself, explore a complete cityscene (with over 160 POI), 3 heliports and vast coverage area in complete TrueEarth-style detail. All of this has been created with optimization foremost in mind - explore this scenery with your favourite resource-intensive aircraft without having to stress about performance. AT A GLANCE THE AIRPORT - Ultra-detailed rendition of Innsbruck Airport - Extremely high definition ground polygon - Beautiful hand-coloured and cleaned ground textures at 30cm - Entirely customized GSE and static aircraft fleet unique to Innsbruck - don't expect to see generic airside vehicles or unexpected aircraft types - Hand-crafted texture work incorporating special materials, baked ambient occlusion and baked night lighting - Custom vegetation, grass and non-airside detailing - Optimized for use with default and well-known AI programs - Animated GSE and static peopleflow - Carefully optimized for best balance between high performance and detail - very low texture loading for a scenery of this scope and detail. THE CITYSCENE - One of the most detailed cities yet brought to X-Plane 11 - 160 custom points of interest - Beautiful edited 60cm ground imagery - Major freeways and bridges custom modeled - Hand-placed custom vegetation - Stunning night lighting THE HELIPORTS - Hat Tux/Aplin 5 Heliport (LOJT) - rescue heliport hidden deep in the valleys south-west of Innsbruck. - University Hospital (Uni Klinik) Heliport - rooftop hospital heliport in the heart of the city - Flight Rescue Centre OAMTC Heliport - major Christophorus/Police heliport adjacent to the airport THE MINI-REGION - An enormous 8200km2 of TrueEarth-style detail, encompassing the majority of the Austrian state of Tyrol and the southern reaches of the German state of Bavaria - Highly accurate building autogen using custom central European types - Beautiful vegetation autogen using the latest placement techniques and custom Orbx artwork - Expertly colourised and cleaned ortho at 1m resolution - Best-available high-definition elevation mesh sampled from 10m source, optimized for best balance between high fidelity and performance. - Complete detailed overlay - accurate roads, watermasking, rail, powerlines and other features you'd expect from a TrueEarth region - Expertly collated, hand-edited and compiled using proprietary Orbx technology We'll have plenty more details, screenshots and goodies coming out for this project over the coming week. Suffice to say we are all very excited about this project, and can't wait to share more info with you all. In the mean time, here is selection of screenshots from the product - and I should point out that these barely scratch the surface of all the features Innsbruck includes. Enjoy! Jarrad
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