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Jarrad Marshall

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Jarrad Marshall last won the day on May 13 2019

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About Jarrad Marshall

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  • Birthday 09/19/1983

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  • Location:
    Perth, Western Australia

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  1. Hi Wulf, This is a known issue with the FSX build unfortunately - it is noted for the next time there is an FSX service pack. Cheers
  2. Hi there, Nick is correct unfortunately - something is wrong with your Objectflow installation. The previous version of LOWI includes a GP that is only partially controlled by Objectflow, whereas the new update relies 100% on OF - the screenshots you show with the old bgl are still missing some components. You can double confirm that it is OF that is the problem by checking for some other features - you will likely be also missing windsocks, grass and some of the night lighting features. Cheers, Jarrad
  3. Hi guys, KSFF doesn't touch any files around KGEG and KDEW, and the primary coverage doesn't extend further west than the I90 bridge. I would suspect that loading KSFF in Orbx Central has possibly triggered something else to load incorrectly, in which case I'll need to hand back to Nick or others who might be able to help troubleshoot that. The only thing that could be possibly causing a conflict is the 5m mesh, but I doubt this is the case as this was designed to work with the KGEG/KDEW airport files that shipped with the old Northern Rockies region (TE-Washington uses these same airport source files). If you want to run a test to check, go to your KSFF Felts Field\Orbx\FTX_NA\FTX_AA_KSFF\Scenery folder, and rename: mesh_multiLOD4-14_LIDAR_Spokane_3m_NED-blend.bgl to mesh_multiLOD4-14_LIDAR_Spokane_3m_NED-blend.bgl.OFF If not, a couple of questions that might help troubleshoot further: 1. Are you able to post a screenshot of both airports so that we can see what they look like? 2. What airport elevation are you reading at these airports? 3. Do you have any third-party mesh in addition to the Orbx products you mentioned? Cheers
  4. I did some testing on this today, and as Dom correctly points out, it won't be a problem. The loading radius for Copenhagen is quite a way away (about 15km) from ESMS, and isn't anywhere near the approach/departure paths into the airport. So most definitely won't be a factor to worry about Cheers
  5. Hi Carlos, I haven't done thorough testing with the latest build, but check in with us closer to release and I'll let you know. I did an early test at the start of the project (for exactly this scenario), and it appeared like the loading threshold wasn't very close to Malmo. Cheers
  6. I can say 100% for sure that there are no hidden easter eggs in this map - but that's not to say that I mightn't do it with future maps If you revisit the map I made a few months ago for Scandinavian Mountains Airport, there was one destination back then that was definitely a clue that no one picked up on!
  7. I am absolutely delighted to introduce ESMS Malmö Airport for P3Dv4 & v5 from acclaimed developer Marcus Nyberg. Hot on the heels of his highly popular Gothenburg and Scandinavian Mountains Airport projects, Malmö has been carefully kept under wraps for the past three months, and is the next destination in Marcus' Swedish airport series. Combining many of his signature design techniques such as incredible texture work, attention to detail, and beautiful hand-coloured seasonal variants, Malmö Airport represents the very best of what P3Dv4 & v5 technology has to offer. Serving as Sweden's fourth-busiest airport, Malmö welcomes passengers from across Scandinavia, as well as further afield across central and southern Europe. Many will know the airport by it's popular previous name - Malmö Sturup Airport - which although officially discontinued in 2007, is still what it is colloquially known by. Whilst most at-home with narrowbody (737/A320/E-Jet) and regional aircraft (BAe146/CRJ/F-50/ATR-72) types, Malmö also sees the occasional 747 or An-124. During non-COVID times, the airport is host to SAS, Braathens, Norwegian, Ryanair, Wizzair and more, whilst as a major cargo hub, is a port of call for UPS, Amapola and others. One of the most unique features of the airport is the second runway and adjacent aero clubs - almost a separate GA airfield of sorts. The Sturup Aero Club is situated amongst the maintenance hangars, as well as several flight schools. Standing alone on the south side of the secondary runway, the Aero Club in Malmö and South Sweden Flight Academy provide additional facilities for the GA flyer looking to explore the area. Malmö is also a major Fokker 50 maintenance base for Amapola Flyg, as well as a graveyard/storage facility for the West Air BAe ATP fleet - both of which have been faithfully depicted in this scenery. As to be expected from Marcus, no detail has been spared with the creation of Malmö. Beautiful PBR texturing has been used on key infrastructure items, whilst mixed-materials textures have been used elsewhere, ensuring the perfect balance between detail and performance. Complete seasonal variations, weather-controlled ground features, interior modelling, and special attention to landside details abound. The approaches have been faithfully reproduced with blended orthoimagery and hand-placed autogen, whilst the night lighting uses the best of both dynamic and rendered (baked) lighting to again get the best out of the simulator. Animated SODE jetways, a custom GSX profile, and optional VDGS (requiring the SODE VDGS pack) round out the features for the serious simmers amongst us. Developed with the full co-operation and assistance of Malmö Airport management, special thanks must go to Jan Wieslander and Andreas Lundvall with their on-site assistance over the past several months. An airport built to the highest standards, ESMS combines the latest P3D tech alongside best-practice optimization to ensure the perfect balance between stunningly high-fidelity visuals and excellent performance, perfect as your next Scandinavian destination! FEATURES Immaculately detailed depiction of ESMS Malmö Airport for P3Dv4+ The latest Scandinavian airport from acclaimed Swedish developer Marcus Nyberg (Gothenburg/Kiruna/Stockholm Arlanda) Stunning ultra-HD texturing through the airport, including PBR for primary components Customized interior modelling Weather-influenced PBR ground textures Night light lighting using a combination of dynamic and baked lighting for a completely immersive night experience Animated SODE jetways Optional accurate VDGS for customers who use the SODE VDGS pack Unique custom aircraft (F-50/BAe ATP and more) made specifically for Malmo Detailed APX, pre-configured for complete GSX compatibility A short flight to other popular Scandinavian destinations, Stockholm Arlanda, Gothenburg, Dala, Scandinavian Mountains Airports and Alesund Painstakingly optimized for excellent performance even with high-end aircraft Designed for P3Dv4+ to blend seamlessly with Orbx Global Base and/or openLC Europe. Also compatible with Vector Developed with the full co-operation and assistance of Malmö Airport management Please stay tuned for more previews and details over the coming weeks. Enjoy!
  8. Hi guys, I thought I had covered all the crash detection conflicts for this patch, but I'll have a look again when I have a spare moment.
  9. Hi guys, This is an issue from LM's side that we expect will be addressed in a future HF. In the mean time, I've posted instructions on how to temporarily solve the issue here: https://orbxsystems.com/forum/topic/196268-strange-mountain-textures-in-lowi-when-using-truesky/?do=findComment&comment=1683949
  10. Hi guys, the reason for the pause is LAX - the majority of the 3D objects around that airport load into view at that rough location. Depending on what version of LAX you are using (default, Orbx SoCal, FSDT etc), the lag can be quite pronounced, even more so if you have AI settings to a high level. Essentially what is happening, is that a great deal of geometry and textures (drawcalls) are being loaded into the sim in a very short space, which will cause the stutter/pause whilst it loads. To help alleviate the issue, it would be worth playing around with different display settings in P3D. Your AI slider, scenery distance slider, shadows distance (and quality) settings are probably good starting points. Cheers,
  11. I was just about to suggest this My apologies But just for further clarification - both files need to be disabled. I've just edited my previous post to reflect this. Cheers
  12. Hi guys, it would seem from my testing that it is bound up in the particular combination of material settings I used, which are similar (though not exactly the same) as some ground poly settings. These settings are a bit unusual (though not entirely unique) in that they need to override the terrain behind the model, whilst still maintaining properties more suitable to a 3D element. There are several other material issues in v5, including in the latest hotfix, that I am very confident will be addressed by LM in future hotfixes and full point versions.
  13. Hi guys, This does indeed appear to be an issue - if you are experiencing it, you can disable the rockface models: 1. Go to LOWI Innsbruck Airport\Orbx\FTX_EU\FTX_AA_LOWI\Scenery 2. Rename Westsim_LOWI_Placement_Rockface_Objectflow.xml to Westsim_LOWI_Placement_Rockface_Objectflow.xml.off 3. [updated] Rename Westsim_LOWI_Placement_RockfaceBGL.bgl to Westsim_LOWI_Placement_RockfaceBGL.bgl.OFF Cheers,
  14. It would be a good idea to update your v4 to the latest version regardless, as there have been many major improvements to the core sim and performance since v4.3. From an addon scenery or aircraft point of view, the biggest issues you are likely to run into using your old version relate to: PBR - any aircraft/scenery that use PBR will not display textures correctly when using older versions (PMDG also talk about this issue here). Airport elevation issues - the way airport flattens/altitude adjustments work was fundamentally changed late last year. Using an older version of P3D will mean that some new airports may not display runways/ground details correctly. Cheers,
  15. Hi guys, Please bear with us, I completely understand that you are all super keen to see this resolved. There is a little more to the technical aspects of this issue affecting some users in v5, than those files covered. We have known for a while what the primary causes are, we are working towards a proper and complete solution to this, and as soon as the correct fixes are completed for the airports that are affected, we will distribute them as an update via Orbx Central. Thanks again for your patience
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