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About robmw

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  • Birthday January 15

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  1. This is getting interesting... Presumably this was why Switzerland Pro from the FSX days was expensive. I was able to get that and some of Frank Dainese's 3D mountain scenery for the Alps working well together a long time back. Having just started with XP any Alps scenery (including airports like Courchevel) would be a definite purchase for me. Also I note Frank moved his 3D development work to XP a while ago as it allowed better results. Time to look into that too, his freeware FSX versions of Mont Blanc and the Dolomites were spectacular.
  2. I like what I see I'm one of those who has decided to try out X-Plane after seeing the screenshots for the UK regions. It's a contained area for VFR flying and so ideal for me to build a new sim 'world' for my home country. Needless to say I'll be getting the other GB releases for XP. I'm particularly looking forward to AU v2 having been all over Australia with the original AU regions together with OZx. I wonder if the the OZx freeware will sit well with v2 or maybe not even be as desirable - guess I'll find out sometime next year! And the Africa LC and global buildings look particularly interesting and will be on my list. I'll probably end up getting many of the new airports as well if past experience is anything to go by I have to say that having been an FS9, FSX and now P3D enthusiast since 2002 the decision to try a whole new platform was not one I took lightly. It's not really the cost, more the effort I've put into heavily customised and tuned installations of each simulator. But I can see the advantage of using more than one simulator depending on the type of flying and visuals I want, my experience will be all the better for it in the long run. Rob
  3. I have a very similar system to you which was running a GTX 980. The 4790K is still a good cpu and is still able to cope with top-end GPUs so I opted for a GTX 1080Ti. I did pay over the odds for it at the time (Jan) but still consider it a worthwhile spend. Results have been generally smoother flight and most noticeably completely sharp textures. In fact I hadn't realised I had some blurring with the older gpu until I saw terrain textures consistently at full resolution! Also when panning views in demanding scenery, particularly complex airports with lots of AI traffic, used to often result in black textures on some objects for a second or two while the gpu caught up. This has now been almost completely eliminated. Unfortunately I can't say from experience if a GTX 1070 would produce quite as good a result but most of the reliable information I have seen suggests it would particularly coming from what you presently have. It seems prices are coming down now in the UK, not sure if this translates to New Zealand.
  4. Before they closed shop Earth Simulations did something like this with NW Scotland. I have the 60cm/pixel version which takes up a fair bit of space and is visually stunning but they also offered a 30cm/pixel professional level version which obviously required serious amounts of storage. It also had full autogen and custom buildings but the location was presumably picked as this region of the UK has relatively less of these terrain features. I think the plan was to cover the whole UK eventually but that was a very tall order for a small company... The big problems with the existing UK VFR scenery (VFR Gen X) were variable quality photo-scenery (particularly Scotland) and lack of full autogen. However they did have 5m mesh so I'd hope that would be possible here. Based on the screenshots I'm fully expecting Orbx to be able to achieve the level of quality of the Earth Sims products for the whole UK, or better!
  5. As a long time user of the Horizon / Playsims UK VFR scenery and the sadly defunct Earth Sims I'm very pleased to hear about this! One question - for P3D /FSX might it be an option to release a summer only version with the option to upgrade to full seasonal support later? The reasoning behind this is to save somewhat on potential disk space and maybe to get the scenery earlier than would otherwise be possible. After all the previous UK photo scenery was available only for one season and many users would be used to this as a starter at least. Anyway great news for a UK resident to be able to see their own country in full fidelity.
  6. Funny thing is this really doesn't seem very long ago at all to me I got into flightsim with FS2002 but things really took off for me with the scenery and textures for FS9. I used Koorbygen, BEV and GEX and liked all of them. The lineage of the BEV and Koorbygen textures is what got me into FTX in the first place, along with the work of Holger which I loved in Misty and Tongass Fjords and Glacier Bay and some of which made their way into the FTX regions. Coming right up to date it's great to see Allen Kriesman doing some work for you. I've always liked UTX and mix and match certain elements with FTX where possible but it wouldn't have been so easy with XpressSim so the new cityscapes are very welcome. Looking forward to the next part... Rob
  7. I'm just finishing up a tour of the Hawaiian Islands using a combination of freeware with a small donation for some enhanced scenery. Check out the RTMM (Return To Misty Moorings) site and look up Hawaii - the experience is similar to Orbx Samoa. There's a certain amount of manual effort involved in collecting and installing the scenery but it essentially combines very good photo-real coverage combined with excellent freeware airports. There may be some issues with compatibility with P3D4 though it works fine with v3.
  8. A word of caution about this problem - it isn't done with and further fixes will appear over the coming weeks and months, probably less visible in the cumulative updates. Added to that the necessary firmware fixes for Spectre, which are where the performance hits will be, will take some time to appear. The software patches will only ever be a partial fix. You can see this in the mitigation check script that Nick posted. So the fact that there hasn't been a noticeable performance hit with the patches so far is not indicative of what will happen later on. BTW - just about every Intel processor from the last 10 years is affected. The i7-4790K Haswell is a 4th gen i7 core, the specific i3's, i5's, and i7's listed in the Intel info are the original core processors. I wouldn't be surprised if subsequent patches take a bit of performance each time, not really noticeable individually but cumulatively less so and hard to quantify if you no longer have a baseline to compare against. Finally this is significant for the sims most of us use which require significant I/O throughput via the processor, there is still a great deal that cannot be offloaded to the GPU.
  9. Have to agree, I think it's an inspiration to see what can actually be achieved in the sim itself - the recent shader mods make it hard to take a bad screenshot in P3D!
  10. Great shots, the latest PTA really does deliver the goods. Looking at your shots around dusk it's clear I'm having an issue though. I'm not seeing a nice graduation at the horizon but more of a hard band of grey. A recent version of PTA had this problem but the latest one was supposed to have fixed it. However I think my problem might be mixing texture sets between REX and FEX. Can you tell me which REX4 TD sky sets you are using? Thanks, Rob
  11. There was a problem with the appearance of horizon haze with the latest AS version for a short while but the very latest PTA (v1.6 I think) fixes this. Among other things PTA modifies the shaders which determine atmospheric lighting affects, cloud and water appearance, shadows, sunlight diffusion etc. so will interact with cloud, water and sky texture sets. However, as it's being actively developed problems usually get fixed very quickly. It's worth taking a look at the release history for PTA as problems, fixes and new features are summarised there for each version.
  12. Thanks for the comments everyone. I've never been a big fan of the post-processing graphics tweaks (like SweetFX etc) for various reasons but I really like the fact that PTA works within the P3D SDK and directly with the shaders. It really seems to be maturing into a fantastic tool and comparing some of the views I have with real world pictures I've taken (and memory!) it's effects can be very accurate. Believe it or not I still use FEX for some cloud and sky textures, mixing and matching with REX. There's some trial and error getting good matches but once I find a combo I like I make a note for posterity and then tend to use it for some time.
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