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robmw

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About robmw

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  • Birthday January 15

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  1. Hi, I migrated PrecipitFX over from the OldProp installation to the new //42 Orbx Central installation today. Mostly it seems to be working fine but I've noticed that some aircraft added to the sim via the Addon XML method are not having their aircraft.cfg file updated with the PSFX effects. I moved some the these aircraft directly into the P3D4 Simobjects folder as a test and the aircraft.cfg files were updated so it's not a problem with the content of the cfg files. Rather it seems that some add-on.xml are not being parsed? Is there a log file or some other means whereby I can see what files PrecipitFX is processing? Many thanks, Rob White
  2. You'll see from my earlier posts that I wasn't happy about this either. I'm on 10Mb ADSL and it takes a while to download these large TE regions. I have all the XP TE regions, all of which I downloaded directly at work using a fast connection. However, since I had no choice with TE Florida (having overlooked the information that it wouldn't be available directly) I gave it a go using Orbx Central. The whole thing took around 12 hours to download over a few days, while I wasn't using my sim PC for flying. I found that pausing the download, closing Orbx Central then restarting another time seemed to work without issues - Orbx Central seems pretty robust now in this regard. The one thing I needed to do was restrict the texture conversion process to use minimal resources as otherwise it takes all the CPU capacity you have available. With the long download time the extra processing time didn't make great deal of difference but meant that I was able to keep using my PC, although not for flying. I'm also fortunate that others in my household didn't need much access to the internet during the time I did most of the downloading. If you have a slower or intermittent internet connection the issues will be greater for you but I found that at least in my case it's workable although not desirable.
  3. +1 If you look at my post #8 above you'll see I've found a way to make it manageable but I'm still not happy about losing the ability to download directly. Most people have fast connections these days so I suppose it isn't cost effective to incur extra expense holding additional downloads for a very few of us. But if you are at the receiving end (literally ) of that decision you may see it differently. I must say that over the years I've generally gone with the flow of changes that Orbx have made but this is the first one that I've felt the need to speak out about.
  4. Hi. I'm actually in the processing of downloading Florida (HD) and have around 4GB worth of the product after a couple of hours of downloading. I can see that the install location has around that size of files and the temp location is also being used. However the backup location shows nothing yet. I can only assume that the backup is made at the end of the installation process from the completed download. If you tick that option after already downloading and installing it will have no effect at all. You need to download the whole thing again I think. Rob
  5. Bob - You can't after installation. Backups are created and managed automatically in Orbx Central at the time of download and installation.
  6. Thanks Nick, I've also found for myself that indeed I can. One problem though, I had assumed that the download would run to completion and then the file processing would start. Not true! Every few minutes the texture processing workers kick in to convert the downloaded files which hammers the CPU, not viable when running a sim at the same time Restricting the affinity of the parent Orbx Central process doesn't help, the texture processing workers seem to run on any core regardless. Oh well, seems I'll just have to dedicate the machine to downloading and installing for a (very) lengthy period. The problem for me is that my broadband is quite slow for 2020 so I'm at a real disadvantage here. There is a glimmer of hope. Seems BT may soon finally get round to installing fibre in my street and my ISP will offer me a cheaper package overall for VDSL than I'm currently getting with my slow ADSL package. Now if BT would just get on with it. Edit - Restricting the affinity of the OrbxCentralWorker executable helps. The texture conversion processes get spawned from this. So although installation itself will be slowed down at least my machine is generally usable at the same time, it most certainly isn't otherwise. Since my download is so slow anyway this is at least acceptable.
  7. I'm also one of the 2%. 50 GB will take a long time for me and can only be downloaded on my sim machine so that resume function in Orbx Central will get some heavy use. I'm wondering if it's possible to run Orbx Central at the same time as a simulator provided they are not the same. In other words I use two versions of P3D and also X-Plane so could I download and install an X-Plane scenery while flying P3D? That would at least make it easier to download the big photo-sceneries over time.
  8. This is getting interesting... Presumably this was why Switzerland Pro from the FSX days was expensive. I was able to get that and some of Frank Dainese's 3D mountain scenery for the Alps working well together a long time back. Having just started with XP any Alps scenery (including airports like Courchevel) would be a definite purchase for me. Also I note Frank moved his 3D development work to XP a while ago as it allowed better results. Time to look into that too, his freeware FSX versions of Mont Blanc and the Dolomites were spectacular.
  9. I'm glad I held back from installing this too soon and will wait to see what the fixes might provide. I'm one of the very small minority of P3Dv3 users and will need to migrate soon if I wish to use the forthcoming OLC sceneries. I also have yet to start using X-Plane but have the software and have taken advantage of the cross-grade while it still exists. What I propose to do is put both P3Dv4 and XP on a new large dedicated SSD and try using Orbx Central on that. My existing FTX Central will stay on it's own drive and continue to be used with P3Dv3. From what I'm reading that should work without issues and let me enjoy my existing old stuff while taking advanatge of the new. I'm happy to have duplicate p3Dv4 versions of all my scenery (which is almost everything to date) on the new drive, building up as I start using the sim. And if it goes pear shaped I have images of everything and even a mirrored drive...
  10. All working now. I had to mess around a bit with some duplicate BGLs present at the same time in both the .bgl and .OFF state, but this was a result of my using the control panel and copying in files from the downloads while I was testing. That wouldn't happen normally if the instructions are followed correctly. Anyway, it definitely seems these XML object flow files were missing from my P3Dv3 install of AUv2. Thanks again for your help and please let me know if you find out anything more.
  11. Thanks Nick, will try them later when I'm home and let you know. Looking at the zip I'm very confident this will sort out the problem I'm having.
  12. Yes, that when I noticed the problem. I downloaded every one (including the specific P3D versions where these were available) and copied the contents to the Orbx folder, overwriting as instructed. The AUv2 switch works fine in all the updated airport config panels except for the five airports I've listed. For those with the problem, the switch does not persist and I've tracked it down to the XML files I seems to be missing in my AUv2 SCENERY folder. If I amend the XML config file (temporarily) to remove just the lines referring to those object flow files then the config panel works fine for these airports. Presumably if the config panel app doesn't see the AUv2 files it expects then it assumes that AUv2 compatibility is off. Thanks
  13. Hi Nick, I do have a problem then, I have none of the XML config files you show in the AUV2 scenery folder, or anywhere else in my Orbx folders for that matter. The other BGL files you show are present as expected. I've repeated the AUv2 install twice now, removing the old AU before doing the first install. The first time I downloaded and installed through FTX Central, the second time I installed from a manually downloaded zip file. No errors were reported either time and everything seems set up as expected. I didn't know I had a problem until I tried using the control panel for the updated airports I've listed. I'm still using P3D v3, not sure if that might have any bearing if some files are targeted to a version. Editing the xml files was just an attempt to track down the cause of the problem, I have backups of the original.
  14. I've been having problems with the new AUv2 config settings sticking for the following airports: YBBN, YMMB, YMML, YSCB, YSTW. Looking at the config settings files I notice all are referring to files similar to the example below: <file> <onPath>ORBX\FTX_AU\FTXAUv2_05_SCENERY\Scenery\ORBX_AUV2_YBBN_windsocks_ObjectFlow.xml.OFF</onPath> <offPath>ORBX\FTX_AU\FTXAUv2_05_SCENERY\Scenery\ORBX_AUV2_YBBN_windsocks_ObjectFlow.xml</offPath> </file> However, there are no ORBX_AUV2...files at all in the target scenery folder. I do notice that a similarly named object flow file is in the folder of the specific airports though. Just in case my install is messed up I tried uninstalling and re-installing AUv2 from a full manual download with the same result (there were no file differences between that and my original install, confirmed with a file and folder comparison tool). Hoping this is the only problem I tried removing the similar lines from the settings config files for the above airports and it fixed the problem for all but YSTW which I still haven't found the cause for yet. Unless there is some weird problem with my install (and I've done it twice now from a clean start) there must be an error in the listings of the config files or files missing from the downloads? Many thaaks, Rob
  15. I like what I see I'm one of those who has decided to try out X-Plane after seeing the screenshots for the UK regions. It's a contained area for VFR flying and so ideal for me to build a new sim 'world' for my home country. Needless to say I'll be getting the other GB releases for XP. I'm particularly looking forward to AU v2 having been all over Australia with the original AU regions together with OZx. I wonder if the the OZx freeware will sit well with v2 or maybe not even be as desirable - guess I'll find out sometime next year! And the Africa LC and global buildings look particularly interesting and will be on my list. I'll probably end up getting many of the new airports as well if past experience is anything to go by I have to say that having been an FS9, FSX and now P3D enthusiast since 2002 the decision to try a whole new platform was not one I took lightly. It's not really the cost, more the effort I've put into heavily customised and tuned installations of each simulator. But I can see the advantage of using more than one simulator depending on the type of flying and visuals I want, my experience will be all the better for it in the long run. Rob
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