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Everything posted by GlennH

  1. If you stripped all of that from P3D it still wouldn't be in the same ballpark as FS2. With 1000's of custom buildings in view (crystal clear view I will add) you can still get over (yes over) 240 FPS. The amount of legroom this sim engine has is crazy. Don't take my word for it. JV here has already praised the FS2 engine on several occasions.
  2. Nonsense. Even if you stripped AI aircraft and moving traffic from P3D it wouldn't be in the same ballpark as FS2 performance wise.
  3. I will buy for afs2. The TEN product performs brilliantly in fs2. Looking forward to GB
  4. If you use multiple controllers then fsuipc is a must have. It switches control profiles automatically depending on which aircraft you choose.
  5. If you have the region installed it takes priority over openlc/ global so you need to select region compatibility mode
  6. To my knowledge, all orbx addon airports are still annotated with the FTX 3D lighting regardless if there is a photo scenery base or not.
  7. All I can say is WTF? Its incredible. Wow doesn't even cover it. Its hands down the most impressive scenery package I have ever seen and not a blurry texture in sight. Oh, and the performance is off the charts.........
  8. All we need now is one, just one high fidelity aircraft addon and a weather engine. ai and atc can come later i have have high hopes for the future of the sim. I really hope it doesn’t stall.
  9. I purchased city scene Barcelona last night assuming it wouldn’t be in any new sale.
  10. Wow, this really looks quite something. It will also give us the added bonus of seeing how a full region works in terms of performance. Maybe the afs2 naysayers will have to quiet if if we could get a real weather generator we will be 1/2 way there......
  11. Although Holger and Bill did this scenery, I believe FSAddon own the rights to it.
  12. Nothing to do with FPS. Even with fast rigs P3D has a horrid tendency to blur distant photo scenery. This effect doesn't happen with land class texture tiles so it has nothing to do with speed of system. its the way P3D handles photo scenery. I think many here would like to know how the preview shots at the start of this thread were taken because there doesn't seem to be any blurriness issues on them. In fact, if you look closley at the before and after shots, you can clearly see the distant blurriness issue in the 'before' shot but in the 'after' shot it has gone. Even taking into account the autogen that is masking some of the distant scenery the blurriness issue seems to be much better in the 'after' shot. Im hoping either LM or Orbx have figured out how to mitigate but nobody has been forthcoming so far. I would like to know because as it stands, large photo scene areas are a no go for me on P3D platform. I would have to go for the aerofly version instead.
  13. Yes, it certainly looks like this real concern in the P3D platform will not be addressed with these previews.
  14. My question too. All photoreal in P3D tends to look a blurry mess very quickly from any sort of distance. How are these preview shots done because they look much better than I see with photoscenery? I don’t have any blurry problem with landclass based orbx scenery.
  15. This is great news! Im hoping that Allen will also be working on the Orbx Vector product. If it can be made a bit more like UTX, then it will be a real winner.
  16. Did you get the right one? There are a couple of versions. The one on Carenados site is not the 'Ultimate' pack. See here for the 'Ultimate_185' fde pack https://flyawaysimulation.com/downloads/files/13622/fsx-carenado-c185-fde-pack/
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