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About jan.stavela

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  1. Fantastic, that was the problem. I do turn dynamic lights off normaly because I dont want to loose performance. With dynamic lights ON, the ground textures are visible. I guess once the fix will be ready it will be updated automaticaly, correct? But untill that time I can use dynamic lights ON. Thanks a lot for you excelent help
  2. That is affirmative, Orbx Objectflow2 does appear in my in-game add-ons list and it is the only objectflow there and it is active. I was wondering if maybe you could assist me via team viewer and we could see together what is going on.
  3. Hi Nick, thanks for reply, it was the same problem, as the original topic, which I was replying on, blurred ground textures in ESSA. I followed all steps which were explained in the topic, but I still have the ground textures blurred. Btw. ESGG from Orbx is running without any problems (no matter if I change some graphic settings for ESGG in Orbx central). So I would like to know what is the correct way of installing it from begining. Yesterday evening I did clear install of P3d on my SSD, so I want to try it today again. Thank you
  4. Hey Marcus, yes, I am turning some setting down in Orbx config tools for ESSA (also I do for ESGG without any problems). I did that also in P3d V5 without any problems, but I was not happy generally with V5 PMDG NGx performance so I uninstalled everything and went for P3d V4.5. I didnt expect that turning some settings down could cause troubles.
  5. Hi Guys, can you please tell me step by step how to install this? I spent literaly 3 hours trying to install ESSA into my P3d V4.5. I find it very unfair that I have to spend all this time on the forum, articles, searching for solution. No matter what I do, I do have bluered ground textures in ESSA. P3d clean install twice. Orbx reinstalled twice. I followed all articles with your advices and guides I found here, but nothinkg work. You say to install something somewhere and something else somewhere else... I am lost in it. I did: 1. installed objectflow as per you
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