
Alex Goff
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Alex Goff last won the day on December 13 2016
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676 ExcellentAbout Alex Goff

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Developer
- Birthday July 3
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Neil Hill is no longer with us
Alex Goff replied to Holger Sandmann's topic in The Neil Hill Memorial Lounge
There's really no words that can encompass the volume of work and the dedication Neil put in. Neil did his work by hand, every one of his airports was worked over by him personally, there was no automation. I worked with Neil a fair amount during region development, he cared deeply about his creations. Every model I provided him, he expressed gratitude for the effort and that he could use it to create a better airport for our customers. We had a lot of email exchanges and Skype calls along the way, Neil was a caring and thoughtful man, he spoke about his family often. A little bit- 82 replies
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answered kcgx meigs field airport no nav data
Alex Goff replied to thenikos's topic in PREPAR3D® V4.x Support Forum
Hi, I worked on KCGX, we did not include any additional navigation database materials outside the simulator for it. Within the simulator it exists as any other airport does, Meigs never had any ILS and there were no onsite VOR/DME. There are ATC frequencies for the tower and ground control. The airports data should match what is published for late 2001: http://web.archive.org/web/20011223061754/airnav.com/airport/kcgx -
Question
Alex Goff replied to Geezer's topic in General Discussion - NO SUPPORT REQUESTS HERE PLEASE
If you're talking about [root]\Texture, autogen textures get installed into this folder. Most of them have "FTX" or "ORBX" at the start of their titles, I think some others may not have this convention though. In [root]\Scenery\World\Texture is where all of the ground tile textures and corresponding autogen files are installed to. -
Hi Andrew, Two things control snow cover, the seasons definition file and local precipitation and temperature. The seasons definition file is a grid where each tile has a season defined by month and with the options of spring, summer, autumn, mild winter, and hard winter available. Hard winter includes the snowcovered texture variants. In our regions where we've updated the seasons definition file, it's based on altitude and average temperatures throughout the year. If the weather in-sim is snowing, it can override the current season and ground tiles will get snowcover
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In the terminal interiors I modelled (Meigs Field and Homer) it took roughly two days to do each, and both were contained on a single texture sheet with polygon counts similar to a single static aircraft. Essentially, minimal time and effort and resource usage. Less than modelling a unique aircraft anyway. After release, neither interior attracted much attention and most of the notes were on how to disable it. After KCGX I intentionally excluded the terminal interior from Bar Harbor and never saw any mentions of this. To me, the market has spoken pretty clearly and instead of term
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resolved KCGX Meigs Field ATC - T&G & AI traffic
Alex Goff replied to km2727's topic in FSX Support Forum
It's been a while, but looking back through my files I see that a v1.01 was released for Meigs Field including an updated APX. It looks like this is the same APX that is included in current builds on FTX Central. The APX I have on file has a width of 10m which I think was intended to widen enough for AI and ATC to register, but not so wide as to pop out from under the ground polygon. Could you check that this is the APX installed? Orbx_KCGX_APX.bgl -
active Blurred runway textures and missing scenery objects
Alex Goff replied to ObaMarc13's topic in PREPAR3D® V4.x Support Forum
Hi Marc, Skagit Regional is an older airport that relies on the underlying photoreal terrain for the runway markings and texture. It will never display as well as a newer airport, but some things to try: Make sure "Texture Resolution" in the display settings is set to 7cm Use a ground detail map that mimics asphalt or concrete, versus one that displays grass. I'm not certain why the tar and cracks are not displaying, I think those are library objects. -
fullterrain.com 522 error
Alex Goff replied to ridinroun's topic in General Discussion - NO SUPPORT REQUESTS HERE PLEASE
The old fullterrain.com domain is hosted on the same infrastructure as OZx and FlightSimStore, which are down with issues. It was set to redirect to orbxdirect.com when we launched that storefront in 2016, so now is a good time to update bookmarks -
SOCHI 2018
Alex Goff replied to ouldmoos's topic in General Discussion - NO SUPPORT REQUESTS HERE PLEASE
Hello, We don't have any projects in the work for this area right now. -
TrueEarth Netherlands is completely covered with photoreal terrain, which always displays over top vector and landclass terrain. Within the region, Vector will not make any difference.
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noted EGCB Manchester City Airport Issue
Alex Goff replied to david broome's topic in X-Plane 11 Support Forum
Hi David, I split your post into it's own thread in the X-Plane 11 support area so it doesn't get lost in other posts. Our X-Plane devs will be able to assist from here. Regards, Alex -
Hi Patrick, A couple reasons I can think of, it's hard to say for certain which of these is most applicable: The area around Hammerfest is barren, the ground textures are almost completely covered in snow. In comparison, the area in your screens in Alaska is a mix of forest and bare rock. The forest texture has shadows, variety of snow color on the trees, some bare tree trunk visible, and bare rock that is not the color of the snow. Generally forested land has a less pristine appearance than bare snow. Norway and SAK share a number of textures, particularly forest, so if you
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I don't have the exact number of staff at Orbx, we fluctuate with new testers and developers regularly. Right now I believe we are around 70 including developers, testers, and other supporting positions. Airports are developed concurrently, usually by one, two, or a small team of developers. Even in solo work though, there are contributions by other developers assisting with specialized tasks like AI, APX work, geospatial data, and use of models from our libraries that have many contributors.
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Orbx Region "Colors"
Alex Goff replied to caleb1's topic in General Discussion - NO SUPPORT REQUESTS HERE PLEASE
Hey Caleb, The region colors are sort of groupings, and the colors themselves are based on the region. We haven't used them in a little while, but from memory it's something like this: NA Blue: PNW, PFJ, SAK - blue for the cool and wet climate of the northwest NA Gold: CRM, NRM(?), NCA, SCA - gold for the drier interior and desert areas AU Blue: coastal Australia, wet and temperate AU Red: outback and western AU, dry and well, red AU Green: northern subtropical Australia AU Yellow: drier southern and south-central Australia. S