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SOG Pilot

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  1. That’s precisely the point. The video is a comparison allowing you to see the difference. I would note that Headshake definitely changes the simulation experience, even though not as evident in the video. You would have to try it to see what I’m talking about. It’s especially noticeable when banking the airplane.
  2. This video shows the effect of the Headshake add-on in X-Plane 11 (with Orbx HD) compared with real-world video using a pilot-mounted 4K GoPro camera. I had to reduce the Headshake default settings because, absent the kinesthetic senses that accompany movement, I found Headshake to be somewhat disorienting.
  3. You can’t go wrong with this yoke. Huge step up from the Saitek. After flying with this, the Saitek feels like a toy.
  4. First impressions using the Alpha Flight Honeycomb Yoke. This video begins with a description of my simulator setup with an emphasis on attaining as realistic a simulation experience as possible. I describe the yoke features and functionality and conclude with a brief flight test using the newly added Honeycomb Yoke.
  5. This video compares real world 4K GoPro against X-Plane 11 simulator with Orbx HD scenery during night operations. We take one lap around the pattern to a landing at Tacoma Narrows airport in Gig Harbor Washington.
  6. Agree. X-Plane will need to enhance some aesthetic features to compete with advances in scenery rendering. It’s tough for many folks’ systems to keep up with the workload. I find myself having to upgrade my graphics card, even though when I bought my system two years ago it was top-of-the-line. Regarding MSFS, many Sim flyers don’t have the bandwidth to take advantage of streaming photogrammetry. I was getting bandwidth warnings while running 30-40 Megabytes/second.
  7. Yea, the streaming photogrammetry is amazing. However, on the down side it lacks color and crispness. I’m sure it’s better with the “ultra” setting, but my system is unable to handle the workload. I don’t fly FS 2020 because I find it has lots of limitations from an aviation standpoint. It needs a lot of work before serious simulator flyers would be willing to gravitate to it. It seems to me it was designed more to appeal to the Xbox gaming market rather than serious simulator flyers. But, that’s just my opinion.
  8. Rendering for both FS2020 and XP-11 were set to “High” for apples to apples comparison. FS2020 is being flown with streaming photogrammetry. Weather and time of day set to match all three platforms.
  9. Vert true. They need to make the experience less “gamey”. But then again, maybe that’s the market they’re after.
  10. True. To me, the FS 2020 photogrammetry lacks crispness. Appears somewhat “muddy”.
  11. In this video I added flight simulator 2020 to a previously produced video comparing X-Plane 11 enhanced with Orbx HD scenery and a wing- mounted 4K go pro camera. Now you can see all three platforms as we fly past the Seattle skyline landing at Boeing Field (KBFI).
  12. Real World flight flown on October 8, 2020 followed by an X-Plane 11 with Orbx HD on October 10. 2020. This video includes a side-by-side comparison of each platform including right base and final approach into Boeing Field (KBFI) runway 14L. X-Plane 11 graphics were set to “High” with maximum setting for world objects. With these settings, the Seattle skyline looks truly amazing in X-Plane.
  13. This video was recorded on October 4, 2020 for the purpose of comparing Microsoft Flight Simulator 2020 with X-Plane 11 using Orbx HD scenery. Also included for comparison is real world 4K video footage from a landing at Renton Municipal Airport in Renton, Washington. All three videos include left base and final approach into KRNT runway 16 with similar weather and time of day for comparison purposes.
  14. Today’s flight takes us on an IFR flight plan from Tacoma Narrows airport to Olympia regional Airport using PilotEdge for ATC communications. Departing via the Narrows One Departure and flying the VOR/DME Runway 35 approach.
  15. Today’s flight takes us from Tacoma Narrows airport to Seattle Tacoma international airport. We filed an IFR flight plan in PilotEdge and flew via ATC vectors to the ILS RWY 16R approach. Simulator weather was set to match real world conditions. The entire region is covered in smoke creating IFR conditions at virtually all airports in Washington state.
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