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Popular Content

Showing content with the highest reputation since 07/14/2019 in all areas

  1. 50 points
    Hi all, We are very excited about the Prepar3D v5, which of course we will support. We have checked 230 products for major compatibility issues and so far we are pleased to say that the majority are working as is. Our ObjectFlow module has been rewritten to take advantage of new features in the Lockheed Martin's PDK. In the past, updating this module has sometimes been an issue, but with this module update, that is no longer the case. We will make compatible products available as soon as possible after Prepar3D v5's release. Please see our Prepar3D v5 Compatibility page for an up to date listing of products that are v5 ready. We will only provide Prepar3D v5 support for products in that list. We will work on the remaining products to get them up to v5 compatibility. This is not a commitment or guarantee that all products will be made available for v5. Regardless, we will endeavour to make all of them compatible but there may be instances where this may not be possible. Please read our Known Issues thread for more information. One notable exception to this will be Orbx Global VECTOR; at this point we are not intending to port this title to the new platform. The data within in Prepar3D v5 is much newer and complete and makes Global VECTOR less relevant. Airport data in Global VECTOR is also incompatible with Prepar3D v5. Though Global VECTOR does have additional features such as road tunnels and custom textures, at this stage we do not intend to modify it for Prepar3D v5. This upgrade will be free for our users. We have supported 4 versions of Prepar3D with free upgrades allowing you to continue using our products as the sim platform evolved - Prepar3D v5 is no exception. To get started, see our thread on Installing Orbx Products in Prepar3D v5. Now, take a look at some of our products in Prepar3D v5! KRND Randolph AFB Developed by Orbx for Lockheed Martin. The default airport in Prepar3D v5. Screenshot includes Orbx Global & openLC NA. LOWI Innsbruck Airport Cityscape Honolulu ENNK Narvik Airport Melbourne Cityscape Included in AU Australia v2 ESGG Göteborg Landvetter Airport LDDU Dubrovnik Airport KPSP Palm Springs Airport
  2. 38 points
    Title says it all... Some fresh screenshots from the developer, enjoy.
  3. 36 points
    Announcing Pacific Northwest Ferries for Prepar3D v4 Have you ever wanted to ride one of the classic Washington State Ferries? Now you can --- with Orbx Bob that is. Or you can watch the BC Ferries come and go at Swartz Bay and Tsawwassen. Pacific Northwest Ferries greatly improves the default AI ship and ferry traffic in Puget Sound and Southern British Columbia with authentic models and giving them realistic places to dock. Larry’s longstanding community scenery project, PNW Ferries and Terminals has made the cut and is now Orbx Freeware. In order to do so it has undergone a major upgrade. Many new terminals have been added in Puget Sound, all quite detailed, including adjacent marinas. Terminal areas have been enlarged, annotated with autogen and have seasonal PR and night lighting. Shorelines, roads and road traffic have been adjusted where appropriate. All the large terminal models have been rebuilt and new ones added. Port Townsend is now a mini Townscape which includes 2 large marinas and an adjacent pulp mill. A number of POIs have been added or fixed up: Point Wilson lighthouse, Mukilteo lighthouse, Smith Island, DeltaPort near Tsawwassen, Entrance Island with lighthouse and helipad and more. Lighthouses are based on authentic models with custom light effects. All terminals integrate with the Orbx airports and seaplane bases in the area; CAE3, CAC8, KORS, KFHR, and 74S. The large marina and ferry terminal at Point Defiance serves as a point of interest for Orbx KTIW as you approach from the north. It’s worth a closer look too. There is a lot to explore; 47 terminal areas plus other features of interest. Besides the WSF and BC AI ferries, there are a number of ancillary AI boats; tugs, a couple of cargo ships, cruise ships and a large tanker all quite detailed. And of course there is the usual Extras folder. Among other things it has a pilotable version of the WSF ferry MV Kaleetan as well as a small xml add-on that will enable all new Orbx wave effects. The entire installation is managed by Orbx Central so no more fiddling around having to disable default traffic files. The new wave effects have been anticipated for some time and we have chosen this method of distribution to let you try them now if you wish rather than wait an unknown period of time for technical issues to be solved. As was the case for CAE3, Pacific Northwest Ferries is built for Prepar3D v4. It will be offered as Orbx Freeware via Orbx Central. Orbx Pacific Northwest is required. https://orbxdirect.com/product/pnw And now some screenshots from Iain: More screenshots from Larry
  4. 35 points
    Hi all, Over the past few months, our team has worked hard to refine the experience when using Orbx Central. We’ve made a lot of improvements to make your life easier. A part of this process has been listening to feedback from customers and staff alike. As our ecosystem expands with 3rd Party Partners such as Milviz, Parallel 42, Pilot Plus and more, we need to ensure our client software continues to evolve to meet their needs. Because of this, we embarked on a journey to further modernise Central’s UI and UX. Refreshed User Interface The first thing you’ll notice is our new top-level navigation. The “Store” tab will show all products whether you own them or not. “Partners” only shows products from our 3rd Party Partners. “Discover” shows our new map page. Finally, “My Products” shows just the products that you own. The top-level navigation also contains our new global search. This search can take you to any product, or focus the product on the “Discover” page. Hint: press Ctrl/Cmd + F to focus on the search box. Additionally, you can now search for airports that are within other products. For example, if you search for ESSD, you’ll see that comes as a part of the ESNQ Kiruna Airport triple pack. Moving to the left hand side of Central, we’ve rethought how a product’s state should be displayed. The download queue has been vastly improved from previous versions. You will not only show products that are currently in the queue, it will also show products that have pending updates. You can click on the download icon to begin the update process for those. Discover One of our most anticipated features is a way to view Orbx products on a map. Products and regions that you own are shown with a purple highlight. Products that have a discount applied will show in red. Clicking on a product will show many more details about a product, including bonus airports, helipads, POIs, etc. Clicking on a region will show all of the POIs and airports within it. We hope you enjoy all of these changes to Central - be sure to let us know if there are other improvements you’d like to see. Orbx Central 4.1 is in Fastlane now. You can opt-in to Fastlane in the Central settings (under "My Account").
  5. 33 points
    Got an email from ken re this thread, and just took a look (first time online for a while..) Thanks for your kind thoughts lads, it gave me a big boost to know that there are those our there that care Here is a quick rundown on my situation. My illness is not really showing much improvement, at least it was not until yesterday when the visiting nurse set my up a telephone meeting with a doctor, who set me up with new medication. The outcome is an improvement on my ability to move around without needing to fall over due shortage of breath, and this has allowed me to set targets for myself, easy objectives,,which I can do every hour or so. Hopefully, it's onward and upward from here.. Thanks for caring fellas..I hope to be back to normal before long...Terry.
  6. 31 points
    Hi all, starting today we're releasing updates for our FTX Regions that primarily deal with the larger airports in each region. The underlying issue is that the default airports in Prepar3D v5 have received new generic terminal buildings and layout updates. Our airport enhancements, at these larger airports, incorporated some of the v4 versions of these features, which then ended up missing or misaligned in P3D v5. These small service packs make the necessary adjustments. Also, some airports within the FTX Regions have had their ICAO changed and those will be updated as well. April 26, 2020 release: FTX Southern Alaska: PANC, PAJN, CYXY adjusted FTX Pacific Fjords: PAKT, PANT, CYBD, CYYD, and others adjusted FTX Pacific Northwest: CYVR, CYYJ, CYXX, KSEA, KPDX, KEUG adjusted May 9, 2020 release: FTX Central Rockies: KBIL, KBOI, KBZN, KGTF, KHLN, KIDA, and KPSC adjusted ; also Driggs-Reed Memorial ICAO changed from U59 to KDIJ FTX Northern Rockies: CYEG, CYLW, CYXD, CYYC, KFCA, KGEG, and KMSO adjusted June 18, 2020 release: FTX Northern California: KFAT, KMFR, KMRY, KOAK, KRDD, KSFO, KSJC, and KSMF adjusted; also ICAO changed for Nevada County from O17 to KGOO, for Mariposa-Yosemite from O68 to KMPI, and for Westover Amador County from O70 to KJAC FTX Southern California: KBFL, KLAS, KLAX, KONT, KPSP, KSAN, KSBA, KSBD, KSNA and MMTJ adjusted; also ICAO changed for Boulder City from 61B to KBVU June 27, 2020 release: FTX Germany North: ETNL, EDHL, EDDH, EDDW, EDDT, EDDB, EDDV, EDDG, EDLP, EDLW, EDDL, EDDP, and EDBH adjusted. --------------------------------------------------------
  7. 31 points
  8. 31 points
    Hi all, at long last, our substantial service pack for Australia v2 is ready, with apologies for the delay. In addition to a number of bug fixes we've also added a whole bunch of new content, including non-default airports and a large number of tall antennae, chimneys, and other vertical obstructions. This update is only available via Orbx Central, if you have not switched from FTX Central then please do so from here. AUv2 SP1 (2.1.0) Change Log New content (see FTX_AUv2_New_Content_SP1.kmz): more than 70 additional airports, airfields, and seaplane bases not included in default FSX/P3D Cityscape Melbourne: new custom buildings of Sealife Aquarium, Yarra helipad, Microflite Building; Gas Brigades Fire Show objects (no dynamic effects) at Crown Melbourne on Yarra River Southbank photoreal saltpans and colorful lakes: added Lake Barlee, Lake Lefroy, Lake Darlot, Esperance Lakes, Lake Hillier, and Hutt Lagoon photoreal mines: added Christmas Creek, Cloud Break, Duketon, Lake Lefroy, Ernest Henry, Jacinth-Ambrosia, and Tropicana added close to 2,000 tall antennae, masts, smokestacks, firetowers, and power plant structures Enhancements and bug fixes: Cityscape Melbourne: various improvements on ground textures, city models and autogen; fixed crash issues on city models fixed missing land south of Adelaide: https://orbxsystems.com/forum/topic/174419-aus-v2-south-of-adelaide-airport/ landclass improvements for coal loading area at Abbott Point: https://orbxsystems.com/forum/topic/172071-australia-v2-area-12-james/ removed farmland from Mt. Lindesay -28.3440549 152.71395 GOLD 8842: https://orbxsystems.com/forum/topic/183263-au2-mt-lindesay-nsw/ fixed morphing textures west of Richmond AFB: https://orbxsystems.com/forum/topic/173939-au-australia-v2/?tab=comments#comment-1523547 adjusted Lake Hamilton dry/wet areas: https://orbxsystems.com/forum/topic/174222-australia-2-lake-hamilton-lacks-water/?tab=comments#comment-1526511 added missing rock textures at Newcastle: https://orbxsystems.com/forum/topic/173939-au-australia-v2/?do=findComment&comment=1527943 fixed landclass issues at Alice Springs: https://orbxsystems.com/forum/topic/173939-au-australia-v2/?do=findComment&comment=1529053 many landclass improvements throughout AU, especially in the transition area of subregions removed mesh spike at -28.1826 151.8907: https://orbxsystems.com/forum/topic/174682-ausv2-mesh-spike/ corrected orientation of airport gable markers: https://orbxsystems.com/forum/topic/173876-orbx-au-v2-incorrect-gable-marker-orientation/ YBWW Brisbane West Wellcamp; added runway lights: https://orbxsystems.com/forum/topic/175718-aus2-no-runway-lights-ybww/ YTNB Tanbar; fixed crashes in P3D: https://orbxsystems.com/forum/topic/174235-crash-in-australia-v2-at-ytnb/ YBGD Boolgeeda; added paved runway and improved local road system: https://orbxsystems.com/forum/topic/176177-boolgeeda-airport-ybgd-in-au-v2/ YMBT Mount Beauty; added airport as requested: https://orbxsystems.com/forum/topic/175681-yhot-elevation-issue/?tab=comments#comment-1537614 YMUL Murray Field; fixed invisible building: https://orbxsystems.com/forum/topic/176320-floating-buildings-australia-v2-ymul/ YMHB Hobart; fixed incorrect displaced threshold: https://orbxsystems.com/forum/topic/174260-ymhb-in-australia-v2/ YWBN Wedderburn; fixed reversed runway markings: https://orbxsystems.com/forum/topic/174006-mr/?tab=comments#comment-1524582 YKBR Kalbarri; fixed reversed runway markings: https://orbxsystems.com/forum/topic/185877-ykbr-incorrect-runway-marking/ YBGD Boolgeeda; changed runway type to paved: https://orbxsystems.com/forum/topic/176177-boolgeeda-airport-ybgd-in-au-v2/ FTX_AUv2_New_Content_SP1.kmz
  9. 31 points
    Hi all, Since releasing Orbx Central just under two weeks ago, we have been receiving valuable feedback for Central - both positive and negative. We are committed to listening to this feedback from you, our customers. We have not slowed down our development speed since releasing Orbx Central. In fact, we are adding more members to our team to ensure we build an incredibly stable and robust platform for installing Orbx products. We have been carefully reading every post in the Orbx Central Support Forum. Even if we don’t directly address your post, please be assured that we have read it and are listening to your feedback. We are striking a balance between identifying the issues that are high priority (and fixing them!), versus responding to feedback on the forum. We have seen some great performance improvements with Orbx Central compared to FTX Central 3. For example, the average time to download and install Innsbruck for X-Plane in FTX Central 3 is 45 minutes and the average time in Orbx Central is 27 minutes. That’s an average time saving of 18 minutes. Similarly, FTX Central 3 can install TrueEarth US Washington in 5.5 hours and Orbx Central in 3.5 hours, saving an average of two hours. Due to the vast differences in everyone’s simulation environment, the release was not as smooth as we had hoped for. There were some issues that did not arise during our extensive beta testing, which was conducted internally and externally. There are some issues we are still aware of and are working to fix. If you do experience an issue, please post a new topic in our Orbx Central Support Forum with the appropriate log file. Including the log file in your support post allows us to diagnose the issue and therefore ensure we can quickly fix the issue. Current known issues Vector Control Panel & AEC tool Unfortunately some issues with the Vector Control Panel slipped through the cracks during our testing process. However, we are making changes to this tool that will not only make it faster, but will resolve issues that have existed since the release of Prepar3D v3. We are currently going through our internal beta testing process for a new version of Vector that will resolve issues that have been identified. The main issue was that in some cases, the Vector Control Panel could not detect the simulator correctly. This has been resolved and will be available in the upcoming Vector update. Another issue is that the version of MakeRunways which is bundled with Vector could not read scenery installed using the add-on package method. We have resolved this by writing our own tool that can read both scenery installed as an add-on package, and a traditional install in the scenery.cfg. Please note that this has been the case since the add-on package was introduced with Prepar3D v3. Furthermore, we have improved the performance of the Vector AEC tool. In some of our tests, we’ve seen an 80% decrease in the time to scan a simulator with a mix of scenery.cfg, and add-on.xml scenery. Global openLC fallback texture location The other primary issue that will be remaining after this update is Prepar3D uses an incorrect fallback texture location for our openLC products. We will be working with Lockheed Martin to resolve this. When experiencing this issue, you will see autogen misplaced on top of default textures. We have identified that Prepar3D is actually locating the correct autogen files from Orbx Global BASE, but it is for some reason is reading textures from the base simulator. Here’s an example of what you might see if you are experiencing this issue where default textures are incorrectly showing with the correct openLC autogen locations. Until we have found a permanent solution, the workaround is simple. If you have installed Orbx Global BASE using the add-on package method (i.e., installed it into a library in Orbx Central), then you will need to install it into the simulator directory as well and therefore overwriting the default textures. This can either be done by installing Global BASE in FTX Central v3, or by clicking uninstall in Orbx Central, then installing it again in Orbx Central using v4.0.6 or above. More insertion point / layering choice Currently, if you have many packages installed using the Prepar3D add-on package system, it can be difficult to layer those packages among each other. In Central, you can choose a scenery insertion point relative to scenery.cfg entries. Future improvements will allow users to select more granular insertion points amongst add-on packages as well. What we have changed Installing into the simulator directory (all simulators) One of the most common requests since we released Orbx Central, is giving users the ability to install scenery into their root simulator directory as it was in FTX Central v3. With clicking the “install” button with Orbx Central 4.0.6, you will be given the option to install directly into the simulator directory or into an Orbx Central library. This applies to all of the simulators we support and across supported operating systems. There are some exceptions where you cannot choose between a library or an in-simulator install: Orbx Global BASE must be installed into the simulator until we resolve the above mentioned issue with Prepar3D loading the incorrect texture. Orbx KSUN Sun Valley must be installed into a library. It makes heavy use of the add-on packaging system to provide extra features. Orbx ObjectFlow 2 must be installed into a library. This is installed automatically if you install a product that requires ObjectFlow. More details provided when migrating a product When we provided the “migrate to library” functionality, we did not expect people to migrate all of their products. We only provided this as a stop-gap to prevent people unnecessarily re-downloading all of their scenery when they already had it installed. Our stance has remained unchanged: if your scenery is working fine now, do not migrate. There are not many benefits to migrating your scenery to a library when you already have everything working. You do not have to migrate all of your products to use Orbx Central. As the core of this issue is miscommunication, we now show a dialog when a user clicks “migrate to library”: More details provided regarding scenery ordering As the Prepar3D add-on packaging system is new to many of our users, so is the way to order certain types of entry in the scenery library. You can still choose your library insertion points (as before in FTX Central v3) by going to Settings -> Insertion Point. Central will then place the Orbx scenery at your assigned position (in both scenery.cfg, and with add-on packages). We have added an extra step to the onboarding flow explaining this. Unicode issues with scenery.cfg Some users who had non-English characters in their scenery or their PC username would experience strange issues with their scenery.cfg. We have resolved this by supporting Unicode in Orbx Central. Stability improvements There are many other bug fixes and performance improvements that we’ve made to Orbx Central since release. If you have experienced issues in the past, I’d encourage you to install Orbx Central again. For a full list of the changes we’ve made, please see the changelog that you can find at Settings -> Changelog. -------------- Finally, we would like to stress that if your scenery is working fine now, there is no need to migrate it to a library. Orbx Central will continue to read scenery that you have installed into the simulator.
  10. 31 points
    Hi everyone! I’m thrilled to unveil the next project for Prepar3D v4 from Rasha Tucakov and myself - LYBE Belgrade Nikola Tesla International Airport in Serbia. This project has been a delight for us to work on, it is Rasha’s home airport, as well as an airport I’ve passed through many times when visiting my family that lives in the city. Belgrade Airport is one of the fastest growing airports in Europe, with over 5.5 million passengers passing through in the last year. As the gateway to a city growing quickly in popularity amongst tourists, it receives a huge amount of scheduled and charter airline traffic, and acts as the main hub for Serbia’s flag carrier, Air Serbia. With a runway over 10,000ft long, you can pretty much fly any aircraft in here with ease. Whether you are flying to one of our nearby destinations such as Dubrovnik or Pula, or hopping in a small plane to fly low and slow above the city, this airport will cater to any kind of flying you wish to do! We have modeled the entire airport in superb detail using extensive real-world photography, including interior modelling throughout the entire terminal building, making sure you have an immersive experience no matter which gate you start your flight at. There's also plenty of landside details to feast your eyes on - most noteworthy by far is the air museum, with every outside exhibit custom-modeled. Beyond the airport, we’ve included a comprehensive CityScene, covering the majority of the Belgrade metro area in exquisite detail - with hundreds of POIs, apartment blocks, bridges and landmarks modeled in high detail, this is one of our most detailed and realistic cities to date. We have created all of this with the latest P3Dv4 native technologies and optimizations, making sure that you can fly here with even the most resource intensive aircraft. COVERAGE AT A GLANCE AIRPORT - Ultra-detailed rendition of Belgrade Nikola Tesla Airport - Complete hand-coloured 5 seasonal variants - Long runway suitable for any kind of airliner operations - Animated SODE jetways - Superbly crafted terminal with interior modelling and custom reflections - High detail multi-elevation parking lots and arrivals/departures areas - Custom static aircraft, vegetation, and non-airside details - Animated vehicles, GSE and PeopleFlow - Advanced ambient occlusion and night lighting rendering techniques - Designed to work best with Orbx Global or OpenLC Europe - Developed for Prepar3D v4 CITYSCENE - Hundreds of custom POIs and buildings, including Usce, New Belgrade, Church of St. Sava, Beogradjanka, Avala Tower, VMA, Red Star Stadium, Palace of Serbia, and many more! - All major bridges in the city custom modelled - Over 100 square km of hand annotated, seasonal 50cm photoreal terrain to explore - A huge extended area of custom landclass, mesh, roads and rivers beyond the primary coverage area, seamlessly blending with the photoreal coverage We know many of you have been eagerly awaiting a new P3Dv4 location; work is progressing at a lightning pace, and we're very much looking forward to showing you more details of this project over the coming week! Cheers, Rasha and Misha
  11. 29 points
  12. 29 points
    Orbx is continuing business as usual through the COVID-19 pandemic. Our Essendon (AU) office has been in quarantine for a few days due to one close contact, and staff have been working remotely. Everyone will be physically back in the office next week. Staff at our Havant (UK) office have this week taken the precautionary measure of working from home for the time being as well. Our Company is very used to, and prepared to work remotely. We are lucky in that regard that something like this has not affected us much, but our thoughts and best wishes go to all who are going through some difficult times. We hope all of our simmers are keeping safe and are looking out for their friends and families.
  13. 29 points
  14. 28 points
  15. 27 points
  16. 26 points
  17. 26 points
  18. 25 points
    Welcome to paradise! We are enormously excited to announce Cityscape Honolulu, a comprehensive city and mini-region for Prepar3Dv4. Developed by Frank Schnibben and Holger Sandmann (who you will most recently know from the incredibly popular Australia V2), Honolulu uses ground-breaking techniques to blend photoreal and landclass components to give one of the most detailed scenery packages ever brought to P3D. Covering the entire Hawaiian island of Oahu, Cityscape Honolulu brings to life this stunning tropical location with impeccable quality. From the postcard locations of Diamond Head and Waikiki, to history-laden Pearl Harbor and Ford Island; from bustling Downtown to suburban Pearl City, the entire Honolulu metro area is modeled in unparalleled custom detail. Beyond the city, explore the rugged Ko'olau Range, the laid-back towns of the North Shore, picture-perfect Kaneohe Bay and the beautiful beaches at Kailua and Waimanalo. Of course whilst there is plenty to explore within the scenery, Honolulu is located a short (island) hop from the rest of the Hawaiian chain; and for those of you who prefer your flying more medium-haul, be sure to test your transoceanic navigation skills to American Samoa and the US West Coast. Far more than a regular Cityscape, Honolulu includes a host of details and features. 20,000 unique custom buildings, hand-placed vegetation, 60+ high-detail POI (with complete PBR), road traffic, bridges, night lighting hand-coloured photoreal are just the start. The 3D buildings are created in a totally different method to our CityScene line; Frank's method combines correct footprint, height data and unique textures with highly-optimized modelling to ensure the best balance between performance, detail and immersion. Beyond the metro area, an entire mini-region has been created, with high-detail mesh, custom landclass types, totally overhauled road/rail, coastline, waterbody, waterclass, vertical obstructions, powerlines and more. All eight airfields on the island (five active, three decommissioned) have been greatly improved over the default, and create the perfect bases for you to explore the stunning terrain. FEATURE LIST A complete Cityscape and Mini-Region covering Honolulu and the entire island of Oahu Ultra-HD photorealistic depiction of Honolulu, Waikiki, Pearl Harbor and Pearl City All eight Oahu airports have been upgraded from default to "region standard" - much like you see in AUv2, GES/GEN, etc. Mixture of photoreal and custom landclass textures for best balance between realism, performance and download/disk usage. High-quality mesh, based on high-resolution LIDAR, including underwater bathymetry Complete replacement of all geodata for Oahu for a much more detailed and accurate landscape; shorelines, lakes, road/rail, traffic etc. 23,000 unique custom buildings with exact footprint and height data, combined with 90,000 custom-placed agn buildings Over 60 high-detail POIs, most with complete PBR texturing Detailed depiction of Pearl Harbor with all museums and relevant historical sites Visit the USS Missouri, USS Bowfin and USS Arizona Memorial Numerous helipad locations, including on custom US Navy ships in harbor. Exceptionally detailed hand-placed vegetation using local flora types All vertical obstructions on the island; wind turbines, antennae, power grid towers, chimneys etc Stunning night lighting, including dynamic and 3D lighting for best visuals and performance Exhaustively optimized for best performance using unique modelling and texturing techniques. >1500 sq km of stunning tropical terrain Created by powerhouse developers Frank Schnibben and Holger Sandmann, with additional help from Chris Clack and Gaya Simulations COVERAGE MAPS COMPATIBILITY Cityscape Honolulu is a stand-alone product for Prepar3Dv4; you do not require any other Orbx product aside from our free Orbx Libraries. We can confirm that the package will be compatible with FSDT Honolulu Intl Airport and Bill Womack's Dillingham X. Specific instructions on how to ensure compatibility with these airports will be given closer to release. More information on pricing and distribution will be available closer to release, alongside a plethora of new screenshots. The team are extremely excited about this product, and whilst we work on putting the final touches to the scenery, we trust that you will enjoy this small taste of what is to come! Enjoy!
  19. 25 points
    Global Vector, being a culmination of years of R&D and GIS data development, was originally released for Flight Simulator X and Prepar3D in 2013 and has now been made avaiable for P3Dv5. This version specifically for P3Dv5 is a derivative of the original Vector release. Prepar3D v5 itself contains a completely new build of the default landscape and airports, the first time this has happened since the release of its predecessor, FSX. However, while Vector uses the same Open Street Map database, it’s features are more configurable (via the control panel) and uses custom road and shoreline textures, which integrate better with our other Global products. The main difference to the original version of Vector is the removal of the adjusted airport elevations for default airports. This component is not compatible with Prepar3D v5, which uses current and more accurate layouts compared to the original Vector database. Moreover, hundreds of airport ICAOs have changed in Prepar3D v5, which would cause duplicate airports to be displayed at those locations when using Vector’s airports. Orbx's Global Vector's landscape is based on the same Open Street Map database but is several years older. Also, its airport database is essentially a copy of the old FSX version. That's why we assumed that Vector would be superfluous and, in fact, outdated, in P3Dv5. As it turns out though there are quite a number of issues with the new default landscape files in P3Dv5, as reported by customers. Lockheed Martin will most likely fix many of them but it will take them time. Moreover, the road network and shorelines use default textures while Vector has custom textures and also offers additional features like the corridors/right-of-ways for divided highways, 3D lighting for urban streets, etc. The elevation adjustment feature of Vector had to be removed because all of its airports use the old layouts meaning airport data from 2006. Moreover, hundreds of airport ICAOs have changed in P3Dv5 and that would cause duplicate airports to be displayed at those locations. Thus, this version of Vector, strictly for P3Dv5, includes "only" the landscape files, that is road/railroad network, shorelines and lakes/rivers, golf courses, parks, etc. This version is a free to customers with original VECTOR product or available to purchase for AUD $49.95 for new customers. Below are some comparison shots taken in P3Dv5 with P3Dv5 + Global Base + Vector P3Dv5 + Global Base P3Dv5 + Global Base + Vector P3Dv5 + Global Base P3Dv5 + Global Base + Vector P3Dv5 + Global Base P3Dv5 + Global Base + Vector P3Dv5 + Global Base P3Dv5 + Global Base + Vector P3Dv5 + Global Base P3Dv5 + Global Base + Vector P3Dv5 + Global Base P3Dv5 + Global Base + Vector P3Dv5 + Global Base P3Dv5 + Global Base + Vector P3Dv5 + Global Base
  20. 25 points
  21. 25 points
  22. 25 points
    We are extremely excited to unveil something quite special today - Gothenburg Landvetter Airport - the latest work from our own Swedish expert, Marcus Nyberg! This is a project we have carefully kept under wraps for the past couple of months. Marcus has decided to take a break from his Spanish series, returning to Sweden following on from his award-winning Kiruna and Stockholm Arlanda airports. Due to be released just in time for the northern winter, Gothenburg includes ground-breaking snow technology, creating an immersive and realistic wintry experience beyond anything else in the current Orbx library. Combined with expertly colour-matched ground texturing, the airport is a true multi-seasonal location, with a large visual difference between the summer and winter extremes (as can be seen in the above slider). Serving as Sweden's second-busiest airport, Göteborg Landvetter Airport serves 7 million passengers annually to local, European and long-haul destinations. Located about 20km from the city centre, ESGG hosts over 40 airline operators, from regional turboprops and jets (Braathens Regional, Widerøe), low-cost carriers (Norwegian, WizzAir, Ryanair), legacy airlines (SAS, Lufthansa, BA, KLM), through to charter and long-haul carriers such as TUI and Qatar. As well as airliners, the airport is home to several corporate, cargo and government operators, not to mention regular visits from the Volvo-chartered An-12! Whether you are more interested in widebody 787/A330 flights, intra-European runs in your 737NGXu or A320, short-haul runs in the CRJ, Q400, BAe146, B717 or your favourite corporate jet, Gothenburg caters to all types of flyers. As to be expected from Marcus, the scenery includes all the latest bells and whistles - animated SODE jetways, interior modelling, up-to-4K mixed-material and PBR textures, advanced rendering techniques, stunning night lighting, custom vehicle animations, GSX compatibility, animated peopleflow and beautiful hand-placed autogen. Furthermore, for the first time in an Orbx airport, we offer full compatibility with the new SODE VDGS pack (not required and sold separately), to ensure the last part of your flight is the most realistic. Of course the attention goes further than that; expect to see painstakingly created custom detailing, unique static aircraft and GSE designed specifically for this airport and much much more. An airport scenery built to the highest standards, ESGG combines the latest P3Dv4 tech alongside best-practice optimization to ensure the perfect balance between stunningly high-fidelity visuals and excellent performance, perfect for all your Scandinavian flying adventures! FEATURES Exquisitely detailed multi-seasonal depiction of ESGG Gothenburg Landvetter Airport Sweden's second-busiest airport, served by over 40 local and long-haul airlines Ultra-detailed 4K textures implementing mixed-use materials, including PBR texturing, other advanced materials and advanced rendering Stunningly realistic depiction of unique snow during the winter months Animated SODE Jetways Optional accurate VDGS for customers who use the new SODE VDGS Pack Interior modelling for main terminal Perfectly colour-corrected 120sq km PR coverage area with hand-placed autogen Custom static aircraft & GSE unique to Landvetter Airport Stunning night lighting Weather-influenced ground textures Detailed APX & GSX config file Custom animated vehicles Complete seasonal variations A short flight to our other Swedish destinations, Stockholm Arlanda, Kiruna, Visby and Dala Designed for P3Dv4 to blend seamlessly with Orbx Global Base and/or openLC Europe. Also compatible with Vector. Painstakingly optimized for very high performance even with high-end aircraft installed By acclaimed developer Marcus Nyberg (Stockholm Arlanda/Bilbao/Kiruna/Asturias/Valdez) Keep an eye out for new (as yet unannounced) features, screenshots and more over the coming week!
  23. 25 points
    KJAC - Jackson Hole Airport Departure from Rwy 19. Cheers !
  24. 24 points
  25. 24 points
    Here's mine for June, Global open LC North America and Orbx NA Northern Rockies. Good luck all.
  26. 24 points
    I accidentally stumbled across this chat while looking up my father's obituary for a friend. It has been over a year since he passed and I have been missing him even more than usual. What an amazing blessing to read all the heartfelt words about my Dad! It took me awhile to get through because I kept crying, but they were happy tears. I just want everyone to know he truly loved what he did. Seriously, he would talk to me about it till my eyes would cross and I thought my head would implode! He also spoke highly of everyone he had the pleasure of working with through Orbx. He would have been amazed at everyones praise of his work. I'm sure he's fixing the scenery in heaven and making everything more "efficient". Neil's daughter, Wendy
  27. 24 points
  28. 23 points
    I see all these questions, most of them repeated and @Nick Cooper is always jumping in with a friendly and helpful answer. That customer satisfaction rulez! Nick either needs to be cloned, or, if that does not work, he deserves a salary increase by @John Venema !
  29. 23 points
    Hi all, Below are some of the issues that we have noticed whilst in the beta process of P3Dv5. Some of these issues appear globally and are not related to any particular product. Pixelated edges around trees and buildings, against clouds or background terrain, when Enhanced Atmospherics is active (note that LM note this feature as "Beta" and therefore still being improved upon) Hardened platforms on custom bridges don't seem to work meaning road traffic drops to the ground/water level instead. Extrusion bridge platforms work OK. The default road vector system is missing many tunnels and thus, outside of our regions, one will see roads crossing mountains. The visual effects system has been changed and thus some dynamic effects (smoke, spray, lighting, etc.) may be oversized or display odd colors or have transparency issues. [REGIONS + SOME AIRPORTS] Because all default airports have been made new and thus buildings, structures, and objects shifted around, it's likely that any third-party add-on that doesn't include an airport-wide object exclusion will now display duplicate or overlapping objects. Airports that have had their ICAOs changed in the v5 database will need to be adjusted by us accordingly (in the Regions, in the Global Pack, as well as stand-alone airports), otherwise there will be two airports displayed in the same locations. There's no official change list from LM so it'll take us a bit to find and fix them all. Not a bug but rather a design choice: LM no longer includes artificial smoothed areas in their terrain mesh files around airport flattens. This was done to allow for the implementation of sloped runways (though there are only a few in the default v5). However, this also means that many default airports (outside our Regions) will now have noticeable edges around their perimeters, similar to the effect when installing third-party terrain mesh files. Within our FTX Regions, our enhanced airports will continue to be properly blended.
  30. 23 points
    Getting Orbx Central to recognise Prepar3D v5 You must opt-in to our beta program - Fastlane. Start Orbx Central. Go to Settings -> General. You must be running Central v4.1.5 or above. If not, click the "check for updates" button. For all Prepar3D v5 compatible products, you can just click on them as usual, then press "install". Please read the important tip below first. Make sure you install the Orbx Libraries in Central. Many of our products depend on them. Important Tip: don't download products you already have installed into Prepar3D v4 When viewing your Orbx library in Explorer, you'll notice a folder for each simulator that supports libraries: Inside the p3dv4 and p3dv5 directories, there will be subdirectories for each product you have installed. If you copy (or move if you no longer intend to use v4) products from the p3dv4 directory into the p3dv5 directory, Central will recognise them as being installed in Prepar3D v5. However, you must ensure you only copy products that are marked as compatible. Support will not be given for products that are not compatible with Prepar3D v5. Once the compatible products are in your p3dv5 directory, you can start Central again. For each product you copied, click on them, then press "verify files". This is to ensure you have all of the latest updates and product dependencies installed.
  31. 23 points
    Hi all, The past month has been pretty rough, hope everyone is staying safe! Since we're all cooped up indoors and playing flight sims, I thought I'd take some time to finish up the Californian Channel Islands that never made it into the first version of Santa Barbara, so that you all have somewhere new to explore This update adds over 700 square kilometers of new coverage to KSBA, more than doubling the original coverage area. It also adds 3 lite airstrips for you to land at. These airstrips are super fun and challenging to fly into, and are a nice short flight away from KSBA. Alternatively, you can load your flight at CA97 Cristy Airstrip, but the other two, you'll have to go and find them! This will be released in the next couple of days. For all that have purchased KSBA already, hope this gives you something new and interesting to explore! For those that haven't, KSBA is still on discount until the 12th April, so make sure you don't miss out and pick up a copy here: orbxdirect.com/product/ksba The update will be free for all customers, so as long as you have the product you'll be able to get it COVERAGE MAP SCREENSHOTS Cheers, Misha
  32. 23 points
    I will get the ball rolling for 2020 with this image taken at Seattle/Tacoma. Good luck everybody.
  33. 23 points
  34. 22 points
    We are delighted to unveil a surprise new Norwegian destination from Finn Hansen - Ålesund Vigra Airport! A complete package for P3Dv4 & v5 that encompasses both the airport and surrounding islands and terrain, Ålesund is a scenic holiday destination situated near the entrance of several major Fjords. Ålesund Vigra is a major Norwegian airport, with legacy, low-cost and charter carriers flying to destinations across Europe. Whilst most commonly served by single-aisle favourites such as the A320, 737NG, CRJ, ATR and Dash-8, the airport has also hosted both 757 and 767 aircraft on the rarest of occasions. Aside from flights to Oslo, Bergen, Copenhagen, Trondheim and Amsterdam, Vigra Airport is also a short flight away to favourite Orbx Scandinavian destinations including Notodden, Hammerfest, Scandinavian Mountains Airport, Gothenburg and Stockholm-Arlanda. As a scenery project that harnesses the latest P3D technology and features, Finn has gone above and beyond to create an ultra-detailed depiction of this well-known location. Experience beautiful over-water approaches (special care has been given to the tone and colour of the waterbody textures), explore the numerous islands, harbours and inlets included in the coverage, or visit several of the surrounding peaks. Many points of interest have been modeled, including the Giske Island Bridge and the rather unusual Subsea 7 North Sea Spoolbase. Stunning ultra-high resolution 7cm ground textures have been hand-edited across all seasons, and Finn has also included 3D snow tech for the coldest months of the year. Much like other recent projects such as Burbank, Rejika and Boulder City, extra attention has been given to creating detailed unique GSE, vehicles and boats solely for this project, ensuring a truly authentic and immersive experience. Ålesund has been intentionally designed to be compatible with either Global Base, Orbx Norway or OpenLC Europe (nb - Global Base is a prerequisite for OLC EU), with blending, seasonal variations, custom 10m mesh, vector and terrain edits covering all potential base-scenery combinations. For users who fly with Orbx Norway, it is notable that Ålesund Cityscape - a primary focus feature of our Norway Region - nestles immediately adjacent the airport coverage area. AT A GLANCE Complete depiction of Ålesund Vigra Airport, Norway and surrounding islands Ultra high-detail rendition of the the airport, with advanced materials including PBR, up to 4k resolution Incredible 7cm ground imagery around the airport Extensive coverage area at 60cm, encompassing Vigra, Lepsøya, Valderøya, Giske, Godøya, Ellingsøya and Gamlemsveten Ultra-HD unique GSE, boats and vehicles designed by Finn exclusively for Ålesund Extended coverage area including custom 10m DEM, re-worked coastlines, roads, landclass and more Numerous POI, including the Subsea 7 North Sea Spoolbase and Giske Bridge Hand-placed autogen & complete seasonal variations Advanced 3D snow tech around the airport Popular tourist destination, served by legacy & LCC carriers with the NGX, A320, ATR72, Dash-8 and more. A short hop to other Orbx favourites such as Notodden, Hammerfest, Scandinavian Mountains Airport and Gothenburg Designed for P3Dv4 & P3Dv5 to blend seamlessly with Orbx Norway or Global Base Carefully optimized for very high performance using the latest techniques The latest major project from Norwegian developer Finn Hansen (Notodden/Hammerfest/Gisborne) COVERAGE MAP Development is well progressed on this project, be sure to keep an eye out for information on this project from Finn and Emmsie over the coming weeks! Cheers, Jarrad
  35. 22 points
  36. 22 points
  37. 22 points
    Originally developed by Turbulent Designs, Global TerraFlora v2 has been designed to provide realistic, HD-quality trees for P3D versions 4 & 5. Based on the original ESP version, which was successfully ported over to X-Plane, Global TerraFlora v2 transforms your world to provide greater detail, more realism and enhance your simulation experience. Whether you’re taking flight over densely populated forests or soaring around lush islands, Global TerraFlora v2 will ensure trees of the world look pleasing to the eye in all scenarios. A diverse range of tree-types has been included to replace the default types and all coloured to better match the default ground scenery. This all-new version vegetation texture package also now allows the user to customise the the textures to their liking. Features Multiple, user-selectable, colour sets per season. These are generally Vibrant, Desaturated or Dark which is a similar colouring to the original Orbx tree colouring. All 'green' seasons have additional vegetation texture variants for a larger and more varied colour palette. Spring & Summer broadleaf trees have two colour variants per tree. Fall broadleaf has two variants. Custom mip-maps on conifers to allow for greener trees up close and darker in the distance, this is particularly noticeable in the hard winter season Selectable snow-coverage amounts on Hard Winter trees. FAQ I already have Global Trees HD so what will Global TerraFlora v2 add? See features above. Also Global TerraFlora v2 is also a higher resolution than Trees HD with more realistic and mature tree textures in use. See animated image at the end of this post to see the trees in action. Global TerraFlora v2 will also update TrueEarth region vegetation in P3D as these all use default tree variants. Do I need to uninstall Global Trees HD? No, the two packages will work happily together. Global TerraFlora v2 does not update Orbx custom trees (region-specific eg NCA, NZ etc.) Will this work with other 3rd party products? Global TerraFlora v2 updates any package that uses the default tree texture set. Will this work with photoreal scenery? Yes, provided the PR package includes tree placements. There is a colour set that is designed to match typical raw orthoimagery. Do I need to uninstall the original TerraFlora? We recommend yes, but Orbx Central will disable it if left installed. What does Global TerraFlora v2 NOT do? Global TerraFlora v2 does not: add extra vegetation or add vegetation to photoreal imagery change the tree species at a particular location update custom vegetation for 3rd party scenery packages alter SpeedTree models or textures update custom vegetation used in some FTX regions (NZ, NCA, SCA & the UK) as they all contain several custom tree types. None of these trees will be updated as these are covered by Global Trees HD Global TerraFlora v2 will retail for AUD$34.95 (Approx. US$22 | €20 | £18) though we do have discounts available for existing Global Trees HD and Turbulent Designs customers. OrbxDirect Global TreesHD customers: If you already have Global Trees HD in your account, you will be able to purchase Global TerraFlora v2 for AUD$ 9.95. Please note that this offer is not available to customers who purchased Trees HD via Steam. Existing Turbulent customers: If you already bought the Turbulent Designs version of TerraFlora from their website, you can will be able to upgrade to Global TerraFlora v2 for AUD$9.95. For directions on how to do this, visit http://orbxdirect.com/account/migrate/turbulent - please note this is only for whose who made the purchase via the official Turbulent store and not via resellers. Please also note that this will not add the original TerraFlora to your account for downloading. This is merely a means to qualify you for the upgrade discount when Global TerraFlora v2 is released. Below is a visual representation of what the 2 products appear in sim when installed together or in isolation. Essentially the 2 tree products are able to work together and one compliments the other. This is Global Base with no other products installed.
  38. 22 points
    Located on the picturesque coast of Connecticut, midway between New York and Boston, KHVN Tweed-New Haven is one of two airports in CT that sees regular airline services. With a 5,600ft main runway, Tweed-New Haven can serve aircraft up to and including the Boeing 737-800 and Boeing 757 series. Alongside scheduled jet services to Philadelphia and Charlotte, Tweed-New Haven also sees seasonal RPT flights with Southern Airways Express to Nantucket Island using the Cessna Caravan. The airport is also a perfect interim stop between New York and Boston, as well as other major ports in the Northeast. As home to world-renowned Yale University, New Haven is a terrific spot for the GA flyers to begin an adventure or stop along the coast. A short but stunning 60NM flight to the south-west following the coastline will see you approaching the skyline of New York City. Only 18NM to the south you'll arrive on the shores of Long Island, and an Orbx classic, KBID Block Island Airport is only 60NM to the east. The airport is covered by stunning 7cm/pixel imagery, with the same high-resolution source also forming the immediate surrounding area at a crisp 30cm/pixel resolution. The surrounding coverage is at 60cm/pixel and covers an area of just under 100sq kilometres, including the entire city of New Haven and surrounds. As can also be seen from the screenshots below, this is our first new-release product that will be available for both Prepar3D v4 & Prepar3D v5! I'm incredibly excited to be announcing this project, it's been a true marathon to get this to you all. I'd also like to give thanks to the team at Robinson Aviation, the FBO provider on the airfield, who were gracious enough to take the reference photos that allowed me take on my largest project to date. Coverage Map AT A GLANCE Alongside the stunning 7cm imagery surrounding the airport, Tweed-New Haven is loaded with the features you've come to expect and love from Orbx airports. This includes: A true to life depiction of Tweed-New Haven Airport crafted from on-site photos The largest Orbx airport in the north-eastern USA to date Ultra HD airport buildings with meticulous attention to detail Fully functional SODE Jetway Custom ground poly with detailing up to 1cm/pixel Extensive coverage area include the entire city of New Haven Custom static aircraft & GSE created exclusively for KHVN Optimized for best performance with your favorite high-end aircraft Perfectly located for short flights to NYC, Boston, Philadelphia, Nantucket and Block Island Full seasonal variations perfectly blending with Global Base or OpenLC NA Our first new release for both Prepar3D v4.5 & Prepar3D v5! The fourth airport by Jordan Gough Be sure to keep an eye out for more screenshots and info on this airport over the coming weeks! Screenshots from both P3Dv4 & P3Dv5
  39. 22 points
  40. 22 points
    Hello, one can read many complaints that there is no improvement, it is worse, it doesn't work etc etc. The simple answer is indeed to read the instructions for installing the new version and then follow all of them. Please read through all of the following text before starting the process. Regardless of where Orbx products or addon aircraft are installed, the P3D installer will leave them alone because it can only uninstall files that it installed in the first place. 1. using the Windows control panel, uninstall the P3D client and when asked if you want to deregister P3D v5, answer No. 2. Then uninstall the content and then the scenery and finally the top P3D v5 entry in the Windows control panel. 3. You will now be left with a P3D root folder that contains only files that you have added. If you added none, it will be empty. 4. Run Setup_Prepar3D.exe in your decompressed download from your P3D account as an administrator. Make sure that the target directory is the one you are left with after the uninstallation. Unless you installed to the default location, you will need to make a change. Wait until the process is complete. You will not be asked to activate P3D again. If you had everything inside the P3D folder, then Global Base must be uninstalled and installed again. You must run Verify files for all open LC products. You must run verify files for the Orbx Libraries. For good measure, also run Sync Simulator. To find Sync Simulator, Click Settings -> Help -> Sync Simulator. If you had everything outside the P3D folder, then this is the advice from Ben. Once you have completed these steps, you must at least rename or delete your C:\Users\your user account name\AppData\Roaming\Lockheed Martin\Prepar3D v5\Prepar3D.cfg file and let P3D build a new one. You might need to delete the P3D v5 shaders at C:\Users\your user account name\AppData\Local\Lockheed Martin\Prepar3D v5\Shaders. You can delete the entire Shaders folder. Ideally, you should run the P3D\Delete Generated Files batch file but it will leave every setting back at default. If you have spent time on controls settings, for example, you will lose them all. It's up to you. If you do decide to run the batch file, be sure to run P3D at least once after that and before you run Settings -> Help -> Sync Simulator. Based on my own experience, doing all of this and nothing else will leave you with all the features of the Hotfix working as promised and your Orbx products intact.
  41. 22 points
  42. 22 points
    Our most anticipated and expansive openLC region yet - Africa has been released! openLC Africa is a truly a revolutionary overhaul of your simulator, opening up a vast new region of the world for simmers to discover. Covering a huge number of countries, Africa is home to some of the most diverse and varied landscapes on the planet. openLC Africa covers 30.37 million km² of land coverage and includes many popular areas of the world including popular cities such as Cairo in Egypt, Cape Town in South Africa, and Marrakesh in Morocco. If they don’t tickle your fancy, try the lush jungles of Madagascar or see Victoria Falls on the border of Zambia and Zimbabwe. With some of the most remote bush flying in the world, Africa is the perfect test of your bush piloting skills. Have you ever wondered what it would be like to soar across the Serengeti Plains or see Mount Kilimanjaro up close and personal at 19,000ft? With openLC Africa, you can now explore those incredible environments with a level of detail you’ve never seen before. openLC Africa transforms the landclass in your sim to better match the real-world, and provide a much richer experience for detail as you fly over the stunning landscape. Adding openLC Africa greatly reduces repeated textures, improves the variation in land class, modelling and more. This makes Africa much more representative to the real-world, regardless of the type of flying you do in the region. FEATURES Over 30 million km sq of new landclass 6GB of new landclass textures! Greatly reduced texture repetition Additional vector landclass data for 216,000 settlements All seasons depicted Includes optional LED city night lighting Made for Orbx Global and Vector Includes 76m mesh 7 photoreal areas of famous mountains and craters Take advantage of the launch special - 20% off until April 1* $47.16 AUD Approx. US$28 | €26 | £24 *Normally $58.95 AUD Ends 1 April 2020 1am UTC Here are some comparison screenshots comparing Global Base & Vector with openLC installed. Bab al-Mandab Strait Nile Delta Ogo Mountains, Somalia Addis Ababa Buffels Bay, South Africa Victoria Falls Antananarivo, Madagascar
  43. 22 points
  44. 22 points
  45. 22 points
  46. 22 points
  47. 22 points
    Yes, New England Maritimes for FSX/P3D is next after Team Holger finishes openLC Asia.
  48. 22 points
    Hello everyone, As we continue to develop TrueEarth (TE) regions apace, we are coming to the conclusion that 200GB+ products are perhaps a bridge too far for some of our customers, and this is creating a reluctance to invest in such product despite how beautiful they may look. We realise that even though the cost of HDDs and SSDs is dropping all the time, some folks simply don't want to end up with 16TB+ of large TE addons cramming their PCs. So the development team have been putting our thinking caps on about how to create TE regions that still look great, but are far smaller in size. The answer we arrived at is surprisingly simple. We plan to update TE USA Washington and keep the ZL17 imagery in key places such as Seattle, the northern Olympics, Lower Vancouver Island and all the major cities. Basically where you will spend 95% of your time. Everything else in the state is either dense forest covered in trees, or arid flatlands and farmlands. Those areas can be shown at ZL16 with an unsharpen mask and our tests show you will be hard pressed to tell the difference. Below is an example of some areas in ZL17 (large) versus ZL16 (smaller) with unsharpen mask. Desert LZ17 Desert LZ16 Plains LZ17 Plains LZ16 Forest LZ17 Forest LZ16 Urban LZ17 Urban LZ16 As you can see the difference (if any) is negligible, and for the most part, these titles are covered in autogen anyway, and away from core airport operations. The big difference? Well the product will be reduced in size by up to 75% or more, but still offer the same visual fidelity. This means the download will be closer to 10-15GB and the HDD/SSD footprint closer to 50-60GB. That is a massive reduction from 210GB currently. We intend to release Oregon using this system, and also update Washington in the same manner. I wanted to start an open a discussion with customers about this approach and see if this will influence decision making about making further investments in large TE regions.
  49. 21 points
    Welcome to Vienna! We are thrilled to introduce you to Austria’s capital: Vienna! After a long and exciting development period, we're delighted to showcase this major European airport. Working closely with active airport staff, airline pilots and local experts, we've created an incredibly detailed rendition of this beautiful airport. You will have an amazing time exploring everything on offer in Vienna. Join us on our latest adventure to Austria. Situated just 18km southeast of the capital of Austria, Vienna International Airport is an exciting destination in central Europe. Numerous airlines visit the airport including KLM, Lufthansa, Eurowings, Lauda, Level and of course, Austrian Airlines. The 2 long runways and multiple terminals mean that there are plenty of opportunities to reach new destinations from Vienna International Airport. You have complete control over the choice of aircraft you want to use to recreate your favourite routes. From short-haul 737/320 routes to long haul cruises in your favourite 747 or 787. All the buildings have been reproduced with an exquisite level of detail, including a highly detailed modelling of the main airport terminal's interior.. With photos, experience and guidance from staff at Vienna airport itself, this product features the current ground layout including the new Bravo cargo parking stands. Plenty of innovative new techniques have been used in developing such a large scale airport, including highly detailed 3D ground vehicles, immersive ground texturing and stunning HD buildings. A lot of attention was given also to the surrounding of the airport, and whatever is "beyond the fence": animated trains are included and amongst some of the areas that you will be able to explore! Another example are the bright purple tones of the Moxy hotel just down the road from the airport are there also, as they represent a well-known landmark to pilots. For the ultimate experience, Petrochemie Danubia is fully modelled just North-East of the airport, and it ensures a spectacular approach. As the seasons change, so does the airport environment. From the hard winter of Central Europe to the colourful spring, Vienna is a destination for year-long travel, offering rich views on all the arrivals and departures! Vienna has been tested and optimised for the best possible performance, keeping in mind the medium and lower end specced PCs. You will have a smooth approach into such a big and busy international HUB. Gaya Simulations has collaborated with an entire team of experts to provide flight simmers the best balance between detail and performance, in a very immersive and realistic product. Whether you are gearing up for a long-haul trip, or you are preparing for a multiple sector day across Europe in your favourite airplane, the all-new Vienna International Airport is for sure a must have in your simulator library! FEATURES - Prepar3D Authentic and complete rendition of Vienna Schwechat Airport in its current state including the extension of Bravo cargo parking Highly detailed 3D modelling of all buildings, with interior modelling in the main terminal Superb quality texturing and PBR usage for most buildings and assets across the airport Realistic and custom made ground service vehicles including pushback trucks, service and Vienna Airport specific taxis and buses. Completely custom groundwork with high-quality and accurate signage and markings. Animated 3D people at various parking stands (can be controlled via the control panel) Seasonal variation covering all types of weather including hard winter Full integration with SODE jetways including VGDS Custom made and optional static aircraft throughout bringing the airport to life Superb modelling outside of the airport including realistic hotels, Petrochemie Danubia and even animated trains Precise parking positions for airlines in their correct real-world gate assignment based on current data Perfectly blends with Orbx Global, openLC Europe, Austria Professional and others for a seamless experience. Developed with close assistance from real world pilots, airport workers and staff for incredible authenticity Created by Gaya Simulations (Kos Airport)
  50. 21 points
    WELCOME TO THE SUNSHINE STATE! The sun beats down on the state of Florida all year giving it its common name of the Sunshine State. The state flower is the orange blossom which aptly celebrates this beautiful part of the world. Bordered by the Atlantic Ocean on one side and the Gulf of Mexico on the other, Florida has mile upon mile of white sand beaches, several thriving metropolises and a sparse range of culture and ethnicity. With the power of the Orbx TrueEarth technology, this is Florida like you’ve never seen it before! Over 170,304 Sq. Km (65,754 Sq. Miles) of stunning, highly detailed orthoimagery has been included. Stretching from the very north of Florida, right down to the ‘Keys. From Spring Break party paradise Panama City to thrill-ride central, Orlando. The innovative technology within TrueEarth means that millions of accurately placed trees and vegetation all fit with the tropical ecosystem of Florida’s climate. Some highlights from this hot destination include the coastal city of Tampa. Perhaps you want to embark on some island hopping fun, then the Florida Keys offer the perfect tropical getaway. Detail and attention have gone into providing detailed watermasking effects to blend in the high-quality aerial imagery with X-Plane 11’s water. TRUECOLOUR TECHNOLOGY TrueEarth Florida is our most advanced TE region yet, and we are introducing new TrueColour technology to perfectly match the colours of every house roof in the entire state, and all vegetation. This provides for a much more realistic and cohesive experience like never before with everything having a much more "bedded in" look and the vegetation blending in far more naturally. QUICK STATS 8,310,553 accurately placed buildings Over 400 million trees with TrueColour Tech Nearly 1,000 bespoke custom 3D models all with PBR Exclusive to TrueEarth US Florida is our brand new Cityscape Miami which has been developed by Frank Schibben who brought you the stunning Honolulu and Melbourne cityscapes earlier this year. With one of the largest skylines in the US, Miami is home to a variety of breathtaking skyscrapers including the Panorama Tower, the Four Seasons Hotel and Miami Center. Miami is always a visual delight due to the scenic coastal beaches and vibrant buildings. If towering buildings aren’t your thing, then spend hours flying up and down the famous Miami Beach - the views during late evening sunsets is also something you should experience. TrueEarth US Florida also introduces our brand new building system, which sees increased detail in the millions of placed buildings, along with improvements to overall performance. Just a small sample of the POI models for this region! (Click to expand image to view full size) Whether you want to soak up the sun along Florida’s 663 miles of beach or explore the Miami’s dynamic nightlife, the Sunshine State features everything for all types of pilots. FEATURES Over 170,304 Sq. Km (65,754 Sq. Miles) of crisp USGS and NAIP sourced imagery Will come in both SD and HD versions Stunning orthoimagery for the whole of Florida offering stunning views across the varied landscape including cities, beaches and Everglades National Park Beautifully crafted watermasking along the hundreds of miles of coastline Key cities include Miami, Orlando, Jacksonville, Tampa, Fort Lauderdale and beyond Exclusive ultra-HD Cityscape Miami accurately bringing this vibrant city to life Accurate building shapes to precisely match the ortho imagery footprints Nearly 1,000 custom-modelled 3D POIs; including Cape Canaveral, Orlando theme parks, major resorts and hotels, stadiums, bridges and much more! Millions of accurately placed trees Hand-placed and custom modelled landmarks placed throughout the scenery such as bridges, skyscrapers, castles, piers, and monuments Superb night lighting for all 3D POI models and cityscapes SCREENSHOTS Miami (note we are not yet previewing the Miami Cityscape area) Orlando Key West More general shots of the region TrueEarth Florida is currently in beta testing and we are aiming for a mid-January release. We will be sharing many more screenshots over the coming weeks including focus features of Miami CityScape and much more!
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