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Popular Content

Showing content with the highest reputation since 06/25/2018 in all areas

  1. 57 points
    G'day everyone, It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2! A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. AUv2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent. Towns, urban centres and other settlements have been reworked too; diversity, realism and accuracy greatly improve the immersion, whether that be flying cross-country long-haul or local VFR hops. Terrain elevation mesh has been brought to the next level; incorporating the latest data from the Australian Government, the new HD mesh makes a huge difference on both a small and large scale. In addition to these major re-workings, over 50 large-scale photoreal points of interest have been created from scratch to represent well-known geographical and man-made features. Mine sites, dry lakes, tidal water bodies, unusual geographical formations and more have been expertly edited, colourised and blended to the surrounding terrain. The largest of these features is the Great Barrier Reef; recreated in complete photoreal quality, this feature alone is larger than many of our existing regions! The centrepiece of AUv2 is undoubtedly our high-definition Melbourne Cityscape. The inner suburbs of Melbourne have been lovingly brought to life in full photoreal detail. 30cm ground textures, complete custom modelling for CBD blocks, high-detail POI, beautifully hand-placed autogen vegetation, and stunning night lighting combine bring to life the city that is, in many ways, the spiritual home for Orbx. We will go into much further detail on this exciting component of AUv2 in coming weeks. We have all been very much looking forward to showing this latest work off to you; for a long time we have been listening to your requests for more P3D projects, and more Australian projects - we have been listening! We also hope you enjoy exploring just a small taste of what this huge scenery has in store for you. FEATURES Melbourne, Victoria Kalgoorlie, Western Australia Adelaide, South Australia Great Barrier Reef, Queensland AUv2 FEATURE LIST Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Designed to work seamlessly with all 32 Australian HD airports and Cityscapes (on sale until the end of May!) Completely compatible with FSX, FSX:SE and P3Dv1-v4 COVERAGE MAP Note: this map represents the current development version of AUv2, with more features likely to be added for release. THE TEAM As to be expected from such a monumental project, many developers have been working tirelessly to get AUv2 prepared for you all. First and foremost, Holger Sandmann is the Project Manager and Lead Developer for the project; as our resident GIS guru, he has undertaken all major vector, raster, elevation editing and processing. Frank Schnibben has been in charge of the Melbourne Cityscene component, many of the exciting new features seen in this part of the product are his handy work. Contributing several of the ultra-HD landmarks located within Melbourne, including the beautiful MCG, is Jordan Gough. Chris Clack, alongside Graham Eccleston and Ken Hall, have been looking after the upgrades to all the airports included in the project. Mark Halliwell has cast his eye towards colourising, editing and blending the large photoreal points of interest. Lastly, it is very important to acknowledge the work of our good friend and colleague, Neil Hill. Before Neil passed away last year, one of his last projects was laying the groundwork for the complete AUv2 airport database. We'd like to recognise the huge contribution Neil made to this project. FAQ Q. I own FTX AU (v1), am I eligible for some kind of discount? A. As long as you have a copy of FTX AU v1 in your OrbxDirect account, a discount of 40% will be automatically applied at check-out. Q. How much disk space will AUv2 take up? A. Current installed size is approx 21GB, though this is subject to change for final release Q. Will all my Orbx payware Australian airports work with AUv2? A. Yes. Graham is currently working through all HD airports to correct any compatibility issues. Q. I have a third-party mesh installed, will I need this for Australia? A. No. The mesh shipped with AUv2 is the best quality and resolution currently available on the market. COMPATIBILITY Orbx Australia V2 has been designed to work with all versions of FSX and Prepar3D. An up-to-date installation of the OrbxLibraries is a must. AUv2 is a stand-alone product and as such absolutely no other Orbx products are required. We do recommend using AUv2 alongside our freeware Australian AI pack. All Orbx HD airports, freeware airports and CityScene products will be fully compatible with AUv2. PRICING Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. The team are working extremely hard in the background putting the final touches on this huge project, but in the meantime be sure to check out the following screenshots from across the country. Cheers! Use your mouse to explore this 360-degree view of Melbourne Cityscape Shark Bay, Western Australia Kalgoorlie, Western Australia Cocos (Keeling) Islands Hunter Valley, New South Wales Lake Eyre, South Australia Blue Mountains, New South Wales Great Barrier Reef, Queensland Melbourne CBD, Victoria RAAF Pearce, Western Australia. Also shown are new upcoming freeware AU AI Traffic updates (for P3Dv4 only) The Olgas, Northern Territory Adelaide northern suburbs, South Australia Victorian High Country Mount Warning, New South Wales Melbourne CBD, Victoria Jervis Bay Territory Near Alice Springs, Northern Territory Adelaide Airport and CBD, South Australia Near Byron Bay, looking towards Mount Warning, New South Wales Melbourne CBD, Victoria Darwin, Northern Territory Glasshouse Mountains, Queensland Adelaide Salt Lakes, South Australia Flinders Island Airport, Tasmania Port Melbourne, Victoria Brisbane CBD, Queensland Far North Queensland Melbourne CBD, Victoria Lake Amadeus, Northern Territory Keep an eye for more updates and info in the coming weeks!
  2. 54 points
    Hello everyone, Here's a quick sneak preview of TrueEarth US Washington for X-Plane I've put together. It really shows the incredible diversity of this amazing new region. Bush flying is finally on the agenda for XP11 users! A full announcement is coming next week with all the info you need. Enjoy!
  3. 52 points
    Toowong, Australia. 1st of April, 2019 FOR IMMEDIATE RELEASE Orbx today announced support for the industry-leading simulator, Microsoft Flight Simulator 2004 (FS9). All titles will be ported to FS2004 within the year, with extra features added to fully support the eye-candy that FS2004 offers. “Ever since VOZ was released, I’ve missed the FS9 days” said Orbx CEO John Venema. “The Microsoft/ACES developers were ahead of their time in the VR department. There is no other consumer flight simulator that can deliver a VR experience as good as FS2004 can.” Throughout 2018, Orbx has supported seven simulators simultaneously: FSX (including Steam Edition), P3Dv1, P3Dv2, P3Dv3, P3Dv4, AFS2 and XP11. The community have reacted very positively to Orbx’s ventures into Aerofly FS 2 and X-Plane 11, especially with the TrueEarth series of products. “The only simulator sorely missing from that list is FS2004” added John Venema. Support for FS2004 has already been added to FTX Central: Orbx has already started to explore other highly requested flight simulation platforms. Ed Correia, Orbx Production Manager, confirmed: “we have a whole team dedicated to new simulator technologies. FS2002, FS2000, FS98 and Fly! are all under our microscope at the moment” Developers throughout Orbx are extremely excited about the change. Senior Developer, Jarrad Marshall said “I’m very happy about FS9 support. We’ve had to hold back on a lot of features because of engine limitations in Prepar3D and X-Plane” Misha Cajic added “the scenery development bar is constantly being raised. It’s nice to not worry about things like PBR, ObjectFlow or material scripting. We can finally get back to adding features that everyone really wants” Jarrad has provided some teaser screenshots from his upcoming Perth Airport product for FS2004:
  4. 45 points
    Hello all, We have been working with the (now in-house) Turbulent Aviation team on establishing a true end-to-end PBR workflow for the creation of P3D/XP11 airports. You will soon be shown some spectacular preview shots of our first airport to be built using 100% compliance to the correct PBR standards for all materials. This workflow allows us to release for both P3Dv4 and XP11 at the same time, or near enough to the same time, scheduling permitting. In the meantime, let me preview you two screenshots which highlight the details not only on the ground services equipment but also on the apron on which they sit. To view these full size, click on each so it appears in its own broswer tab, then click again to zoom. The incredible level of detail on the baggage lifter does not mean it is an FPS hog. The original model was made up of over 24 million polygons and that model was used to create the PBR map for a lower poly target. This means you get the benefit of insane amounts of detail without the high-poly penalty. Likewise, with the entire airport being PBR, the apron reflects light based on each material used such as asphalt, paint, metal grates and puddles etc. The lighting changes depending on the time of day, level of cloud cover, rain etc. Please don't ask where this airport is; we won't reveal it until it is in beta, which should be around the end of this month or early May.
  5. 44 points
    ORBX BUYS FORMER EARTH SIMULATIONS ASSETS - PLANS CHANNEL ISLANDS REDUX August 1st, 2018 - Toowong, Australia: Orbx Simulation Systems has recently purchased all digital assets from Earth Simulations Ltd, which ceased trading in 2015. Over the coming year, the Orbx team will be developing completely refreshed versions of their popular Channel Islands and Isle of Man titles for Prepar3D, Aerofly FS2 and X-Plane 11. Orbx CEO John Venema today said "This is a great result for both the former users of Earth Simulations and also the Orbx community.. It has been a desire of mine for some years to carry Darren and Vicki's benchmark scenery titles forward and give them a new lease of life." The sceneries will be split into four products: Alderney Guernsey Jersey Isle of Man Each will be priced competitively based on their land mass and features, and all will be completely rebuilt from the ground up using freshly licensed imagery from 2015 and 2016. We will add a vast selection of Orbx library objects and completely overhaul the performance of the autogen and models in order to provide state-of-the-art destinations for simmers. John added, "Our colleagues at Turbulent Designs have been tasked with these projects for FSX and P3D and I am confident their team will produce a rock solid set of products." Following the FSX/P3D releases, the scenery will be ported to XP11 and AFS2 and the usual 40% cross-platform discount will apply for Orbx customers. Because this project has involved a substantial investment in new imagery, contractor, and other license fees there will be no free upgrades for previous owners of the ES versions of these islands from 2015 and earlier. These titles will be exclusively available from OrbxDirect. Darren Vincent - the former director of Earth Simulations - said today, "I'm very pleased that Orbx have taken custody of our work and will give it a new lease of life across these simulator platforms. I am sure our previous ES customers will embrace this redux of our sceneries which we are very proud to have made back in the day. I wish John and his team all the best with their plans!" John concluded with "We will make use of the many digital assets that are available from the ES files, which you will see in products like TrueEarth Great Britain and elsewhere." The first channel island to be released will be Alderney for FSX/P3D which you can expect within the next 3-4 months. Previews will be shown once it has entered into beta testing.
  6. 41 points
    Hello everyone! I am pleased to announce that Australia v2 is now available for purchase on OrbxDirect! https://youtu.be/lf9Ph5B3zaI A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. Features: Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Completely compatible with FSX, FSX:SE and P3Dv1-v4 We are currently updating all our AU airports to be compatible with Australia v2's higher definition mesh. Please keep an eye out on the release announcement post or our Facebook page for further information on these updates. Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. Enjoy!
  7. 37 points
    Hi all, Orbx and our Melbourne-based development team (Josh, Mitch and I) are very excited to announce the next generation in flight simulator software installation. We are also looking for a group of people to help us test the functionality across Windows, macOS and Linux. If you're interested, please submit an application. Quite a few commonly requested features have made it into Central. We hope you enjoy them! Cross-platform We realise Windows may not be the first choice for many of our customers. For our X-Plane releases, we currently offer the cross-platform zip (available via your account page) for macOS and Linux users. However, for our X-Plane TrueEarth products, that means manually running scripts to convert the files into the format that X-Plane reads. Orbx Central is the first program to allow a product (e.g. KCGX Merrill C. Meigs Field) to be installed into FSX, Prepar3D, X-Plane and Aerofly on Windows, macOS and Linux. We think that’s pretty cool. Orbx Central on Windows and Linux Orbx Central on macOS Modern UI refresh We’ve taken the best parts of FTX Central 3, and improved them in Central. You’ll see large screenshots, clear text, and a responsive interface. The UI will appear the same on Windows, macOS and Linux. If you know how to use Central on one operating system, you know how to use it on all operating systems. When logging into Central, you’ll be presented with a beautiful screenshot. This screenshot will be updated each month thanks to our screenshot competition. The Central log in screen Home When you start Central, you’ll be presented with a beautiful Netflix-style homepage. We’ll use this to let you know what we’re working on, and also for inspiration towards completing your Orbx collection. Category view Finding a specific product in our haystack of products can sometimes be difficult. To make this easier, we’ve added a whole bunch of real-time filtering options. For the power users, you can press Ctrl + F to focus on the filter box (or Ctrl + Shift + F to search products in all categories). Filtering the category list in Central "My Products" view Central’s My Products view is a great way to see all of the Orbx products you own from all regional categories. This makes it easy to immediately start installing your products. Central's library view showing owned and installed products In-app purchasing Products can be easily purchased in Central in just a few clicks. The Orbx store experience is now fully integrated. Your browser does not support the video tag. That’s not all - we’ve taken it a step further. If you save your card in Central, you’ll be presented with a one-click purchase and install button. This takes away all the hassle of multiple menus and confirmation screens you may have experienced in the past when purchasing a product from us. Your card data is saved securely with our payment gateway. For more information, please see this link. Your browser does not support the video tag. Automatic updates If you own a lot of Orbx products, keeping them all up-to-date can be a pain. But now, products automatically update themselves to the latest version when your simulator is not running. If you don’t want automatic updates, you can disable them either per-product, or globally. Central's update settings page Add-on packages Recently, Lockheed Martin introduced the add-on package system into Prepar3D. This has a myriad of improvements over the traditional system of installing into the simulator directory, then hooking up the scenery in the scenery.cfg. We can now distribute immutable add-on packages, which install in their own directories outside the simulator. This means that if you choose to reinstall Prepar3D v4, you will not need to re-install your Orbx add-ons. After reinstalling Prepar3D v4, the next time you start the sim, your add-ons will be added again automatically. This can cut down the time for a completely fresh install of Prepar3D from hours to minutes. Another advantage of using the add-on package system is that you can enable and disable products that previously did not support that functionality. As an example, in FSX-P3Dv3, Global BASE will overwrite the core simulator’s textures. Whereas now, in Prepar3D v4, it just adds an additional texture directory that the simulator will use for textures instead. This means that you can enable and disable Global BASE with a single click. If you want to see what the sim looks like without any Orbx products, simply disable all of the Orbx “add-ons” from Prepar3D’s add-ons menu. It’s as simple as that! Libraries Now that we have truly massive products exceeding 120 GB, a common request is to install products to a custom location. With Orbx Central, this is now possible. The library settings page We have implemented a library system, similar to Steam’s libraries. When you install a product, you will be prompted to select which library you’d like to install that product to. You could have one library on a large HDD for storing region products, then have a smaller SSD for airports. It’s completely up to you. Central supports libraries for Prepar3D v4, X-Plane 11, and Aerofly FS 2. All other simulators will install into the simulator’s root directory. In Prepar3D v4, libraries make use of the add-on package system mentioned above. In X-Plane 11 and Aerofly FS 2, Central will automatically handle symbolically linking the relevant directories into the simulator. Downloader The download component has been re-engineered. It is now faster and more robust. We have done a lot of optimisation under the hood to ensure that installs don’t take any longer than necessary. As an example, the “scanning” stage for EGCB in FTX Central 3 took 4,080 milliseconds. Whereas in Central, it takes only 24 milliseconds. Although EGCB is a small product, the performance benefits here will be seen with products like Global VECTOR which contain over 60,000 files to scan. Furthermore, JPG to DDS conversions are now done whilst the product is downloading. This cuts down an installation of TrueEarth Great Britain South Demo from 9 minutes (in FTXC3) to less than 3 minutes in Central. More optimisation has also been applied to the various data formats Central uses when communicating with OrbxDirect’s API. This will mean less time between clicking install, and the actual install process starting. The download code is now also multithreaded, whereas previously only one file would be downloaded at a time. We now download multiple parts of the files simultaneously - similar to how a download manager works. Another improvement we’ve made is regarding the download queue. Previously, in FTX Central 3, you could only pause and cancel if the job was in the “download” state. But now, you can pause/cancel at any part of the installation process. Backup and restore In FTX Central 3 you have the ability to save and restore product backups - avoiding downloading them from the internet. However, it’s clunky, hard to use, and not very obvious. In Central, we’ve completely rethought how product backups and restores work. They are now seamless and happen in the background. When you install an Orbx product, we automatically backup the files to a location you designate (a cheap external backup HDD, for example). Then, if you install that product again in the future, we’ll automatically use the files from the backup without user intervention required at all. In addition to specifying the backup location, you can also specify a maximum size. So if you only want to allocate 50 GB for backups, Central will intelligently handle the files it backs up to avoid going over that limit. The backup settings page By automatically handling the backup process, this reduces the time it takes to install a product, amount of data you download (and therefore cost to us) and finally allows us to continue offering lifetime free downloads and a large library of freeware products. Account management You can now perform most account management tasks from within Central, including changing your password, opting in or out of Fastlane, and enabling Multi-Factor Authentication. The account settings page Multi-lingual support Don't speak English? That's okay! At launch, we will be offering the main Central UI in German and French too! Have any other language suggestions? Let us know (even better if you can help translate it with us ). Thank you to Richard Bui for the French translation! The Central UI in French. Once again, if you want to get early access and help us test Central, please submit an application. Expect a release of Central within the coming months! We're happy to answer any questions you may have
  8. 36 points
    Hello everyone, Firstly, please allow me to thank all our customers for the continued loyal support which you've given Orbx through 2018 as we rolled out brand new technology, further tuned our delivery platforms, and embraced a new simulator platform. Orbx revenues are continuing to show very robust and healthy growth and in 2018 most of our profits have been invested back into the company for R&D, new staff and acquisition of IP from other companies. In 2019 we embark on a major expansion programme with our our new UK development centre which will focus on TE regions and airports, and our IT Centre in Melbourne which will focus on new product delivery infrastructure. I'd like to wish everyone and their families a fantastic festive season these holidays; please stay safe and in good health as we welcome 2019. If you missed tonight's OrbxLive Twitch stream where we covered the roadmap for 2019, here it is again in "hard copy" format. You can also revisit the Twitch stream again when the video is made available. *** Please note! *** Many of the screenshots shown here are from pre-alpha, alpha and beta stages of development and are not necessarily indicative of the final product. Inclusion in this roadmap does NOT indicate a commitment or promise by Orbx to deliver the mentioned product in calendar year 2019; all software projects are subject to delays and resource requirements are sometimes out of our control. I am going to start by focusing firstly on our core systems in terms of product delivery and customer experience, then onto our core sim platforms. Goodbye FTX, It's Been Real! Next year we will completely drop the "FTX" tag from our products, website, apps and documentation. FTX was an acronym based on the original 2007 product line "Full Terrain Experience" and whilst we still endeavour to bring you the most authentic terrain possible for each platform, we going to focus on the single Orbx brand to avoid confusion to customers. You will already have noticed that FTX has all but disappeared from the OrbxDirect website; for example we now refer to the former FTX Global as Global Base Pack. Orbx Central Completely new for 2019 is Orbx Central, the multi-platform version of what used to be called FTX Central 3. This is a complete re-write of the code from the ground up and it now runs on Windows, MacOS and Linux. Here's a sneak preview of the login screen shown on all three platforms. Customers using Orbx addons for XP11 on Mac and Linux will now have the same seamless experience as their Windows cousins. The number of changes and enhancements to Orbx Central is just too long to mention here and early in 2019 Ben will be sharing a detailed in-depth announcement topic on the new version and all the benefits that it brings. We're very excited about many of the features that have been added to Central including many that stem from customer feedback and requests. If you thought it was simple and painless to buy addons from Orbx now, you ain't seen nothing yet! OrbxDirect We will be making changes to the OrbxDirect website/store mostly to improve the browsing and selection experience. In 2018 we have already introduced multi-currency pricing shown on product pages, and also the ability to filter the site by simulator platform: This greatly speeds up your ability to hone in on the products for the platform you are interested. We have many improvements planned for the website in the coming year, so stay tuned! Prepar3D V4 The majority of new content we're working on now is for Prepar3D. This is still the dominant platform used by over 70% of all our customers. Whilst it may have appeared that over the past year we have lost focus on P3D in favour of XP11, this is a perception mostly based on ports of airports from FSX/P3D. Most of that ported content is six years old. In 2018 we released twenty brand new content products for P3D, versus 12 products for XP11, most of which were ports from P3D. Last year we clearly signalled our intent to embrace new simulator platforms and we have delivered on our promise. However, this should not be viewed as a "threat" to those of you who use P3D as your main platform, because any content released for P3D first will come to XP11 eventually - and vice versa. As we begin to hire more staff to cope with the demands of multi-platform development, you'll begin to see the gaps between platform releases come closer together until we will almost have concurrent releases.. A heads up though - we will slowly be phasing out support for FSX as developers begin to implement new tech such as PBR and the use of larger textures. You saw this trend start with TrueEarth Netherlands for P3D only, and the recent Tyabb airport is again P3Dv3/4 only, as well as some upcoming releases I'll show below. Here are some of the P3D products in development (not a complete list): openLC Africa - FSX/P3D The highly anticipated next instalment of our openLC series is due in Q1 2019 and here are some preview shots. New landclass textures New autogen buildng types Arid city night lighting Arid city More unique landclass textures NZNV Invercargill - P3D Tim Harris is working on another iconic airport for New Zealand. NZNV will be a fully modelled airport featuring the new terminal, 540km sq of pristine photoreal imagery, full city of Invercargill with many POIs, Bluff Harbour including the town and seaport, Flat Hill windfarm and the Tiwai Point aluminium smelter. KSGU St George Regional Airport - P3D Misha Cajic's next project is a desert airport in Utah that only opened in 2011. It hosts GA and airline services for the area, and will come with an enormous coverage area covering the beautiful red coloured plateaus and mesa's all around the airport, as well as multiple lite renditions of smaller airports in the area. KSBA - SODE Jetway update - FSX/P3D LDDU - SODE Jetway update - FSX/P3D Channel Islands Alderney - P3D The first of the Earth Simulations Channel Islands series given a new lease of life by Turbulent Designs, Alderney is progressing very well and has many enhancements over the original release. Expect a release early in 2019. CityScene Honolulu - P3D Holger Sandmann and Frank Schnibben have been working on a project sure to delight most simmers - a complete coverage of the Honolulu area! Here is a render of the cityscape And overlaid onto the photoreal imagery This is then combined with landclass enhancements Australia Version 2.0 - FSX/P3D The one that has been eagerly awaited by thousands of you for a long time, here are the first sneak previews of this monumental upgrade of the oldest continent on Earth. Here are some of the highlights to look forward to: Wooramel River, Western Australia Telfer Mine, WA Sunrise Dam Gold Mine, WA Sunrise at the Olgas, NT Shark Bay, WA Port Phillip Bay, Victoria Lake Eyre, SA Lake Eyre facing south Kalgoorlie Mines, WA Great Barrier Reef, comparison to AUv1 Cadia-Ridgeway Goldmine, NSW Boddington Gold Mine tailings, WA Boddington Gold Mine pits, WA One of the major undertaking of AUv2 is the upgrade of all 400+ default FSX/P3D airports and additionally the inclusion of 400+ grass strips. A lot of the work that went into these airport upgrades is the final legacy of Neil Hill before his sad passing. YBUN Bunbury WA enhanced Flinders Island, Tasmania - Terminal day Terminal night YHSM Horsham VIC enhanced Also included in AUv2 is a comprehensive cityscape of Melbourne, covering the CBD and reaching well out into the suburbs. Melbourne cityscape model (before texturing) Global BuildingsHD - FSX/P3D Work continues on BuildingsHD, a project with a very long gestation which is finally coming to completion in early 2019. This will transform the look of every town and city on the planet in a single install. Asia Central Apartment complex Russia South America East Africa Central KSUN Sun Valley by Turbulent Designs - P3Dv4 Exclusive A custom modelled airport area with sloped runway and taxiways, dynamic season textures using v4 native scripting, light reflections in puddles, custom modelled autogen around airport area, bonus 1ID5 Lukes Wood River Medical Center Heliport, many POIs and Turbulent RealFlora around the airport area LEAS Asturias - P3D This is the next project from Marcus Nyberg     ESSA Stockholm Arlanda - P3D - major update This SP will be quite big with lots of new models and textures and some areas of the airport has been updated to reflect the changes that has been made since the airport was released. Also all vehicles and clutter has been redone with new models & high-res textures, all of this with no significant performance loss, also this update includes SODE-jetways. CityScene Orlando - P3D CityScene Orlando is the biggest CityScene project to date - developed by Allen Kriesman, this scenery package covers a whopping photoreal area and includes two major airports - KMCO Orlando International Airport and KORL Orlando Executive Airport. We have also included Lockheed Martin's HQ east of the main coverage area. CAE3 Campbell River Water Aerodrome - FSX/P3D Here are a few screens from Larry Robinson's CAE3 Campbell River Water Aerodrome which also includes the town of Campbell River and some other odds and ends. During the 1960’s CAE3 was said to be the busiest SPB in the world. This will be freeware. Cityscape Cote d'Azur - P3D Maurizio Georgi continues to make progress with his epic hand-crafted mini-region in the South of France. Boulder City 61B -FSX/P3D 61B services tourist flights around Hoover dam and Lake Mead, short flight from Las Vegas, surrounded by some of the most colourful rock formations in Nevada. Scenery includes a huge photoreal covering lake Mead and surrounds and over 30 POI's. Main terminal is a very unique building faithfully modelled. A major release from Ken Hall based on photos taken by Orbx staff after FSExpo 2018. LIEO Olbia city & airport - P3D Matteo Veneziani's next airport includes a large photoreal area with dozens of POI's and a full recreation of the airport with 2019 layout, new 2019 runway extension and SODE animated jetways.  KBUR Burbank Bob Hope Airport - P3D A quick sneak peek of Matteo's other project for 2019 ENBO Bodø - FSX/P3D Tore Stranden continues to make progress with this complete re-make of his original project and is currently focusing on airside static vehicles, aircraft and ground polygon. No vegetation in place yet. Here are some screenshots from the airport area. KDAL Dallas Love Field - P3D Bill Womack shares some early renders of his next project TrueEarth Great Britain South - P3Dv4 This has now entered official beta testing, so lots more screenshots incoming soon. Here are some pre-beta snaps. TrueEarth Pacific Northwest - P3Dv4 Very early build shots from some time ago but scheduled for a 2019 release. X-Plane 11 The new kid on the block (for Orbx at least), XP11 has made a big splash onto the VFR scenery scene in 2018 with our TrueEarth regions and ports of iconic small-to-medium sized airports. We are absolutely delighted with the extremely positive reception to Orbx's move to the XP11 scenery market and sales volumes have been very encouraging to say the least. Most importantly, we have not seen any major hostilities between enthusiasts from the main sim camps, with most people welcoming thousands of new forum members to the fold and sharing screenshots and videos from all the platforms we support. We have seen quite a few long time Orbx customers try XP11 for the first time as well. Our opinion is that each sim has its own strengths and weaknesses and many simmers have them all installed on their PC to suit what experience they are after for any given time. Long may this trend continue! Our plans for XP11 in 2019 is to continue to port our legacy Orbx airports from P3D to XP11, concurrent to releasing brand new content as well. We will also continue to develop TrueEarth regions, with TE Pacific Northwest for XP11 being the first in North America. Also today's issue of PC-PILOT magazine features scenery on its front cover for the first time ever, with their review of TrueEarth Great Britain South for X-Plane, hading us their their Platinum Award with a score of 95/100! Here's some upcoming stuff for XP11: TE GB South SP1 - XP11 No less than several hundred more POIs and bug fixes/improvements! Below is the third road colour option 'Darker X-Plane Roads' which blends in much more seamlessly into the Ortho. TrueEarth Netherlands North - XP11 There is a poll still underway on the forums to see if there is demand for the northern part of the Netherlands to be released as a budget region to allow Schiphol to Heathrow flights. Once we get to a over 200 votes it will tell us whether to green light this. Here's a good indication of what it will look like: TrueEarth GB North - XP11 Work is well underway for the final instalment of the Great Britain series, and here are some sneak preview shots from the Oban area: Eagle County Regional Airport - XP11 Jarrad Marshall's classic high-altitude airport nestled in the heart of the Colorado Rockies, Eagle-Vail is notorious for its challenging terrain and difficult weather. As gateway to many nearby mountain villages and ski resorts, the airport is busy with airline and GA traffic, the attached National Guard rotary-wing base, as well as being one of the largest corporate jet bases in the country. Often listed as one of the world's most dangerous airports, be sure to test your mettle with the well-known and highly-unusual Gypsum Five and Meeker Two departures. Unannounced Project for X-Plane 11 A single shot from an upcoming X-Plane project, which Jarrad is very excited about EGSG Stapleford - XP11 Continuing our ports of the legacy airports from England, Scotland and Wales, the next one in line is Stapleford. A few from Jon Murchison while performance testing during the beta (so not long now!) Orbx Global for XP11 R&D work has begun on providing a global replacement texture solution for X-Plane11. We are still at the experimental stage and looking at different approaches on how to solve the technical implementation. We are aiming for a release sometime in 2019. XP Default textures Orbx Global new textures Aerofly FS 2 Our plans for AFS2 in 2019 are less defined than for P3D and XP11, although we will continue with some ports of the most popular airports which fall within an IPACS region DLC coverage, and perhaps porting the TrueEarth GB series to the sim. It remains our favourite sim for the smoothest VR experience due to its incredible frame rates, made even faster with the recent Vulkan support. We are constantly in communication with IPACS and thus have insight into some exciting new developments in store for 2019. Sedona Airport, Arizona - for Aerofly FS2 An iconic airport set atop a red-rock mesa, located in one of the most scenic destinations in the United States. A short flight from the Grand Canyon, and within the default AFS2 scenery coverage zone, Sedona is popular with GA, helicopter, military and corporate flyers alike. So that wraps up our 2019 Roadmap, and it's by no means an exhaustive list of some of the 50 projects we are working on behind closed doors. As you can understand we do keep some cards close to our chests so that we don't dilute the impact of announcing major new products in the first quarter of 2019. There is some very exciting new releases due in the first half of the year! As a team we are very excited about the state of the consumer flight simulation software market, with many new developers entering the scene for the first time in 2018 and what we feel is a significant groundswell towards XP11 since 11.2x was released. We are seeing many younger people entering the hobby and a large part of our customer base is now made up of the 18-34 bracket. This is a very encouraging sign and bodes well for the future. 2019 will be an expansion and growth year for Orbx as we endeavour to meet the demand for our regions and airports from an ever-growing customer base. We hope that we can meet all your expectations! Thanks again for your unwavering support, we truly do appreciate it! JV
  9. 36 points
    Hi everyone! I'm proud to showcase my home city to you all, and the home of Orbx, recreated in incredible detail with dozens of custom landmarks. I'd first like to give a congratulations to Frank Schnibben for really piecing this city together. He's done an incredible job leading the charge and should be exceptionally proud of his work. We also had Gaya Simulations contribute several landmarks which are also featured below. Melbourne will be included in the upcoming Australia v2, and we hope you enjoy exploring the second most livable city in the world. Enjoy the shots! Looking towards Southbank from Federation Square, with the Eureka Tower taking centre stage. Melbourne Exhibition Centre and Crowne Plaza The iconic western skyline - the Bolte Bridge and Docklands The Melbourne Star with the dynamically lit Bolte Bridge in the background The hospital precinct - the new Peter MacCallum Cancer Centre, opened in 2016, with the Royal Melbourne Hospital by Gaya Simulations. The Royal Childrens Hospital is also in the background. And YES! The helipads are there for all the rotor heads Looking west with Swanston Square in the foreground. This building is also a new addition to the skyline, and is part of RMIT University Raz's stunning Melbourne Museum and Royal Exhibition Building. A contrast of old and new in the one precinct And again The Melbourne skyline looking south. The photoreal coverage extends all the way up to the Melbourne Gateway and down to St Kilda. The West Gate Bridge and Fisherman's Bend. A lot of Melbourne's big industry is down here, including the Boeing factory and the Port of Melbourne The foot of the West Gate Bridge, with the Todd Road karting track and the ever-popular pink lake. This is one of the very few naturally pink lakes in Australia. Melbourne Sports and Aquatic Centre (MSAC) Albert Park Lake - home of the Australian Grand Prix. This is one of Melbourne's biggest local sporting hubs, with multiple ovals, a running track around the lake, MSAC, a golf course and the athletics stadium. My main contribution, among others, to Melbourne City was the Melbourne Cricket Ground. I pounced at the opportunity to do the MCG, as I've spend a lot of time both on the ground and in the stands, and it felt right to bring the hallow turf into the sim in ultra-HD detail. I made sure to represent both the AFL and Cricket seasons, seen below, and switch automatically depending on the time of year. The home of the Boxing Day Test. Also in the background is the highly unique AAMI Park - modeled brilliantly by Raz Goeta. Also surrounding the MCG is the venues hosting the Australian Open tennis - Rod Laver and Melbourne Arena (formerly Hisense). The Holden Centre, home of the Collingwood Football Club, also modeled by Raz, is also hiding in the background. Over 3 million people walk through the gates of the MCG during the AFL season. The average attendance here during season 2018 was 53,000. Cities don't sleep, so of course Melbourne includes full night lighting including P3D v4's native dynamic lighting. Melbourne Park all lit up Melbourne park as would be seen from the Eureka Tower The skyline from the west. The Melbourne Star really shines at night, a stunning view for the heavy haulers when approaching Tullamarine from the south More previews will come as AUv2 nears, but in the meantime all the best. Cheers!
  10. 34 points
    Hello everyone, We have been hard at work since November to further enhance your experience when flying over TrueEarth Great Britain South for XP11. Many of the fixes, additions and improvements have been a result of customer requests and our desire to improve the realism of the region even more. Here are the main improvements in SP1: Removed buildings from airports (as long as they have a boundary set in X-Plane) Added Ambient Occlusion (AO) ground and wall effects to autogen Updated autogen to PBR Upgraded tree placement algorithm (forests are now even more accurate) Updates to autogen placement, fixed reported building rotation bugs Made the roads darker to better match the ortho, and these are now enabled by default Added supermarkets (Sainsbury's, Lidl, Morrisons, ASDA and IKEA) Added fast food outlets Numerous small bug fixes with object placements Some optimisation to London buildings to improve performance In addition we have added 192 344 new Point of Interest (POI) 3D models to the regions including: Many castles Stately homes Every stadium over 7,500 seats Many cathedrals Bridges Other POIs The majority of models are new, others are redone versions of previous models. Also note that we have enhanced many ports and harbours including boats, ports and cranes, shipping yards etc. Here is the complete list of POIs added to TEGB South SP1:Various Gasometers (London)Various Static Boats, CranesCastles Beckington CastleSalisbury CathedralSaint Michael MountGloucester CathedralCanterbury CathedralMacLaren TechClifton Suspension BridgeBristol CathedralNATS RadarGuildford CathedralRoyal CrescentWinchester CathedralEden ProjectRochester CathedralKidderminster Viaduct 1Kidderminster Viaduct 2SatcomCastles Christchurch CastleCastles Pevensey CastleColchester CastleChilham CastleScotney CastleLeybourne CastleHastings CastleKinnersley CastleAllington CastleLongford CastleTonbridge CastlePlace HouseUpnor CastleSutton Valence CastlePendennis castleIOW FerryMarisco CastleRose BowlSouthwold PierWeston Grand PierCity GroundSt Andrews StadiumSelhurst ParkBET365 StadiumLondon StadiumAmex StadiumAshton Gate StadiumStamford BridgeThe HawthornsEmirates StadiumSt Marys StadiumStadium MKWembley StadiumThe ValleyVilla ParkMolineux StadiumOxford City CenteBanwell CastleEastnor CastleWolvesey CastleCooling CastleRougemont Castle ExeterChiddingstone CastleSherborn CastleSecond Severn BridgeNorris CastleKim Bolton CastleKing Power StadiumBrampton Bryan CastleWilton CastleCooling CastleBeckington CastleChiddingstone CastleBanwell CastleCaverswall CastleWolvesey CastleBrampton Bryan CastleNorris CastleLongtown CastleWalton CastleStourton CastleBramber CastlePortman RoadStraddle carrier4Dean CourtPriestfield StadiumSandy ParkRoots HallBurnham on Sea High SomersetPevensey CastleInce CastleElvaston HallPengersick CastleHurst CastleKimbolton CastleLewes CastlePortsmouth Naval MonumentSubmarine bunkersSmeatons TowerRoyal CitadelMount Batten TowerTavy House BlueTavy House GreenTavy House RedFort AlbertFort MoncktonFort GilkickerSt Helens FortNML FortFort BrockurstFort CumberlandSpitbank FortHorse Sand FortFort VictoriaGolden Hill FortFort RownerDungeness Power StationBigbenCoventry CathedralHarringworth Rail ViaductSixways StadiumKassam StadiumBrewery FieldBescot StadiumLiberty StadiumPenydarren ParkPontypool ParkMillennium StadiumHuish ParkTottenham Hotspurs StadiumColchester Community StadiumTwerton ParkCardiff Arms ParkParc y ScarletsCardiff City StadiumMemorial StadiumSt James ParkSWALEC StadiumRodney ParadePride Park StadiumKenilworth RoadNew MeadowCroydon TowerCrystal PalaceT owerBAE Complex on Portsdown HillRoyal GarrisonPyramids CentreIOW BuildingClocktowerD-Day MuseumSpice Island May Rose MuseumM33HMS BristolBritish American Racing HQPortsmouth CathedralStill & West PubOld PortsmouthRound TowerHMS WarriorCastles Pembridge CastleLizardNorth ForelandLundy Island SouthPakefieldDovercourt HighLongshipsEast Nene Sutton BridgeTater DuDuIlfracombePortland BreakwateBurnham on sea lowgorlestonHunstantonWatchet HarbourAnvil PointPortland BillLyde RockPendeenSt Andrew s ChurchFolkestone PierShorehamRoyal SovereignLundy Island NorthSouthwoldNab TowerBerkeley Pill RearBelle ToutHartland Pointcrow pointdungeness 2Start PointOrfordnessBow CreekLowestoftBerry Headdungeness 1Gorleston South PierRamsgate West PierBull PointSouth Foreland LowDubris PharosRound IslandBlack Nore LighthouseHurst PointSt AgnesPortland Bill LowSt AnthonyTeignmouthWolf RockPortishead PointEddystonePortland Bill HighLynmouth ForelandBishop Rock LighthouseHappisburghHarwich LowGunfleetBerkeley Pill FrontPlymouth BreakwaterLundy IslandSt Cartherines OratoryWintertonSt CatherinesSmeatons TowerChapel RockSouth Foreland HighHarwich HighCromerDovercourt LowGodrevyPeninns HeadWest Nene Sutton BridgeTrevose HeadCarrow RoadHome ParkCraven CottageNew Den StadiumFratton ParkMeadow LaneTrent BridgeMadejski StadiumLoftus RoadWelford Road StadiumSkyStudiosTescosSthBkTowerShellCntr100BishopsgateScalpelSGAptsBT TowerHeron TowerCubeSky News HubSky Gillette22 Bishops gateOXO TowerTwickenhamSky Carp arksNational TheatreSky CentralSky Out Buildings (Near Heathrowe)Tate ModernGillette CentreCastles Hurst CastleBrighton MuseumBrighton StationShoreham Power StationBrighton PavilionShoreham WarehouseCastles Tintangel CastleColchester CastleRochester CastleBrownsea CastleCarn Brea CastleStar CastleHedingham CastleCromwells CastleElvaston CastleDeal CastleHertford CastleDownton CastleFort HooHartlebury CastleTreago CastleLulworth CastleOdiham CastleST Mawes CastleGoodrich CastleLaunceston CastleSnodhill CastlePorchester CastleHadleigh CastleCalshot CastleStarkey CastleWalden CastleMackworth CastleRye CastleFranklins GardensCentre CourtCrystal Place National Sports CentreRecreation GroundCounty GroundKingsholm StadiumSt Lawrence GroundLondon Road StadiumCastles Kentchurch courtCastles Clifford CastleLangstone Tech ParkMarchwood IncineratorMedina MosqueeWilton CastleGrace RoadLongtown CastleWithdean StadiumAbbey StadiumNO 1 COURTAdams ParkPembridge CastleCaerhays CastleBerry Pomeroy CastleRufus CastleCompton CastleCorfe CastleWoodsfordPowderham CastlePlympton CastleCroft CastleGidleigh CastleHemyock CastleArundel CastlePortland CastleOkehampton CastleKingswear CastleSt Catherine CastleAffeton CastleSalcombe CastleLongthorpe CastleDrogo CastleWatermouth CastleBickleigh CastlePennsylvania CastleTiverton CastleLydford Castle Here are some screenshots of the improvements and POIs: New PBR autogen models with reflections, bump textures and new night lighting: New darker roads that integrate much better into the ortho: Many cities are improved, such as Portsmouth: Missing items such as bridges have now been added: Too many castles to mention, such as Arundel in West Sussex: Many new stadiums, such as Amex in Brighton: And much much more .... SP1 will be announced as available released shortly, and you can update using Orbx Central.
  11. 33 points
    To those few who may have missed me, I am happily back, after some challenging events. I was gone from here, since early last summer, I believe. A few years back, I was wounded in action, and suffered some serious injuries as a result. I never disclosed that to anyone on here, except maybe a few of you privately. Well, last summer, I started to experience some serious medical issues related to my wounds. As a result, using a computer (and hence, flight simming) became extremely difficult and sometimes downright uncomfortable. Short story is they found out I was having low grade seizures due to a brain injury I suffered when I was wounded. Computer use was heavily aggravating it. Lots of specialized rehab later, I have been cleared to 'fly' again....yay! I have missed you all here, and I have missed my simming. I do have some residual side effects, like memory loss, word processing issues and various other cognitive 'things' but in general, I am doing much better. Once I explained the whole flight sim process to one of my occupational therapists, they actually said it would be a good thing to do for my brain because of all the processes and routines involved. I just won't ever be flying any real planes...lol. Anyhow, just wanted to let you all know where I was. I am here now, and although I may process things slower now, and I might need some help to remember things, it's still me, Sniper31...happy simmer to be back with you all.
  12. 33 points
    Good day to all, Welcome to San Diego v2! I'm very happy to announce my new project which I’ve been working on since Gold Coast Intl was launched. I've put all of myself to give to you a much-improved version of KSAN. Using the latest optimization techniques this version is almost 100% new compared to the KSAN you are all currently flying. Performance increases, plenty of new details and a few new major features are all part of the update. I’ve taken on board all of your feedback, and have channelled this into the new version. I hope you all get even more enjoyment out of this new version! Of course, the most exciting part of this news is that KSAN v2.0 is an entirely free update for all existing users! If you haven’t had the chance to try KSAN yet, now is the perfect time as the scenery is currently on sale. What's new in this version? First of all, I spent a great deal of time trying to understand how to improve this huge scenery, using latest techniques. This has been achieved by re-working almost every 3D component of the airport, extensive optimisation and consolidation, whilst at the same time adding more detail. Our testing team have all shown big performance improvements across the board, with a few testers even showing double the performance when used with Orbx FTX Global! Whilst the performance has been a large focus of my efforts, I have added many other features as requested by you: Massive optimization efforts to greatly improve performance New animated jetways! (CTRL-J) Far more terminal detailing (P3D only) New modelled interiors for main terminals (P3D only) Totally replaced static aircraft – new types unique to KSAN Updated ground poly (with new textures), New ground imagery (higher quality, better colors and blending) Updated and revised GSE placement and types Added lite versions of surrounding airports: KMYF, KNRS, KNZY, KSDM, KSEE Major updates to POI and downtown textures Improved autogen Improved clutter and details Dynamic lighting (P3Dv4 only) Compatible with FTX GLOBAL, openLC North America or Southern California For Microsoft Flight Simulator X and Lockheed Martin Prepar3D v1-4 A little bit of info about beautiful San Diego city: San Diego is a major city in California, United States. It is in San Diego County, on the cost of the Pacific Ocean in South California, approximately 190km south of Los Angeles and immediately adjacent to the Mexican border. The city has a population of 1,419,516. As well as the airport, this scenery covers the entire city in detail, including dozens of POI and a detailed rendition of downtown. San Diego International Airport: San Diego International Airport, formerly known as Lindbergh Field is an international airport very close to downtown San Diego, Many of you will know it for its famous approach, and for challenging landings over the short runway, coming very close to the well-known parking lot. The airport serves domestic, transcontinental and international destinations. You can see at the airport almost all types of aircrafts, from Boeing 737 to Boeing 747. Don't miss the opportunity to pick up this scenery whilst it is on sale, and of course, keep an eye out for more previews coming soon! Enjoy!
  13. 31 points
  14. 31 points
  15. 30 points
    The most anticipated X-Plane announcement of 2019 is here! Following on from last week's sneak peek video, here are the details. TrueEarth US Washington (TEUSWA) covers a huge 91,875 square miles (237,956 km²) which is most of the state of Washington, USA and also parts of British Columbia, Canada and Oregon, USA. Please refer to the coverage map below for the specific boundary. The place markers shown are where we have added cityscape 3D models for Seattle/Bellevue, Everett, Victoria, Spokane, Tacoma, Olympia and Yakima. There are many hundreds of POI models also throughout the entire state. We have continued to develop PBR autogen technology especially for X-Plane which allows for region-specific houses to be placed accurately to ensure maximum immersion. What really makes TrueEarth Washington unique are the Points of Interest. We have over 1,000 iconic landmarks - from Victoria and its beautiful harbour to the Seattle city skyline, its stadiums and vibrant waterfront – all based on 2018 and 2019 data. You won’t find a more comprehensive and up-to-date Washington flying experience anywhere! Features: 91,875 square miles (237,956 km²) of hand-corrected, crisp, color-matched aerial imagery New PBR autogen technology developed especially for X-Plane 11, allowing thousands of realistic looking PNW-themed houses and buildings to be placed at a realistic height with minimal impact on performance 1,174 custom-modeled PBR 3D POIs! Over 500 million trees placed correctly based on detailed land use and high-resolution height data 42.6 million buildings at their correct height and location where data is available Major Cityscapes for Seattle, Bellevue, Victoria, Tacoma and significant buildings added to Everett, Olympia, Spokane, Kennewick and Yakima VFR landmarks such as masts, wind farms, churches, power-lines, and lighthouses are all accurately placed. Hand-placed and custom modelled 3D landmarks placed throughout the scenery such as bridges, skyscrapers, stadiums, cranes, tanks, piers farms, and monuments – this is especially noticeable in city areas Sharp and detailed 10-meter mesh brings out stunning detail in natural features such as mountains, coastlines and valleys Superb watermasking along the entire coastline and most rivers and lakes Accurate road and rail network blended into the aerial imagery with moving traffic Summer season only with full night-lighting supported In addition to these features, users will get free service packs for life as well as more POI models in future updates. Coverage Map: TrueEarth US Washington will be available mid-June from OrbxDirect for AUD $69.95 (approx. USD $49.70/ €44.25 / £38.20). Please note this does not include the optional HD pack which will need to be purchased separately - see below for more details. Here are some screenshots of TrueEarth US Washington taken by JV - enjoy! * Please note that due to the inclusion of a full and comprehensive Seattle Cityscape, TrueEarth US Washington is not compatible with the DD Seattle City addon for XP11. We will endeavour to make it compatible with DD Seattle Airports for XP11 and more information will be posted closer to release. Optional HD Pack TrueEarth USA Washington uses efficient and optimised autogen, tree, 3D model and building facade textures for great performance on almost all mid-spec PCs, however for more powerful PCs with GPUs with at least 11GB of VRAM, we recommend purchasing the optional HD pack for better fidelity and clarity. This pack includes: 1024 and 2048 texture options for all 3D models and autogen 2048 textures for the Terraflora trees BONUS WA56 Israel's Farm Private Strip included Enhanced replacement and additional 3D buildings for the Seattle urban airports, designed to enhance the XP11 Gateway airports A control panel so you can toggle between SD, HD and UHD textures We recommend a PC with an i5/i7/i9 class CPU clocked to at least 4.6GHz or higher and a Nvidia 1080 class GPU with at least 11GB OF VRAM to use the HD Pack. We will be previewing more detailed screenshots from the HD Pack as development continues. The TrueEarth US Washington optional HD pack will be an additional $14.95 AUD (approx. USD $10.60/ €9.45 / £8.15) The following screenshots have been taken by JV using the HD pack:
  16. 30 points
    Never let it be said that Orbx does not listen to its customers. We most certainly do, and with regard to the lack of seasons in TE GB for P3D, let's have a discussion about it openly and in consultation with you all ok? Firstly, to dispel some rumours and FUD: I made the decision to not have seasons in TE P3D during the TE Netherland beta, and made this public knowledge not long after. Why? Purely based on business economics. There is no technical reason we can't do it at all. Compare the size of a 5-seasons TE product like TE Netherlands for P3Dv4, and extrapolate it out for larger regions: TE Region Size in Sq Miles Size on Disk Netherlands 16040 72GB Great Britain 80823 360GB Washington 71362 320GB Oregon 98466 440GB California 163696 730GB TOTAL 2TB So we'd be at 2 terabytes just doing Netherlands, GB and part of the US west coast with 5 seasons at LOD15 for P3D. The cost to deliver that level of data to tens of thousands of customers would literally run into the millions. We are already spending well into 6-figures right now on our data delivery bill, let alone move into crazy new territory like you see above. And we want to cover a large chunk of the world with this tech. This would pretty much bankrupt Orbx on data delivery infrastructure costs alone. Remember - we give customers unlimited lifetime downloads. Who else does that? Either we begin to charge for data delivery, or we have to compromise on product spec to contain costs. So what options are there? OPTION 1. Use the current LOD15 TEGB in beta testing for P3Dv4 and use trees for seasons. The TE GB regions in P3D will support tree colouring based on seasons. Here I am using Global Trees HD Summer Fall (Autumn) Spring Another location, lower to the ground. Spring Winter Summer Just the change in sun position, lighting and tree colours do a very convincing job of seasonality in P3D OPTION 2. Add 5-seasons but at LOD14 - this keeps the product size the same as LOD15 1-season Believe it or not, we can squeeze five seasons into a TE region at LOD14 and keep the installer the same size as LOD15. Thank P3D's efficient bgl compression for that benefit. Here is a shot of the current LOD15 beta: And here is the same area at LOD14 If you click to enlarge the above shots, you can use your keyboard arrow keys to switch between them to notice the difference in quality. It's discernible below 500FT, but hard to pick at 2,500FT which is the average altitude for VFR flying. Also look near the blue/green strip of scenery at the horizon and below it - there is zero difference in quality because P3D uses lower LOD imagery further away from your aircraft anyway. So that is the current state of play internally - we are doing a bunch of test seasonal colouring at LOD14 and we'll share those results on the forums to get feedback. What will likely go on sale is: TrueEarth GB South LOD15 Summer Edition TrueEarth GB South LOD14 Seasons Edition They will both be the same price but there will be a 40% cross-grade discount between them. You decide what is more important to you and install what suits your needs. Install them both and switch them on/off as needed. We deliver seasons as the community wants, but without breaking the company's back in data delivery costs. The customer has the option of both editions but pays for the download costs. I will open this up to discussion, but please be nice to each other. UPDATE 02-JAN-19 : LOD14 SEASONS SCREENSHOTS Some shots from testing a LOD14 5-seasons build. Season show in red top centre of each shot.
  17. 30 points
    They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn; At the going down of the sun, and in the morning, We will remember them. Please just take a moment chaps to remember all and everyone lost from all the world. Thank you Iain
  18. 28 points
    BuildingsHD for P3D and FSX: On Final Approach! The long-awaited next installment in the HD series is almost here! BuildingsHD overhauls the autogen buildings throughout the world with all-new, 4K, regionally-accurate textures and FPS-friendly 3D models. What TreesHD did for vegetation, BuildingsHD does for your sim’s structures: It replaces the old, default textures and models with beautiful, authentic, highly detailed new ones to lend a new depth of realism to the landscape across the globe. Buzzing the rooftops, approaches over cities, and taxiing at urban airports has never looked so real, with textures four times more detailed than before! All new textures feature ambient occlusion shadows, stunning new night lighting, high-rez rooftops derived from drone photography, and more. We’ve pulled out all the stops to really take the autogen system to a whole new level! A monumental undertaking three years in the making, lead developer Scott Armstrong has painstakingly overhauled over 900 texture sheets, containing 3,860 individual building textures. During project development, Scott traveled to over a dozen countries throughout the Americas, Europe, and Asia to take on-location source photos, resulting in remarkably authentic architectural variations. The difference is especially apparent in Global regions which have never before seen the full Orbx region treatment: Africa, the Middle East, Asia, and South America now, for the first time ever, feature buildings that are highly accurate to their true-life counterparts. Additionally, FS legend Bill Womack has lent his 3D modelling skills in completely overhauling over 400 3D models in the default 3D building library! Those clunky-looking low-poly default water towers, generic fast food restaurants, apartment buildings, and blurry-looking factories will be replaced with brand new beautiful models that are at once highly detailed and performance-optimized. Barns, religious structures, shopping malls, gas stations, and more have been redone to blend in with the new textures (Note – OrbxLibs buildings will not be modified). Paris, France Madrid, Spain Prague, Czech Republic Library Object - Retail Buildings Phoenix, United States Santiago, Chile Sydney, Australia BuildingsHD Feature List High-Definition building textures at 4K resolution covering the entire world Regionally accurate buildings worldwide, derived from on-location photos taken in many countries throughout the globe Brand new 3D building models for complex autogen objects, created by Bill Womack Ambient Occlusion shadows baked on to building textures for added depth and realism High resolution rooftops derived from drone photos Incredibly realistic night textures for an immersive new night flying experience Designed to work seamlessly with all Orbx products, including Global, all openLC products, regions, and airports; or without any other Orbx products installed Completely compatible with FSX, FSX:SE and P3Dv1-v4 Easy download and installation in Orbx Central By Scott Armstrong and Bill Womack FAQ Q. Which buildings will BuildingsHD improve? A. BuildingsHD improves the appearance of autogen buildings worldwide. Autogen buildings consist of the generic houses, office buildings, apartments, and various complex 3D buildings, which constitute the vast majority of buildings seen worldwide in the sim. However, it will NOT improve the custom POI objects of various individual real-world buildings that are included with FSX and P3D (usually consisting of the tallest several buildings or most famous landmarks in major cities throughout the world), nor will it affect the appearance of airport buildings. Q. Will BuildingsHD change the geometry of the default autogen buildings to make them more detailed? A. BuildingsHD will greatly increase the texture fidelity of the default buildings, but it will not alter the 3D geometry of most simple autogen structures (such as houses, most office buildings, etc). However, it will replace the more complex default autogen models such as water towers, restaurants, religious structures, complex office buildings, and shopping centers seen sporadically throughout the landscape with more detailed, realistic 3D models. Q. Will BuildingsHD increase the regional variation seen in buildings throughout the world? A. No. BuildingsHD modifies existing textures and models to make them more regionally accurate, but it will not increase the variation of building types beyond what already exists within the sim and the Orbx product catalog. Q. How will BuildingsHD affect my sim’s performance? A. Testing thus far has not shown a significant impact on FPS. However, due to the increased size of the new textures, a modern graphics card with ample VRAM is recommended. Compatibility BuildingsHD is designed to work with all versions of FSX and P3D, and will work seamlessly with all current Orbx products. If you don’t own any other Orbx products, BuildingsHD will also function as a standalone program and will work with a default installation of FSX/P3D. BuildingsHD will replace the current building textures and default autogen.bgl library objects for most Orbx products, including: Global OpenLC Europe, North America, and South America All currently available P3D/FSX regions EXCEPT TrueEarth Great Britain South, TrueEarth Netherlands, EU Germany North, and EU Germany South (these regions come pre-packaged with their own custom detailed autogen buildings). Pricing Orbx BuildingsHD will be available exclusively via OrbxDirect for AUD $34.95 (approx. USD $24.25/ €21.50 / £19.00). BuildingsHD is now entering the final stages of testing, and we are working diligently towards release. While we finish up the remaining work, please enjoy these screenshots! Porto, Portugal Porto, Portugal Bordeaux, France Lyon, France Lyon, France Paris, France Stockholm, Sweden Berlin, Germany Cologne, Germany (Night) Cologne, Germany (Night) Cologne, Germany (Night) Prague, Czech Republic (Night) Cairo, Egypt Cairo, Egypt Lagos, Nigeria Lagos, Nigeria Mumbai, India Mumbai, India Ulaanbaatar, Mongolia Tokyo, Japan Tokyo, Japan Bangkok, Thailand Bangkok, Thailand Sydney, Australia Sydney, Australia Sydney, Australia (Night) Kapolei, Hawaii Santiago, Chile Havana, Cuba Havana, Cuba Houston, TX, United States Ontario, CA, United States San Diego, CA, United States Kansas City, MO, United States Boise, ID, United States Seattle, WA, United States Library Object - Farm Library Object - Highrise Apartment Library Object - Water Tower Library Object - Greenhouses Library Object - Retail Buildings Library Object - Rooftop Helipad
  19. 28 points
    A little mix of caps from TEGB South & TEGB Central in X Plane 11.32... Also using XVision with my own modded preset. I would like to extend a huge thank you to Ken Hall for the help and kindness he has given me... you are a star and these first caps are for you mate Thank you for looking
  20. 28 points
  21. 28 points
    Hi everyone, After far too long, I am very proud to finally (re)introduce to you all my absolute largest project to date, KSBA Santa Barbara Municipal Airport for P3D and FSX! I've taken the last few months during my travels and student exchange in the United States to complete this incredibly scenic and unique destination just up the coast from Los Angeles in FTX Southern California. This is also the tenth Orbx airport product that I have directly worked on, so it's quite a milestone for me. KSBA is surrounded on all sides by beautiful approaches, with the beach and shore immediately to the south, and the mountains to the north posing a bit of an challenge . The unique architectural style of the terminal really makes this airport pop, as you will see below, with various artwork and designs all faithfully recreated in this addon. KSBA is a short flight from other Orbx airports like L70 Agua Dulce and KPSP Palm Springs, as well as a short airliner flight down the coast from KSTS Sonoma County and KTVL Lake Tahoe further inland. KSBA is served by 5 airlines on a regular basis by CRJ's, 737's, A320's and more, and is the perfect combination of airline and GA destination. With its main 6000ft runway and two 4200ft GA runways, this airport caters to pretty much whatever your favourite type of flying is. As usual, I've spend a long time tweaking the performance and making sure that it runs with as little impact as possible, so everyone can have a great experience no matter what they fly. Aside from the high detail airport, I have also included a HUGE area of 500sq km of fully annotated and detailed scenery around the airport, covering the entire city of Santa Barbara, Goleta, and the stunning mountain range that can be seen from the airport and city. You certainly won't run out of things to explore here! Stay tuned for updates over the next week on this - it's very close to complete FEATURES - Ultra-detailed rendition of KSBA Santa Barbara Municipal Airport - HUGE 500km2 coverage area at 30cm/60cm /1m - Beautiful rendition of the terminal, including interior modelling for maximum depth - Additional "lite" landing area - 0CA3 Crawford Airport - Custom vegetation and trees native to area - Advanced rendering, ambient occlusion and night-lighting methods used for maximum realism - Plenty of VFR landmarks and POIs to explore including schools, shops, factories, custom bridges and others. - Full suite of ObjectFlow, PeopleFlow2, TextureFlow and more included - Extensive control panel with options for alternative APX/AI configurations - Strongly optimized for good performance with complex aircraft types Please note that KSBA Santa Barbara is designed to blend seamlessly with FTX NA Southern California for P3D/FSX - can also be used with FTX Global Base only, but may contain a few small anomalies KSBA will be available to purchase from OrbxDirect soon for AUD $39.95 (approx. USD $28.60 / €24.75 / £21.75) COVERAGE AREA Enjoy the previews Cheers, Misha
  22. 27 points
    This was Meig's field in MSFS Version 1.0 dated 1982 : This is Orbx's P3D Version released a few years ago : And now the future , coming very soon : Now a bit of a rant by me , lately I've heard a lot of belly aching about the scenery that Orbx has released or is about to release . I have been around since the early 90's in FS and have seen the amazing changes in how the scenery has changed thru the years . If you want 100% perfection , go out and get your PPL and fly it in RL , if not please let Orbx and team do their job and keep the snide comments to yourself !! . Cheers John
  23. 27 points
    Hi all, Just a quick update on where we are with the updates to the Australian airports for Australia v2. We appreciate that many are keen to get them up and running. We we are planing to release these updates on the new Orbx Central app. Orbx Central is nearing completion and will go into a public beta next week sometime. The updates to the airports are still currently under testing which is being done in tandem with Orbx Central testing. Further information will be provided next weekend.
  24. 27 points
    Just a few captures for those who want to dive into Melbourne's vibrant night life : Melbourne CBD viewed from surrounding Orbx airports: YMML Melbourne Intl: YMEN Essendon: YMMB Moorabbin:
  25. 27 points
    CAE3 Campbell River Water Aerodrome is coming to Prepar3D v3 & v4! So... you have been to CAC8, CAX6, CAG8 and YRC; where to next? How about Campbell River Water Aerodrome and the city of Campbell River BC? CAE3 Campbell River Water Aerodrome was said to be the busiest seaplane base in the world during the 1970’s. It’s not so busy now but instead has the character that no polished facility can match. No PA system with that well modulated voice you can’t understand. A look at the odds and ends on the seaplane docks tells you that it’s a working SPB. CAE3 is located on Tyee Spit at the mouth of Campbell River just north of the centre of the city by the same name. It is the home of Corilair, Grizzly Helicopters,Vancouver Island Air and West Coast Helicopters . Campbell River, the “Salmon Fishing Capital of the World” and in particular Tyee Spit are famous for the salmon fishing. At Tyee Pool the fishing is done from rowboats which you will find modeled in the scenery. The city of Campbell River lies at the junction of the more populated southern part of Vancouver Island and the mostly undeveloped northern half. It has the feeling of a little bit of both. Key Features All of Tyee Spit as a large model, including Corilair, Grizzly Helicopters, Vancouver Island Air, West Coast Helicopters, associated docks and other buildings. The city of Campbell River North Campbell River Nystar buildings and dock with detailed static ship Ocean Wind John Hart Generating Station Five Campbell River marinas with custom boats Campbell River ferry terminal Quathiaski Cove ferry terminal Cape Mudge Lighthouse and grounds April Point Marina and Spa, with helipad The AI cruise ship Norwegian Jewel going from the Campbell River Cruise Ship Terminal to Victoria BC and back. The AI boat CCGS Cape Palmerston attending a sailboat aground An AI Ranger 29 powerboat that crosses Discovery Passage Models of Whitehall rowboats used for salmon fishing around Tyee Spit A couple of ‘Extras’ to amuse you Developed by @Larry_R And now what you really want to see - the screenshots by Larry and Emmsie:
  26. 27 points
    Thanks for your incredibly well thought-through and insightful contribution Doug. I also fly in real-life and for decades any flight simulator I’ve used has been found wanting in terms of visuals. It’s the precise reason why I started developing scenery twenty years ago, to strive for a true depiction of the real world. The sole reason Orbx exists is because simulators didn’t ‘simulate’ the real world well enough. We’re not there yet, but getting closer. I was invited into a level-D simulator in February and the scenery looked like a dog turd pie. I laughed and walked out. The three TrueEarth GB regions are not far off 200GB combined and tens of thousands of customers would disagree with you, since they are quite immersed in that scenery. It looks like eye candy is very important to people then, Doug. By the way, we’re installing C172 and B737 simulators into our development centre for our commercial sales team. You’re welcome to come and visit and try them, but you’ll have to put up with that awful, off- base, laughable immersive eye candy called TrueEarth. Shame. Oh and if you ever visit EGHR Goodwood, the Boultbee Academy has a full-scale, motion Spitfire Simulator you can use for £300 per hour. Oh...sorry, it’s also using TrueEarth GB. Damn...
  27. 27 points
    Neil will be sorely missed; his energy and enthusiasm put many of our younger team members to shame. His legacy will live on through the untold countless hours of enjoyment he has brought to people arriving at thousands of airports worldwide. Even though Neil never regarded himself as being old, if the community agrees we’d like to rename the Old Coots Club the Neil Hill Memorial Lounge. RIP Neil, our dear colleague...
  28. 27 points
    Hi, Just wanted to share two screenshots of ESSD Dala Airport, part of my upcoming Swedish bundle package also including ESNQ Kiruna Airport. With that said, may I add that all good things comes in threes? Still a major surprise to reveal. Stay tuned. And oh, yes, soon done! Regards, Marcus
  29. 26 points
    Orbx is not involved. MS have not reached out to us. They did a good job keeping it secret. We have no more information than the trailer and press release. We don’t know if there is an SDK or third party support. We don’t know who they partnered with for content, certainly not us. This does not change any of our product plans at all. Remember MS Flight? I hope MS learnt from that experience This will be Windows 10 first, then ‘maybe’ XBOX later. Finally, “2020” could mean January or December 2020.
  30. 26 points
  31. 26 points
    Hello all, Just a heads up that we have service packs aplenty coming in the coming week. First up is SP1 for TE Netherlands AFS2, followed by SP1 for TE GB South for P3D. Finally we have a MASSIVE set of upgrades coming for TE GB South and a Central for XP11. A full preview post is coming on Monday, listing the literally hundreds of new POIs, bug fixes and improvements, but I thought I would show you a little teaser of what is in store, Here is Arundel Castle in West Sussex, complete with PBR textures: Note how the light affects the walls and surfaces? PBR is a major element of the service packs and we’ll show you more on Monday.
  32. 26 points
  33. 26 points
    Hello everyone, I hope you are enjoying the fruits of our labour with TEGB Central! I am looking forward to seeing your screenshots and watching your videos. However, we have more work to do. In addition to SP1's for TE Netherlands, GB South and GB Central being worked on right now, we have already made good progress on TE GB North. We are hoping to license 10M elevation mesh to make the Scottish Highlands area just stunning to explore. Here are a few cheeky shots that TonyW made for me a few days ago. Notice how the clarity of the ortho improves the further we go north? Obviously our data provider improved their QA as they progressed further north with their aircraft, and the results are impressive. The last one is my current desktop wallpaper. Just to remind me we have more work to to ...
  34. 26 points
    Hello everyone, You may remember ages ago that we announced that developer Marcus Nyberg was creating two Swedish airports - ENSQ & ESSD - for FSX and P3D. I'm here to tell you that we lied... it's actually a triple pack, and the third one is a biggie! Not only does this airport pack feature ESNQ Kiruna Airport and ESSD Dala Airport, but ESSV Visby Airport as well. This is especially significant for those who fly in the area frequently due to the vast number of commercial flights to Stockholm, Malmö, and Gothenburg. This pack also features a unique 3D snow effect at ESSD & ESNQ, making these airports a great place to... chill. ESSV Visby Airport Visby is located in Gotland, an island located southeast of Stockholm in the Baltic sea. Sweden is normally a rainy place, however Gotland may be the exception! Famous for nice weather, beautiful landscapes and world heritage sites, it is a hugely popular destination for Swedish nature lovers, tan-seeking beach goers, party people, and the Swedish political elite. Famous Swedish director Ingmar Bermgan used to live here and a lot of his movies are set in the surrounding area. ESSV itself is a busy airport made up of three main areas: Swedish military operations run out of the northern part of the airport, a buzzing commercial airport takes up the majority of space in the middle, and there is also a GA area in the southern region with a cross-direction grass airstrip straight under the approach to the runway. Visby Airport has been developed with great care and is highly detailed featuring high res textures throughout the airport and advanced modeling to ensure maximum realism. Marcus spent a lot of time trying to make atmosphere as true-to-life as possible around the city of Visby, the harbour and the old town with custom objects and coloring, really capturing the unique Swedish vibe around the airports. He has even included custom vehicles that you would normally find in the area! ESSD Dala Airport Across the Baltic Sea and northwest of Visby is Dala Airport, located in Dalarna County just outside the city of Borlänge, and 25 minutes drive from where Marcus grew up in Falun. This county is famous for tourism as well, however as it is close to Stockholm, Dala Airport is primarily used for charter flights & general aviation - commercial traffic is very limited. It also hosts a model airplane club and has a very active glider community. Dala Airport is an important milestone for Marcus, as he once developed it for FS9 years ago as freeware - he is incredibly excited to bring ESSD up to date for the modern simulation market. This airport features a very cool approach with approach lights located in a nearby horse paddock as well as animated horses (I've never heard of a horse strike before but nevertheless, make sure you aren't coming in too low!) Another cool feature of Dala is the replication of the famous red houses in the surrounding area, which have been modelled in-sim. ESNQ Kiruna Airport For our final airport, we are taking you waaaaay up north - 1,200 kilometers north of Dalarna County - to ESNQ Kiruna Airport, a mining town towards the far tip of the Norwegian border. Kiruna is situated in the middle of the vast Swedish tundra, however it is vital to the Swedish economy. Kiruna is the key city in the northern inland part of Sweden and is an important source of iron ore as well as a popular tourist destination for hikers and climbers en route to the nearby Scandinavian Mountains which boasts the highest mountain in in Sweden, Kebnekeise. ESNQ Kiruna Airport has been developed with high detail, high resolution textures and even 3D-snow to create an immersive feeling that really captures the nordic spirit. As Kiruna is close to the Norwegian border, it has frequent links to Stockholm-Arlanda which feature primarily private jets and cargo traffic. A lot of work and precision has been put into details such as a whole new fleet of Swedish airport vehicles and flora unique to the surrounding area.The town has also been updated with 100,000's of handplaced houses and trees as well as the nearby mining area. Key Features: Ultra-detailed renditions of Dala Airport, Kiruna Airport, and Visby Airport Advanced baked ambient lighting PeopleFlow throughout the three main airports Custom vehicles and objects typical to Swedish aiports 30/50cm airport and approach coverage Introducing new unique 3D Snow effect at ESSD & ESNQ High resolution textures throughout the airports Towns of Visby & Kiruna For the best experience, FTX Global should be purchased and installed prior to using this airport pack. Coverage maps: The ESSV Visby Airport pack will be available to purchase from OrbxDirect soon for AUD $39.95 (approx. USD $28.80 / €24.60 / £21.95 ) Here are a few screenshots from Marcus and Emmsie. Don't forget to stay tuned here and on our Facebook and Twitter pages for plenty more shots over the coming days!
  35. 25 points
  36. 25 points
  37. 25 points
    As we work hard on getting TrueEarth GB Central to beta, we are concurrently working on the first service pack (SP1) for TE GB South. As has always been the case with Orbx regions, we continually update them to fix bugs and add new and improved content. For TE GB South here's a list of things to come (and Richard BUI has already posted a preview topic of some of what he's been working on): Hundreds of new castles in England and Wales More unique models in London and other cities Many upgrades to ports like Dover, Southampton and Portsmouth to add ships, cranes, containers, forts and other detail A new ZL18 ortho imagery for central London spanning from Hyde Park to EGLC London City Airport. This will make the capital really look amazing especially doing those Thames runs down low, and approaches to EGLC. Improved ZL18 ortho for Portsmouth Possible new Dover cliffs and detail Many more 3D models along the coast to improve the look of coastal towns More variety of light houses and correct placements Many more POI models of important structures, including bridges Here is a quick sample of some of the castles and cathedrals going into SP1. Remember, this is just a few out of the hundreds being added: Raby Castle Hartlebury Castle Halton Castle Blackburn Cathedral Beverley Minster Barnard Castle Barnwell Castle The good news? All Orbx service packs are free, and automatically delivered to you via FTX Central. Just look for the announcement and you'll see the little red icon next to the region's thumbnail to install the SP. Here's a sneak peek at London in SP1: Rest assured that your initial license fee for TE GB South is used to spend further R&D into the region over many years. With this cycle of continual improvement you're investing in a region that will get much more detailed over time. As a sneak preview of TE GB Central, here's the view of Liverpool from Bidston Hill, comparing a real-life photo to TrueEarth.
  38. 25 points
  39. 25 points
  40. 25 points
    Hello, straight from the updated ESSA. Really cold here.
  41. 24 points
    Good day fellow simmers, We are pleased to announce LEAS Asturias Airport for P3Dv4! Asturias Airport is the sole international airport serving The Principality of Asturias, situated on Spain’s beautiful northern coast by the Bay of Biscay. A short flight from Bilbao to the east, Asturias Airport serves multiple airlines such as Iberia, Vueling, and more, which fly to over 15 cities domestically and internationally with non-stop flights. With over a million passengers passing through the airport annually, Asturias receives plenty of tourists each year that come to enjoy its beautiful architecture, delicious seafood, various sporting events and mild climate. On approach, you will be greeted by a spectacular landscape of rolling hills, coastline, and bridges snaking across the terrain. Aside from the high resolution photoreal coverage included in the scenery, we have also included an extended coverage area for you to explore, with photoreal mountains, accurate landclass, coastlines and roads. LEAS makes use of the latest technology in P3D, including material scripting, SODE jetways, and advanced runway/apron effects to make your flights as immersive as possible. With plenty of runway space to accommodate your favourite jetliner flights to other European destinations and beyond, as well as a stunning array of landscapes to explore low and slow, we are sure Asturias will cater to any kind of flying you wish to do! By acclaimed developers Marcus Nyberg & Misha Cajic. Main Coverage Area: Features: - Stunning representation of LEAS Asturias Airport - Amazing approach with beautiful high resolution photoreal coverage and custom 3D bridges - PeopleFlow and animations - Exquisite texturing throughout - Advanced baked ambient lighting and render techniques - SODE jetways - Dynamic lights - Enormous extra coverage area with photoreal mountain tops, from north of Léon to Parque Nacional de Los Picos de Europa in the east - Highly optimized, perfect for the NGX & A320 pilot - Designed to blend best with ORBX Global Base and/or Global OpenLC Europe LEAS Asturias Airport will soon be available to purchase from OrbxDirect for AUD $39.95 (approx. USD$27.70 / €24.30/ £21.75) Asturias is very close to release; be sure to keep an eye on the forums over the next few days as we show off more details of this beautiful airport!
  42. 24 points
  43. 24 points
    G'day everyone, After much anticipation and a long development cycle, we are very proud to formally announce that ORBX will be integrating SODE jetways and content into our airport products. Perhaps one of our most-requested product features, creating high-quality jetways has been high on our agenda for many years. So rather than teasing you with more discussion and previews, we decided to go about this announcement in a slightly different way; we have just released major SODE updates for all seven airports shown in this thread! Please enjoy the screenshots, learn a little more about SODE, and then be ready to jump into your favourite airliner at some of your favourite ORBX destinations! ORBX and Jetways: A short history Firstly, an apology... we are sorry that it has taken this long to get a good jetway solution out to you all. We know how badly you have wanted these, and rest assured, we have wanted them even more. ORBX was a pioneer of FSX jetway tech; founding team member Martin Henare was one of the first developers in the community to integrate CTRL-J jetways into Melbourne Intl back in 2008. This same tech could be found in other ORBX releases, including Brisbane, San Diego (v1), Bilbao, etc. As we all know though, ctrl-j tech has many limitations (it was essentially unfinished tech from the Aces team), and a quick browse of our support forum will show this. Whilst we have been keenly looking towards a solution to this conundrum for some time, it was decided that going with a known-and-respected existing tool (namely, SODE), to implement jetways into new projects. SODE will be well-known to many of you already; in fact we expect many of you will have experience using this already. Using an interface similar to the ATC menu; SODE is easy and intuitive to use. In addition to jetway technology, we will be introducing other SODE features into our projects - we have unique features for some of our GA airports in testing as we speak! Seven Airports: Now Jetway Ready! Without further delay, please find the details of all seven airports ready for you to download. Almost all service packs include major updates for core content; of note is the major service packs for Arlanda, Dubrovnik and San Diego. KSBA Santa Barbara Municipal Airport Misha's latest release, this major Southern Californian airport is now completely ready for flights in your favourite airliners and regional jets. As with all our new releases today, KSBA features custom-designed jetways modeled exclusively for this airport. Alongside the jetways update, this service pack includes other improvements and fixes as reported and requested by you. At a glance: - All jetways animated via SODE - Denser autogen updates around the airport - Other improvements and bug fixes ESSA Stockholm Arlanda Airport Marcus' Arlanda is receiving a huge service pack update today - far beyond the dozens of new animated jetways. As our most-requested existing airport for jetways, Marcus has used the opportunity to add a plethora of new features, content and detail. Brand-new high-detail jetway models, amazing ground textures (with special maps), fancy new GSE, an updated AFCAD file and many other features are just the start. Be ready to be blown away at the new content included in this major update! At a glance: - Jetways animated via SODE - New higher resolution ground textures with normal maps - Completely new high resolution gates and gate buildings - Updated selected buildings airside - New amazing AI-optimized AFCAD made by Urmel - Office One and constructions landside added - New vehicles & clutter airside KSAN San Diego International Despite releasing a mega service pack for San Diego only a few months ago, Matteo hasn't been resting on his laurels, and has included a bunch of updates alongside the SODE content with this latest service pack. Alongside making one our most popular airports jetway-friendly, expect to find new-and-improved dynamic lighting, updates to the AFCAD file and other fixes. At a glance: - Jetways animated via SODE - New and fixed dynamic lights with better looking splashes - Fixed issues of parking positions - Some textures have been improved LDDU Dubrovnik Airport Not to be outdone by the other guys, Misha has also gone to town with a substantial update for Dubrovnik. Alongside making your favourite European holiday charter flights jetway-ready, expect to find vast performance improvements to this famous airfield. Don't be fooled - the amount of work that has gone on to improve optimization and fps cannot be conveyed in screenshots; but rest assured you'll enjoy the difference straight away! At a glance: - Jetways animated via SODE - Major optimization overhaul of all airport models - Large performance increases over previous version KMBS MBS International The Turbulent team have put together some great improvements to Russ White's masterpiece with this latest service pack. As well as returning the jetways to SODE standard, expect to see other fixes and changes in response to your feedback. At a glance: - Jetways animated via SODE - Points all dynamic lights effects to 'controller' versions KIDA Idaho Falls Regional Another of Turbulent Design's most loved airfields (did you check out the livestream last week?), KIDA returns to a fully SODE-capable airfield. At a glance: - Jetways animated via SODE KGPI Glacier Park International Set at the foot of one of America's most stunning national parks, KGPI is yet another magnificent project for the Turbulent crew. As well as adding SODE jetway capability, this update also makes use of several new P3Dv4 features, including automatic dynamic snow/rain effects, and seasonal content. At a glance: - Jetways animated via SODE - Replaces OF controlled GP with dynamic model which reacts to snow/rain as well as seasons. - Points all dynamic lights effects to 'controller' versions What about our other jetway airports? We do have plans to update other jetway-capable airports with SODE content as we move forward - in fact there are a couple in development as I speak. Our priority has been to ensure our most-requested jetway airfields were ready for you today, but that said we certainly haven't forgotten about your other favourites. We won't make promises of timeframes or specific projects, but rest assured, we are looking at how best to implement this technology to our back catalogue. Of course, it goes without saying that SODE will be an integral part of new airport projects moving forward, alongside our vast suite of award-winning tech features such as Objectflow, Peopleflow and all the other favourites! We have several major airports in development right now (including those previewed in the 2019 Roadmap, and a few unannounced secret projects too!) that have already integrated SODE into the workflow, so be ready for some exciting new airport sceneries through 2019. That's great, but I'm ready to fly! So are we! All seven service packs have now been released via FTX-Central, ready for you to download. Most importantly, if you don't have SODE installed, FTX-Central will automatically install it for you - all you need to do is ensure that FTX-Central is up-to-date (version 3.3.4.5 or higher). These service packs represent months of work from many of our core airport developers and IT infrastructure team. We would also like to extend our gratitude to SODE developer Jeffrey Stähli, for his excellent software and generous assistance with integrating SODE into FTX-Central. We are all very excited to finally release these updates for you all, and hope that you get many (many!) hours of extra enjoyment from these products. Cheers, and enjoy! Jarrad,
  44. 24 points
    Neil's passion continues on. New airports have now been added to the Global Airport Pack by long time co-contributors - Larry Isenor and John Barner. By Larry Isenor BGBW Narsarsuaq, Greenland CEM5 Swan Hills AB CJQ5 Carlyle SK CFH4 Fox Harbour NS CDS2 Disley SK CHL2 Hillaton (Kings Aerodrome) NS CKL9 Regina Beach SK (disable AEC) CNL3 Brockville (Tackaberry) ON CPV9 Poverty Valley SK CRL4 Kirby Lake AB CYCK Chatham Kent ON CYHM Hamilton (Munro Airport) ON CYYE Fort Nelson BC CYYH Taloyoak NU CYZR Sarnia (Hadfield Airport) ON TKPN Nevis, St. Kitts and Nevis By John Barner 0V2 (KANK) Harriet Alexander Field Airport Salida, Colorado (AEC Disable) 2V1 (KPSO) Stevens Field Pagosa Springs, Colorado (AEC Disable) 3B3 Sterling Airport Sterling, Massachusetts C24 Mineral County Memorial Airport Creede, Colorado (AEC Disable) KDUX Moore County Airport Dumas, Texas KGNT Grants-Milan Municipal Airport Grants, New Mexico KGUY Guymon Municipal Airport Guymon, Oklahoma KRTN Raton Municipal Airport/Crews Field Raton, New Mexico
  45. 24 points
  46. 24 points
  47. 24 points
    Well then chaps to day i have been here for ten years, It does not seem this long though as people say time flys when your having fun. Ten years ago i had only been using FSX a short time and was looking online and came across this little outfit called Orbx from Australia what i saw looked great and a lot better to what i had seen before so i dipped my toe in and bought the regions FTX: AU Blue Temperate South,FTX: AU Gold Subtropical East,FTX: AU Green Tropical North,FTX: AU Red Central Outback. Then came a few Airports for these areas and i was hooked i could not get enough of these products they were just fantastic i started to take a few screenshots along the way and post them on the forum after awhile i became i think the first member to become a VIP, Then i was asked to join the Team and take official screenshots for you all to see in the preview forum.This i jumped at i can tell you its been a privilege to do this for a number of years now and something i love doing. Now up to date and just a few posts later ha ha i moved to P3D and it was like starting flightsimming all over again, i now have AFS2 and XP11 installed, With Orbx supporting these platforms our simming world can only grow and grow. Along the way i have met some fantastic people here on the forums not in real life you understand but its so friendly here its like one big extended family you get help when and if you need it from the other forum members and from the guru of the forum Nick whos knowlage is second to none. I follow the screenshot forum all the time and the shots you put up are second to none and i Thank you all for supporting the Screenshot contests that i put up ever month i see this grow all the time. I would like to Thank JV who started all this and had the vision to bring us to where we are today with the best Developers and the best scenery in the business, Also the people you dont see the Beta Testers who pound these new products for us all to find any faults before being released. Here at Orbx things will get better and better as time marches on and Emmsie will be here all the way. Thank you all for being here on the forums and supporting Orbx as i say to me its been one outstanding time ive had here and will be for many years to come. cheers Iain
  48. 23 points
    AustraliaV2 will enter beta this month, as will openLC Africa. I have seen screenshots from both products and they are looking very, very good indeed. Once they are in beta they will be formally announced with preview shots to follow. TE US Washington will enter beta testing in the next few days and you will soon see preview screenshots from Emmsie, Filou and JL.
  49. 23 points
    Hi everyone, I'm very happy to announce my next project, as well as Orbx's first payware Italian destination; Olbia Costa Smeralda Airport! Designed exclusively for Lockheed Martin Prepar3D v4, LIEO is a highly detailed and exhaustively complete reproduction of the airport and surroundings area. Olbia Costa Smeralda airport has been designed carefully and reflects the real-world layout of the airport; including the new extended runway and taxiway. The scenery has been optimized using our latest techniques and has been designed to work best with either Orbx Global and/or Orbx Global openLC Europe. Olbia: A Little Bit of Info Olbia is a beautiful city located in north Sardinia, just off the coast of mainland Italy. With a population of 60,000, it is one of the major cities on the island. As well as being an industrial and commercial hub for the region, the city is most well-known as a famous holiday destination. Visitors from around Europe and the world flock to the city during the summer months to enjoy the plentiful beaches and spectacular scenery. As well as traditional travellers, the city is popular with high-end and VIP travellers; as can be seen at the airport’s corporate terminal. Lieo Olbia Costa Smeralda Airport The Olbia Costa Smeralda Airport (ICAO: LIEO) is one of the busiest international airport on Sardinia, and is located about one kilometre from the city centre. The original infrastructure has been active since the end of the sixties, following the disposal of the historic Olbia-Venafiorita airport, and today is a modern and vibrant hub. Remnants of the old airport infrastructure are still visible and can be found within the scenery. The terminal has been expanded to 42,000m², three times the surface compared to the old structure. It is equipped with 40 check-in desks, 15 exits, 5 mobile jetways, a large 2,200 m² shopping center, and has a capacity of 4,500,000 passengers a year. Since 2007 Geasar, in agreement with the new company Eccelsa Aviation, has taken over corporate operations at the airport in its new VIP terminal. This new terminal caters almost exclusively for high-end corporate and tourism traffic. The terminal caters for year-round and seasonal flights to over 80 European destinations, including Rome Fiumicino, Milan, Frankfurt, Berlin, Dusseldorf and many others. The airport has a unique and spectacular approach, flying over the sea canal on the approach you will fly very low over the mainland ferries (modelled in the scenery), the harbour, and of course, the beautiful beaches! Orbx Olbia Costa Smeralda airport features: Highly detailed, accurate representation of Olbia Costa Smeralda airport with new runway and taxiway. Beautiful ground textures in 30cm/px with 130sq/km of photoreal coverage. Dozens POI modelled in olbia city with full 3D road connections, helipads, Ferries and Trains. Super level of realism at the airport with 3D underground parts. Compatible with Orbx Global and/or Orbx openLC Europe SODE jetways Includes Dynamic lights and extremely realistic specular effects over ground textures. Fully optimized by using latest techniques. For Lockheed Martin Prepar3D v4 Enjoy! Lieo Olbia Costa Smeralda Airport
  50. 23 points
    Taken in P3DV4.3. ESSD. ESNQ. ESSV.
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