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Popular Content

Showing content with the highest reputation since 04/20/2018 in all areas

  1. 48 points
    Hello everyone, Here's a quick sneak preview of TrueEarth US Washington for X-Plane I've put together. It really shows the incredible diversity of this amazing new region. Bush flying is finally on the agenda for XP11 users! A full announcement is coming next week with all the info you need. Enjoy!
  2. 47 points
    Toowong, Australia. 1st of April, 2019 FOR IMMEDIATE RELEASE Orbx today announced support for the industry-leading simulator, Microsoft Flight Simulator 2004 (FS9). All titles will be ported to FS2004 within the year, with extra features added to fully support the eye-candy that FS2004 offers. “Ever since VOZ was released, I’ve missed the FS9 days” said Orbx CEO John Venema. “The Microsoft/ACES developers were ahead of their time in the VR department. There is no other consumer flight simulator that can deliver a VR experience as good as FS2004 can.” Throughout 2018, Orbx has supported seven simulators simultaneously: FSX (including Steam Edition), P3Dv1, P3Dv2, P3Dv3, P3Dv4, AFS2 and XP11. The community have reacted very positively to Orbx’s ventures into Aerofly FS 2 and X-Plane 11, especially with the TrueEarth series of products. “The only simulator sorely missing from that list is FS2004” added John Venema. Support for FS2004 has already been added to FTX Central: Orbx has already started to explore other highly requested flight simulation platforms. Ed Correia, Orbx Production Manager, confirmed: “we have a whole team dedicated to new simulator technologies. FS2002, FS2000, FS98 and Fly! are all under our microscope at the moment” Developers throughout Orbx are extremely excited about the change. Senior Developer, Jarrad Marshall said “I’m very happy about FS9 support. We’ve had to hold back on a lot of features because of engine limitations in Prepar3D and X-Plane” Misha Cajic added “the scenery development bar is constantly being raised. It’s nice to not worry about things like PBR, ObjectFlow or material scripting. We can finally get back to adding features that everyone really wants” Jarrad has provided some teaser screenshots from his upcoming Perth Airport product for FS2004:
  3. 44 points
    ORBX BUYS FORMER EARTH SIMULATIONS ASSETS - PLANS CHANNEL ISLANDS REDUX August 1st, 2018 - Toowong, Australia: Orbx Simulation Systems has recently purchased all digital assets from Earth Simulations Ltd, which ceased trading in 2015. Over the coming year, the Orbx team will be developing completely refreshed versions of their popular Channel Islands and Isle of Man titles for Prepar3D, Aerofly FS2 and X-Plane 11. Orbx CEO John Venema today said "This is a great result for both the former users of Earth Simulations and also the Orbx community.. It has been a desire of mine for some years to carry Darren and Vicki's benchmark scenery titles forward and give them a new lease of life." The sceneries will be split into four products: Alderney Guernsey Jersey Isle of Man Each will be priced competitively based on their land mass and features, and all will be completely rebuilt from the ground up using freshly licensed imagery from 2015 and 2016. We will add a vast selection of Orbx library objects and completely overhaul the performance of the autogen and models in order to provide state-of-the-art destinations for simmers. John added, "Our colleagues at Turbulent Designs have been tasked with these projects for FSX and P3D and I am confident their team will produce a rock solid set of products." Following the FSX/P3D releases, the scenery will be ported to XP11 and AFS2 and the usual 40% cross-platform discount will apply for Orbx customers. Because this project has involved a substantial investment in new imagery, contractor, and other license fees there will be no free upgrades for previous owners of the ES versions of these islands from 2015 and earlier. These titles will be exclusively available from OrbxDirect. Darren Vincent - the former director of Earth Simulations - said today, "I'm very pleased that Orbx have taken custody of our work and will give it a new lease of life across these simulator platforms. I am sure our previous ES customers will embrace this redux of our sceneries which we are very proud to have made back in the day. I wish John and his team all the best with their plans!" John concluded with "We will make use of the many digital assets that are available from the ES files, which you will see in products like TrueEarth Great Britain and elsewhere." The first channel island to be released will be Alderney for FSX/P3D which you can expect within the next 3-4 months. Previews will be shown once it has entered into beta testing.
  4. 41 points
    Hello all, We have been working with the (now in-house) Turbulent Aviation team on establishing a true end-to-end PBR workflow for the creation of P3D/XP11 airports. You will soon be shown some spectacular preview shots of our first airport to be built using 100% compliance to the correct PBR standards for all materials. This workflow allows us to release for both P3Dv4 and XP11 at the same time, or near enough to the same time, scheduling permitting. In the meantime, let me preview you two screenshots which highlight the details not only on the ground services equipment but also on the apron on which they sit. To view these full size, click on each so it appears in its own broswer tab, then click again to zoom. The incredible level of detail on the baggage lifter does not mean it is an FPS hog. The original model was made up of over 24 million polygons and that model was used to create the PBR map for a lower poly target. This means you get the benefit of insane amounts of detail without the high-poly penalty. Likewise, with the entire airport being PBR, the apron reflects light based on each material used such as asphalt, paint, metal grates and puddles etc. The lighting changes depending on the time of day, level of cloud cover, rain etc. Please don't ask where this airport is; we won't reveal it until it is in beta, which should be around the end of this month or early May.
  5. 36 points
    Hello everyone, Firstly, please allow me to thank all our customers for the continued loyal support which you've given Orbx through 2018 as we rolled out brand new technology, further tuned our delivery platforms, and embraced a new simulator platform. Orbx revenues are continuing to show very robust and healthy growth and in 2018 most of our profits have been invested back into the company for R&D, new staff and acquisition of IP from other companies. In 2019 we embark on a major expansion programme with our our new UK development centre which will focus on TE regions and airports, and our IT Centre in Melbourne which will focus on new product delivery infrastructure. I'd like to wish everyone and their families a fantastic festive season these holidays; please stay safe and in good health as we welcome 2019. If you missed tonight's OrbxLive Twitch stream where we covered the roadmap for 2019, here it is again in "hard copy" format. You can also revisit the Twitch stream again when the video is made available. *** Please note! *** Many of the screenshots shown here are from pre-alpha, alpha and beta stages of development and are not necessarily indicative of the final product. Inclusion in this roadmap does NOT indicate a commitment or promise by Orbx to deliver the mentioned product in calendar year 2019; all software projects are subject to delays and resource requirements are sometimes out of our control. I am going to start by focusing firstly on our core systems in terms of product delivery and customer experience, then onto our core sim platforms. Goodbye FTX, It's Been Real! Next year we will completely drop the "FTX" tag from our products, website, apps and documentation. FTX was an acronym based on the original 2007 product line "Full Terrain Experience" and whilst we still endeavour to bring you the most authentic terrain possible for each platform, we going to focus on the single Orbx brand to avoid confusion to customers. You will already have noticed that FTX has all but disappeared from the OrbxDirect website; for example we now refer to the former FTX Global as Global Base Pack. Orbx Central Completely new for 2019 is Orbx Central, the multi-platform version of what used to be called FTX Central 3. This is a complete re-write of the code from the ground up and it now runs on Windows, MacOS and Linux. Here's a sneak preview of the login screen shown on all three platforms. Customers using Orbx addons for XP11 on Mac and Linux will now have the same seamless experience as their Windows cousins. The number of changes and enhancements to Orbx Central is just too long to mention here and early in 2019 Ben will be sharing a detailed in-depth announcement topic on the new version and all the benefits that it brings. We're very excited about many of the features that have been added to Central including many that stem from customer feedback and requests. If you thought it was simple and painless to buy addons from Orbx now, you ain't seen nothing yet! OrbxDirect We will be making changes to the OrbxDirect website/store mostly to improve the browsing and selection experience. In 2018 we have already introduced multi-currency pricing shown on product pages, and also the ability to filter the site by simulator platform: This greatly speeds up your ability to hone in on the products for the platform you are interested. We have many improvements planned for the website in the coming year, so stay tuned! Prepar3D V4 The majority of new content we're working on now is for Prepar3D. This is still the dominant platform used by over 70% of all our customers. Whilst it may have appeared that over the past year we have lost focus on P3D in favour of XP11, this is a perception mostly based on ports of airports from FSX/P3D. Most of that ported content is six years old. In 2018 we released twenty brand new content products for P3D, versus 12 products for XP11, most of which were ports from P3D. Last year we clearly signalled our intent to embrace new simulator platforms and we have delivered on our promise. However, this should not be viewed as a "threat" to those of you who use P3D as your main platform, because any content released for P3D first will come to XP11 eventually - and vice versa. As we begin to hire more staff to cope with the demands of multi-platform development, you'll begin to see the gaps between platform releases come closer together until we will almost have concurrent releases.. A heads up though - we will slowly be phasing out support for FSX as developers begin to implement new tech such as PBR and the use of larger textures. You saw this trend start with TrueEarth Netherlands for P3D only, and the recent Tyabb airport is again P3Dv3/4 only, as well as some upcoming releases I'll show below. Here are some of the P3D products in development (not a complete list): openLC Africa - FSX/P3D The highly anticipated next instalment of our openLC series is due in Q1 2019 and here are some preview shots. New landclass textures New autogen buildng types Arid city night lighting Arid city More unique landclass textures NZNV Invercargill - P3D Tim Harris is working on another iconic airport for New Zealand. NZNV will be a fully modelled airport featuring the new terminal, 540km sq of pristine photoreal imagery, full city of Invercargill with many POIs, Bluff Harbour including the town and seaport, Flat Hill windfarm and the Tiwai Point aluminium smelter. KSGU St George Regional Airport - P3D Misha Cajic's next project is a desert airport in Utah that only opened in 2011. It hosts GA and airline services for the area, and will come with an enormous coverage area covering the beautiful red coloured plateaus and mesa's all around the airport, as well as multiple lite renditions of smaller airports in the area. KSBA - SODE Jetway update - FSX/P3D LDDU - SODE Jetway update - FSX/P3D Channel Islands Alderney - P3D The first of the Earth Simulations Channel Islands series given a new lease of life by Turbulent Designs, Alderney is progressing very well and has many enhancements over the original release. Expect a release early in 2019. CityScene Honolulu - P3D Holger Sandmann and Frank Schnibben have been working on a project sure to delight most simmers - a complete coverage of the Honolulu area! Here is a render of the cityscape And overlaid onto the photoreal imagery This is then combined with landclass enhancements Australia Version 2.0 - FSX/P3D The one that has been eagerly awaited by thousands of you for a long time, here are the first sneak previews of this monumental upgrade of the oldest continent on Earth. Here are some of the highlights to look forward to: Wooramel River, Western Australia Telfer Mine, WA Sunrise Dam Gold Mine, WA Sunrise at the Olgas, NT Shark Bay, WA Port Phillip Bay, Victoria Lake Eyre, SA Lake Eyre facing south Kalgoorlie Mines, WA Great Barrier Reef, comparison to AUv1 Cadia-Ridgeway Goldmine, NSW Boddington Gold Mine tailings, WA Boddington Gold Mine pits, WA One of the major undertaking of AUv2 is the upgrade of all 400+ default FSX/P3D airports and additionally the inclusion of 400+ grass strips. A lot of the work that went into these airport upgrades is the final legacy of Neil Hill before his sad passing. YBUN Bunbury WA enhanced Flinders Island, Tasmania - Terminal day Terminal night YHSM Horsham VIC enhanced Also included in AUv2 is a comprehensive cityscape of Melbourne, covering the CBD and reaching well out into the suburbs. Melbourne cityscape model (before texturing) Global BuildingsHD - FSX/P3D Work continues on BuildingsHD, a project with a very long gestation which is finally coming to completion in early 2019. This will transform the look of every town and city on the planet in a single install. Asia Central Apartment complex Russia South America East Africa Central KSUN Sun Valley by Turbulent Designs - P3Dv4 Exclusive A custom modelled airport area with sloped runway and taxiways, dynamic season textures using v4 native scripting, light reflections in puddles, custom modelled autogen around airport area, bonus 1ID5 Lukes Wood River Medical Center Heliport, many POIs and Turbulent RealFlora around the airport area LEAS Asturias - P3D This is the next project from Marcus Nyberg     ESSA Stockholm Arlanda - P3D - major update This SP will be quite big with lots of new models and textures and some areas of the airport has been updated to reflect the changes that has been made since the airport was released. Also all vehicles and clutter has been redone with new models & high-res textures, all of this with no significant performance loss, also this update includes SODE-jetways. CityScene Orlando - P3D CityScene Orlando is the biggest CityScene project to date - developed by Allen Kriesman, this scenery package covers a whopping photoreal area and includes two major airports - KMCO Orlando International Airport and KORL Orlando Executive Airport. We have also included Lockheed Martin's HQ east of the main coverage area. CAE3 Campbell River Water Aerodrome - FSX/P3D Here are a few screens from Larry Robinson's CAE3 Campbell River Water Aerodrome which also includes the town of Campbell River and some other odds and ends. During the 1960’s CAE3 was said to be the busiest SPB in the world. This will be freeware. Cityscape Cote d'Azur - P3D Maurizio Georgi continues to make progress with his epic hand-crafted mini-region in the South of France. Boulder City 61B -FSX/P3D 61B services tourist flights around Hoover dam and Lake Mead, short flight from Las Vegas, surrounded by some of the most colourful rock formations in Nevada. Scenery includes a huge photoreal covering lake Mead and surrounds and over 30 POI's. Main terminal is a very unique building faithfully modelled. A major release from Ken Hall based on photos taken by Orbx staff after FSExpo 2018. LIEO Olbia city & airport - P3D Matteo Veneziani's next airport includes a large photoreal area with dozens of POI's and a full recreation of the airport with 2019 layout, new 2019 runway extension and SODE animated jetways.  KBUR Burbank Bob Hope Airport - P3D A quick sneak peek of Matteo's other project for 2019 ENBO Bodø - FSX/P3D Tore Stranden continues to make progress with this complete re-make of his original project and is currently focusing on airside static vehicles, aircraft and ground polygon. No vegetation in place yet. Here are some screenshots from the airport area. KDAL Dallas Love Field - P3D Bill Womack shares some early renders of his next project TrueEarth Great Britain South - P3Dv4 This has now entered official beta testing, so lots more screenshots incoming soon. Here are some pre-beta snaps. TrueEarth Pacific Northwest - P3Dv4 Very early build shots from some time ago but scheduled for a 2019 release. X-Plane 11 The new kid on the block (for Orbx at least), XP11 has made a big splash onto the VFR scenery scene in 2018 with our TrueEarth regions and ports of iconic small-to-medium sized airports. We are absolutely delighted with the extremely positive reception to Orbx's move to the XP11 scenery market and sales volumes have been very encouraging to say the least. Most importantly, we have not seen any major hostilities between enthusiasts from the main sim camps, with most people welcoming thousands of new forum members to the fold and sharing screenshots and videos from all the platforms we support. We have seen quite a few long time Orbx customers try XP11 for the first time as well. Our opinion is that each sim has its own strengths and weaknesses and many simmers have them all installed on their PC to suit what experience they are after for any given time. Long may this trend continue! Our plans for XP11 in 2019 is to continue to port our legacy Orbx airports from P3D to XP11, concurrent to releasing brand new content as well. We will also continue to develop TrueEarth regions, with TE Pacific Northwest for XP11 being the first in North America. Also today's issue of PC-PILOT magazine features scenery on its front cover for the first time ever, with their review of TrueEarth Great Britain South for X-Plane, hading us their their Platinum Award with a score of 95/100! Here's some upcoming stuff for XP11: TE GB South SP1 - XP11 No less than several hundred more POIs and bug fixes/improvements! Below is the third road colour option 'Darker X-Plane Roads' which blends in much more seamlessly into the Ortho. TrueEarth Netherlands North - XP11 There is a poll still underway on the forums to see if there is demand for the northern part of the Netherlands to be released as a budget region to allow Schiphol to Heathrow flights. Once we get to a over 200 votes it will tell us whether to green light this. Here's a good indication of what it will look like: TrueEarth GB North - XP11 Work is well underway for the final instalment of the Great Britain series, and here are some sneak preview shots from the Oban area: Eagle County Regional Airport - XP11 Jarrad Marshall's classic high-altitude airport nestled in the heart of the Colorado Rockies, Eagle-Vail is notorious for its challenging terrain and difficult weather. As gateway to many nearby mountain villages and ski resorts, the airport is busy with airline and GA traffic, the attached National Guard rotary-wing base, as well as being one of the largest corporate jet bases in the country. Often listed as one of the world's most dangerous airports, be sure to test your mettle with the well-known and highly-unusual Gypsum Five and Meeker Two departures. Unannounced Project for X-Plane 11 A single shot from an upcoming X-Plane project, which Jarrad is very excited about EGSG Stapleford - XP11 Continuing our ports of the legacy airports from England, Scotland and Wales, the next one in line is Stapleford. A few from Jon Murchison while performance testing during the beta (so not long now!) Orbx Global for XP11 R&D work has begun on providing a global replacement texture solution for X-Plane11. We are still at the experimental stage and looking at different approaches on how to solve the technical implementation. We are aiming for a release sometime in 2019. XP Default textures Orbx Global new textures Aerofly FS 2 Our plans for AFS2 in 2019 are less defined than for P3D and XP11, although we will continue with some ports of the most popular airports which fall within an IPACS region DLC coverage, and perhaps porting the TrueEarth GB series to the sim. It remains our favourite sim for the smoothest VR experience due to its incredible frame rates, made even faster with the recent Vulkan support. We are constantly in communication with IPACS and thus have insight into some exciting new developments in store for 2019. Sedona Airport, Arizona - for Aerofly FS2 An iconic airport set atop a red-rock mesa, located in one of the most scenic destinations in the United States. A short flight from the Grand Canyon, and within the default AFS2 scenery coverage zone, Sedona is popular with GA, helicopter, military and corporate flyers alike. So that wraps up our 2019 Roadmap, and it's by no means an exhaustive list of some of the 50 projects we are working on behind closed doors. As you can understand we do keep some cards close to our chests so that we don't dilute the impact of announcing major new products in the first quarter of 2019. There is some very exciting new releases due in the first half of the year! As a team we are very excited about the state of the consumer flight simulation software market, with many new developers entering the scene for the first time in 2018 and what we feel is a significant groundswell towards XP11 since 11.2x was released. We are seeing many younger people entering the hobby and a large part of our customer base is now made up of the 18-34 bracket. This is a very encouraging sign and bodes well for the future. 2019 will be an expansion and growth year for Orbx as we endeavour to meet the demand for our regions and airports from an ever-growing customer base. We hope that we can meet all your expectations! Thanks again for your unwavering support, we truly do appreciate it! JV
  6. 34 points
    Hello everyone, We have been hard at work since November to further enhance your experience when flying over TrueEarth Great Britain South for XP11. Many of the fixes, additions and improvements have been a result of customer requests and our desire to improve the realism of the region even more. Here are the main improvements in SP1: Removed buildings from airports (as long as they have a boundary set in X-Plane) Added Ambient Occlusion (AO) ground and wall effects to autogen Updated autogen to PBR Upgraded tree placement algorithm (forests are now even more accurate) Updates to autogen placement, fixed reported building rotation bugs Made the roads darker to better match the ortho, and these are now enabled by default Added supermarkets (Sainsbury's, Lidl, Morrisons, ASDA and IKEA) Added fast food outlets Numerous small bug fixes with object placements Some optimisation to London buildings to improve performance In addition we have added 192 344 new Point of Interest (POI) 3D models to the regions including: Many castles Stately homes Every stadium over 7,500 seats Many cathedrals Bridges Other POIs The majority of models are new, others are redone versions of previous models. Also note that we have enhanced many ports and harbours including boats, ports and cranes, shipping yards etc. Here is the complete list of POIs added to TEGB South SP1:Various Gasometers (London)Various Static Boats, CranesCastles Beckington CastleSalisbury CathedralSaint Michael MountGloucester CathedralCanterbury CathedralMacLaren TechClifton Suspension BridgeBristol CathedralNATS RadarGuildford CathedralRoyal CrescentWinchester CathedralEden ProjectRochester CathedralKidderminster Viaduct 1Kidderminster Viaduct 2SatcomCastles Christchurch CastleCastles Pevensey CastleColchester CastleChilham CastleScotney CastleLeybourne CastleHastings CastleKinnersley CastleAllington CastleLongford CastleTonbridge CastlePlace HouseUpnor CastleSutton Valence CastlePendennis castleIOW FerryMarisco CastleRose BowlSouthwold PierWeston Grand PierCity GroundSt Andrews StadiumSelhurst ParkBET365 StadiumLondon StadiumAmex StadiumAshton Gate StadiumStamford BridgeThe HawthornsEmirates StadiumSt Marys StadiumStadium MKWembley StadiumThe ValleyVilla ParkMolineux StadiumOxford City CenteBanwell CastleEastnor CastleWolvesey CastleCooling CastleRougemont Castle ExeterChiddingstone CastleSherborn CastleSecond Severn BridgeNorris CastleKim Bolton CastleKing Power StadiumBrampton Bryan CastleWilton CastleCooling CastleBeckington CastleChiddingstone CastleBanwell CastleCaverswall CastleWolvesey CastleBrampton Bryan CastleNorris CastleLongtown CastleWalton CastleStourton CastleBramber CastlePortman RoadStraddle carrier4Dean CourtPriestfield StadiumSandy ParkRoots HallBurnham on Sea High SomersetPevensey CastleInce CastleElvaston HallPengersick CastleHurst CastleKimbolton CastleLewes CastlePortsmouth Naval MonumentSubmarine bunkersSmeatons TowerRoyal CitadelMount Batten TowerTavy House BlueTavy House GreenTavy House RedFort AlbertFort MoncktonFort GilkickerSt Helens FortNML FortFort BrockurstFort CumberlandSpitbank FortHorse Sand FortFort VictoriaGolden Hill FortFort RownerDungeness Power StationBigbenCoventry CathedralHarringworth Rail ViaductSixways StadiumKassam StadiumBrewery FieldBescot StadiumLiberty StadiumPenydarren ParkPontypool ParkMillennium StadiumHuish ParkTottenham Hotspurs StadiumColchester Community StadiumTwerton ParkCardiff Arms ParkParc y ScarletsCardiff City StadiumMemorial StadiumSt James ParkSWALEC StadiumRodney ParadePride Park StadiumKenilworth RoadNew MeadowCroydon TowerCrystal PalaceT owerBAE Complex on Portsdown HillRoyal GarrisonPyramids CentreIOW BuildingClocktowerD-Day MuseumSpice Island May Rose MuseumM33HMS BristolBritish American Racing HQPortsmouth CathedralStill & West PubOld PortsmouthRound TowerHMS WarriorCastles Pembridge CastleLizardNorth ForelandLundy Island SouthPakefieldDovercourt HighLongshipsEast Nene Sutton BridgeTater DuDuIlfracombePortland BreakwateBurnham on sea lowgorlestonHunstantonWatchet HarbourAnvil PointPortland BillLyde RockPendeenSt Andrew s ChurchFolkestone PierShorehamRoyal SovereignLundy Island NorthSouthwoldNab TowerBerkeley Pill RearBelle ToutHartland Pointcrow pointdungeness 2Start PointOrfordnessBow CreekLowestoftBerry Headdungeness 1Gorleston South PierRamsgate West PierBull PointSouth Foreland LowDubris PharosRound IslandBlack Nore LighthouseHurst PointSt AgnesPortland Bill LowSt AnthonyTeignmouthWolf RockPortishead PointEddystonePortland Bill HighLynmouth ForelandBishop Rock LighthouseHappisburghHarwich LowGunfleetBerkeley Pill FrontPlymouth BreakwaterLundy IslandSt Cartherines OratoryWintertonSt CatherinesSmeatons TowerChapel RockSouth Foreland HighHarwich HighCromerDovercourt LowGodrevyPeninns HeadWest Nene Sutton BridgeTrevose HeadCarrow RoadHome ParkCraven CottageNew Den StadiumFratton ParkMeadow LaneTrent BridgeMadejski StadiumLoftus RoadWelford Road StadiumSkyStudiosTescosSthBkTowerShellCntr100BishopsgateScalpelSGAptsBT TowerHeron TowerCubeSky News HubSky Gillette22 Bishops gateOXO TowerTwickenhamSky Carp arksNational TheatreSky CentralSky Out Buildings (Near Heathrowe)Tate ModernGillette CentreCastles Hurst CastleBrighton MuseumBrighton StationShoreham Power StationBrighton PavilionShoreham WarehouseCastles Tintangel CastleColchester CastleRochester CastleBrownsea CastleCarn Brea CastleStar CastleHedingham CastleCromwells CastleElvaston CastleDeal CastleHertford CastleDownton CastleFort HooHartlebury CastleTreago CastleLulworth CastleOdiham CastleST Mawes CastleGoodrich CastleLaunceston CastleSnodhill CastlePorchester CastleHadleigh CastleCalshot CastleStarkey CastleWalden CastleMackworth CastleRye CastleFranklins GardensCentre CourtCrystal Place National Sports CentreRecreation GroundCounty GroundKingsholm StadiumSt Lawrence GroundLondon Road StadiumCastles Kentchurch courtCastles Clifford CastleLangstone Tech ParkMarchwood IncineratorMedina MosqueeWilton CastleGrace RoadLongtown CastleWithdean StadiumAbbey StadiumNO 1 COURTAdams ParkPembridge CastleCaerhays CastleBerry Pomeroy CastleRufus CastleCompton CastleCorfe CastleWoodsfordPowderham CastlePlympton CastleCroft CastleGidleigh CastleHemyock CastleArundel CastlePortland CastleOkehampton CastleKingswear CastleSt Catherine CastleAffeton CastleSalcombe CastleLongthorpe CastleDrogo CastleWatermouth CastleBickleigh CastlePennsylvania CastleTiverton CastleLydford Castle Here are some screenshots of the improvements and POIs: New PBR autogen models with reflections, bump textures and new night lighting: New darker roads that integrate much better into the ortho: Many cities are improved, such as Portsmouth: Missing items such as bridges have now been added: Too many castles to mention, such as Arundel in West Sussex: Many new stadiums, such as Amex in Brighton: And much much more .... SP1 will be announced as available released shortly, and you can update using Orbx Central.
  7. 33 points
    Good day to all, Welcome to San Diego v2! I'm very happy to announce my new project which I’ve been working on since Gold Coast Intl was launched. I've put all of myself to give to you a much-improved version of KSAN. Using the latest optimization techniques this version is almost 100% new compared to the KSAN you are all currently flying. Performance increases, plenty of new details and a few new major features are all part of the update. I’ve taken on board all of your feedback, and have channelled this into the new version. I hope you all get even more enjoyment out of this new version! Of course, the most exciting part of this news is that KSAN v2.0 is an entirely free update for all existing users! If you haven’t had the chance to try KSAN yet, now is the perfect time as the scenery is currently on sale. What's new in this version? First of all, I spent a great deal of time trying to understand how to improve this huge scenery, using latest techniques. This has been achieved by re-working almost every 3D component of the airport, extensive optimisation and consolidation, whilst at the same time adding more detail. Our testing team have all shown big performance improvements across the board, with a few testers even showing double the performance when used with Orbx FTX Global! Whilst the performance has been a large focus of my efforts, I have added many other features as requested by you: Massive optimization efforts to greatly improve performance New animated jetways! (CTRL-J) Far more terminal detailing (P3D only) New modelled interiors for main terminals (P3D only) Totally replaced static aircraft – new types unique to KSAN Updated ground poly (with new textures), New ground imagery (higher quality, better colors and blending) Updated and revised GSE placement and types Added lite versions of surrounding airports: KMYF, KNRS, KNZY, KSDM, KSEE Major updates to POI and downtown textures Improved autogen Improved clutter and details Dynamic lighting (P3Dv4 only) Compatible with FTX GLOBAL, openLC North America or Southern California For Microsoft Flight Simulator X and Lockheed Martin Prepar3D v1-4 A little bit of info about beautiful San Diego city: San Diego is a major city in California, United States. It is in San Diego County, on the cost of the Pacific Ocean in South California, approximately 190km south of Los Angeles and immediately adjacent to the Mexican border. The city has a population of 1,419,516. As well as the airport, this scenery covers the entire city in detail, including dozens of POI and a detailed rendition of downtown. San Diego International Airport: San Diego International Airport, formerly known as Lindbergh Field is an international airport very close to downtown San Diego, Many of you will know it for its famous approach, and for challenging landings over the short runway, coming very close to the well-known parking lot. The airport serves domestic, transcontinental and international destinations. You can see at the airport almost all types of aircrafts, from Boeing 737 to Boeing 747. Don't miss the opportunity to pick up this scenery whilst it is on sale, and of course, keep an eye out for more previews coming soon! Enjoy!
  8. 31 points
  9. 30 points
    Never let it be said that Orbx does not listen to its customers. We most certainly do, and with regard to the lack of seasons in TE GB for P3D, let's have a discussion about it openly and in consultation with you all ok? Firstly, to dispel some rumours and FUD: I made the decision to not have seasons in TE P3D during the TE Netherland beta, and made this public knowledge not long after. Why? Purely based on business economics. There is no technical reason we can't do it at all. Compare the size of a 5-seasons TE product like TE Netherlands for P3Dv4, and extrapolate it out for larger regions: TE Region Size in Sq Miles Size on Disk Netherlands 16040 72GB Great Britain 80823 360GB Washington 71362 320GB Oregon 98466 440GB California 163696 730GB TOTAL 2TB So we'd be at 2 terabytes just doing Netherlands, GB and part of the US west coast with 5 seasons at LOD15 for P3D. The cost to deliver that level of data to tens of thousands of customers would literally run into the millions. We are already spending well into 6-figures right now on our data delivery bill, let alone move into crazy new territory like you see above. And we want to cover a large chunk of the world with this tech. This would pretty much bankrupt Orbx on data delivery infrastructure costs alone. Remember - we give customers unlimited lifetime downloads. Who else does that? Either we begin to charge for data delivery, or we have to compromise on product spec to contain costs. So what options are there? OPTION 1. Use the current LOD15 TEGB in beta testing for P3Dv4 and use trees for seasons. The TE GB regions in P3D will support tree colouring based on seasons. Here I am using Global Trees HD Summer Fall (Autumn) Spring Another location, lower to the ground. Spring Winter Summer Just the change in sun position, lighting and tree colours do a very convincing job of seasonality in P3D OPTION 2. Add 5-seasons but at LOD14 - this keeps the product size the same as LOD15 1-season Believe it or not, we can squeeze five seasons into a TE region at LOD14 and keep the installer the same size as LOD15. Thank P3D's efficient bgl compression for that benefit. Here is a shot of the current LOD15 beta: And here is the same area at LOD14 If you click to enlarge the above shots, you can use your keyboard arrow keys to switch between them to notice the difference in quality. It's discernible below 500FT, but hard to pick at 2,500FT which is the average altitude for VFR flying. Also look near the blue/green strip of scenery at the horizon and below it - there is zero difference in quality because P3D uses lower LOD imagery further away from your aircraft anyway. So that is the current state of play internally - we are doing a bunch of test seasonal colouring at LOD14 and we'll share those results on the forums to get feedback. What will likely go on sale is: TrueEarth GB South LOD15 Summer Edition TrueEarth GB South LOD14 Seasons Edition They will both be the same price but there will be a 40% cross-grade discount between them. You decide what is more important to you and install what suits your needs. Install them both and switch them on/off as needed. We deliver seasons as the community wants, but without breaking the company's back in data delivery costs. The customer has the option of both editions but pays for the download costs. I will open this up to discussion, but please be nice to each other. UPDATE 02-JAN-19 : LOD14 SEASONS SCREENSHOTS Some shots from testing a LOD14 5-seasons build. Season show in red top centre of each shot.
  10. 30 points
    They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn; At the going down of the sun, and in the morning, We will remember them. Please just take a moment chaps to remember all and everyone lost from all the world. Thank you Iain
  11. 30 points
    Hi, Earlier this year we announced ESSD Dala Airport, a small regional airport in Dalarna, Sweden. Today we are happy to announce that it will be part of an airport bundle and I'm eager to also show you some screenshots of ESNQ Kiruna Airport. Kiruna is a mining town in the far north of Sweden, located beautifuly in the wild landscapes of Lappland. There are daily flights to Stockholm Arlanda and just across the border you'll find Narvik, so you will for sure be able use your Orbx-sceneries to commute. With this package I'm also very proud to announce snow as rarely seen before in the simulator. As a native Swede, snow is close to heart and we bring you 3D-snow that will make the airports really come to life during wintertime with hardly any performance hit. I hope you will enjoy the screenshots, remember it being work in progress and things might change. So, enough talking, here we have ESNQ Kiruna Airport and ESSD Dala Airport. Regards, Marcus
  12. 29 points
  13. 28 points
    A little mix of caps from TEGB South & TEGB Central in X Plane 11.32... Also using XVision with my own modded preset. I would like to extend a huge thank you to Ken Hall for the help and kindness he has given me... you are a star and these first caps are for you mate Thank you for looking
  14. 28 points
  15. 28 points
    Hi everyone, After far too long, I am very proud to finally (re)introduce to you all my absolute largest project to date, KSBA Santa Barbara Municipal Airport for P3D and FSX! I've taken the last few months during my travels and student exchange in the United States to complete this incredibly scenic and unique destination just up the coast from Los Angeles in FTX Southern California. This is also the tenth Orbx airport product that I have directly worked on, so it's quite a milestone for me. KSBA is surrounded on all sides by beautiful approaches, with the beach and shore immediately to the south, and the mountains to the north posing a bit of an challenge . The unique architectural style of the terminal really makes this airport pop, as you will see below, with various artwork and designs all faithfully recreated in this addon. KSBA is a short flight from other Orbx airports like L70 Agua Dulce and KPSP Palm Springs, as well as a short airliner flight down the coast from KSTS Sonoma County and KTVL Lake Tahoe further inland. KSBA is served by 5 airlines on a regular basis by CRJ's, 737's, A320's and more, and is the perfect combination of airline and GA destination. With its main 6000ft runway and two 4200ft GA runways, this airport caters to pretty much whatever your favourite type of flying is. As usual, I've spend a long time tweaking the performance and making sure that it runs with as little impact as possible, so everyone can have a great experience no matter what they fly. Aside from the high detail airport, I have also included a HUGE area of 500sq km of fully annotated and detailed scenery around the airport, covering the entire city of Santa Barbara, Goleta, and the stunning mountain range that can be seen from the airport and city. You certainly won't run out of things to explore here! Stay tuned for updates over the next week on this - it's very close to complete FEATURES - Ultra-detailed rendition of KSBA Santa Barbara Municipal Airport - HUGE 500km2 coverage area at 30cm/60cm /1m - Beautiful rendition of the terminal, including interior modelling for maximum depth - Additional "lite" landing area - 0CA3 Crawford Airport - Custom vegetation and trees native to area - Advanced rendering, ambient occlusion and night-lighting methods used for maximum realism - Plenty of VFR landmarks and POIs to explore including schools, shops, factories, custom bridges and others. - Full suite of ObjectFlow, PeopleFlow2, TextureFlow and more included - Extensive control panel with options for alternative APX/AI configurations - Strongly optimized for good performance with complex aircraft types Please note that KSBA Santa Barbara is designed to blend seamlessly with FTX NA Southern California for P3D/FSX - can also be used with FTX Global Base only, but may contain a few small anomalies KSBA will be available to purchase from OrbxDirect soon for AUD $39.95 (approx. USD $28.60 / €24.75 / £21.75) COVERAGE AREA Enjoy the previews Cheers, Misha
  16. 28 points
    Hi, Just wanted to share two screenshots of ESSD Dala Airport, part of my upcoming Swedish bundle package also including ESNQ Kiruna Airport. With that said, may I add that all good things comes in threes? Still a major surprise to reveal. Stay tuned. And oh, yes, soon done! Regards, Marcus
  17. 26 points
    Hello everyone, I hope you are enjoying the fruits of our labour with TEGB Central! I am looking forward to seeing your screenshots and watching your videos. However, we have more work to do. In addition to SP1's for TE Netherlands, GB South and GB Central being worked on right now, we have already made good progress on TE GB North. We are hoping to license 10M elevation mesh to make the Scottish Highlands area just stunning to explore. Here are a few cheeky shots that TonyW made for me a few days ago. Notice how the clarity of the ortho improves the further we go north? Obviously our data provider improved their QA as they progressed further north with their aircraft, and the results are impressive. The last one is my current desktop wallpaper. Just to remind me we have more work to to ...
  18. 26 points
    Neil will be sorely missed; his energy and enthusiasm put many of our younger team members to shame. His legacy will live on through the untold countless hours of enjoyment he has brought to people arriving at thousands of airports worldwide. Even though Neil never regarded himself as being old, if the community agrees we’d like to rename the Old Coots Club the Neil Hill Memorial Lounge. RIP Neil, our dear colleague...
  19. 26 points
    Hello everyone, You may remember ages ago that we announced that developer Marcus Nyberg was creating two Swedish airports - ENSQ & ESSD - for FSX and P3D. I'm here to tell you that we lied... it's actually a triple pack, and the third one is a biggie! Not only does this airport pack feature ESNQ Kiruna Airport and ESSD Dala Airport, but ESSV Visby Airport as well. This is especially significant for those who fly in the area frequently due to the vast number of commercial flights to Stockholm, Malmö, and Gothenburg. This pack also features a unique 3D snow effect at ESSD & ESNQ, making these airports a great place to... chill. ESSV Visby Airport Visby is located in Gotland, an island located southeast of Stockholm in the Baltic sea. Sweden is normally a rainy place, however Gotland may be the exception! Famous for nice weather, beautiful landscapes and world heritage sites, it is a hugely popular destination for Swedish nature lovers, tan-seeking beach goers, party people, and the Swedish political elite. Famous Swedish director Ingmar Bermgan used to live here and a lot of his movies are set in the surrounding area. ESSV itself is a busy airport made up of three main areas: Swedish military operations run out of the northern part of the airport, a buzzing commercial airport takes up the majority of space in the middle, and there is also a GA area in the southern region with a cross-direction grass airstrip straight under the approach to the runway. Visby Airport has been developed with great care and is highly detailed featuring high res textures throughout the airport and advanced modeling to ensure maximum realism. Marcus spent a lot of time trying to make atmosphere as true-to-life as possible around the city of Visby, the harbour and the old town with custom objects and coloring, really capturing the unique Swedish vibe around the airports. He has even included custom vehicles that you would normally find in the area! ESSD Dala Airport Across the Baltic Sea and northwest of Visby is Dala Airport, located in Dalarna County just outside the city of Borlänge, and 25 minutes drive from where Marcus grew up in Falun. This county is famous for tourism as well, however as it is close to Stockholm, Dala Airport is primarily used for charter flights & general aviation - commercial traffic is very limited. It also hosts a model airplane club and has a very active glider community. Dala Airport is an important milestone for Marcus, as he once developed it for FS9 years ago as freeware - he is incredibly excited to bring ESSD up to date for the modern simulation market. This airport features a very cool approach with approach lights located in a nearby horse paddock as well as animated horses (I've never heard of a horse strike before but nevertheless, make sure you aren't coming in too low!) Another cool feature of Dala is the replication of the famous red houses in the surrounding area, which have been modelled in-sim. ESNQ Kiruna Airport For our final airport, we are taking you waaaaay up north - 1,200 kilometers north of Dalarna County - to ESNQ Kiruna Airport, a mining town towards the far tip of the Norwegian border. Kiruna is situated in the middle of the vast Swedish tundra, however it is vital to the Swedish economy. Kiruna is the key city in the northern inland part of Sweden and is an important source of iron ore as well as a popular tourist destination for hikers and climbers en route to the nearby Scandinavian Mountains which boasts the highest mountain in in Sweden, Kebnekeise. ESNQ Kiruna Airport has been developed with high detail, high resolution textures and even 3D-snow to create an immersive feeling that really captures the nordic spirit. As Kiruna is close to the Norwegian border, it has frequent links to Stockholm-Arlanda which feature primarily private jets and cargo traffic. A lot of work and precision has been put into details such as a whole new fleet of Swedish airport vehicles and flora unique to the surrounding area.The town has also been updated with 100,000's of handplaced houses and trees as well as the nearby mining area. Key Features: Ultra-detailed renditions of Dala Airport, Kiruna Airport, and Visby Airport Advanced baked ambient lighting PeopleFlow throughout the three main airports Custom vehicles and objects typical to Swedish aiports 30/50cm airport and approach coverage Introducing new unique 3D Snow effect at ESSD & ESNQ High resolution textures throughout the airports Towns of Visby & Kiruna For the best experience, FTX Global should be purchased and installed prior to using this airport pack. Coverage maps: The ESSV Visby Airport pack will be available to purchase from OrbxDirect soon for AUD $39.95 (approx. USD $28.80 / €24.60 / £21.95 ) Here are a few screenshots from Marcus and Emmsie. Don't forget to stay tuned here and on our Facebook and Twitter pages for plenty more shots over the coming days!
  20. 25 points
  21. 25 points
    Hello all, Just a heads up that we have service packs aplenty coming in the coming week. First up is SP1 for TE Netherlands AFS2, followed by SP1 for TE GB South for P3D. Finally we have a MASSIVE set of upgrades coming for TE GB South and a Central for XP11. A full preview post is coming on Monday, listing the literally hundreds of new POIs, bug fixes and improvements, but I thought I would show you a little teaser of what is in store, Here is Arundel Castle in West Sussex, complete with PBR textures: Note how the light affects the walls and surfaces? PBR is a major element of the service packs and we’ll show you more on Monday.
  22. 25 points
    As we work hard on getting TrueEarth GB Central to beta, we are concurrently working on the first service pack (SP1) for TE GB South. As has always been the case with Orbx regions, we continually update them to fix bugs and add new and improved content. For TE GB South here's a list of things to come (and Richard BUI has already posted a preview topic of some of what he's been working on): Hundreds of new castles in England and Wales More unique models in London and other cities Many upgrades to ports like Dover, Southampton and Portsmouth to add ships, cranes, containers, forts and other detail A new ZL18 ortho imagery for central London spanning from Hyde Park to EGLC London City Airport. This will make the capital really look amazing especially doing those Thames runs down low, and approaches to EGLC. Improved ZL18 ortho for Portsmouth Possible new Dover cliffs and detail Many more 3D models along the coast to improve the look of coastal towns More variety of light houses and correct placements Many more POI models of important structures, including bridges Here is a quick sample of some of the castles and cathedrals going into SP1. Remember, this is just a few out of the hundreds being added: Raby Castle Hartlebury Castle Halton Castle Blackburn Cathedral Beverley Minster Barnard Castle Barnwell Castle The good news? All Orbx service packs are free, and automatically delivered to you via FTX Central. Just look for the announcement and you'll see the little red icon next to the region's thumbnail to install the SP. Here's a sneak peek at London in SP1: Rest assured that your initial license fee for TE GB South is used to spend further R&D into the region over many years. With this cycle of continual improvement you're investing in a region that will get much more detailed over time. As a sneak preview of TE GB Central, here's the view of Liverpool from Bidston Hill, comparing a real-life photo to TrueEarth.
  23. 25 points
  24. 25 points
  25. 25 points
    Hello, straight from the updated ESSA. Really cold here.
  26. 25 points
    Well then chaps to day i have been here for ten years, It does not seem this long though as people say time flys when your having fun. Ten years ago i had only been using FSX a short time and was looking online and came across this little outfit called Orbx from Australia what i saw looked great and a lot better to what i had seen before so i dipped my toe in and bought the regions FTX: AU Blue Temperate South,FTX: AU Gold Subtropical East,FTX: AU Green Tropical North,FTX: AU Red Central Outback. Then came a few Airports for these areas and i was hooked i could not get enough of these products they were just fantastic i started to take a few screenshots along the way and post them on the forum after awhile i became i think the first member to become a VIP, Then i was asked to join the Team and take official screenshots for you all to see in the preview forum.This i jumped at i can tell you its been a privilege to do this for a number of years now and something i love doing. Now up to date and just a few posts later ha ha i moved to P3D and it was like starting flightsimming all over again, i now have AFS2 and XP11 installed, With Orbx supporting these platforms our simming world can only grow and grow. Along the way i have met some fantastic people here on the forums not in real life you understand but its so friendly here its like one big extended family you get help when and if you need it from the other forum members and from the guru of the forum Nick whos knowlage is second to none. I follow the screenshot forum all the time and the shots you put up are second to none and i Thank you all for supporting the Screenshot contests that i put up ever month i see this grow all the time. I would like to Thank JV who started all this and had the vision to bring us to where we are today with the best Developers and the best scenery in the business, Also the people you dont see the Beta Testers who pound these new products for us all to find any faults before being released. Here at Orbx things will get better and better as time marches on and Emmsie will be here all the way. Thank you all for being here on the forums and supporting Orbx as i say to me its been one outstanding time ive had here and will be for many years to come. cheers Iain
  27. 25 points
    Press Release – For Immediate Release Toowong Australia - June 19th, 2018 Orbx sponsors Max Bird Racing Orbx is pleased to announce our sponsorship of young 18 year old racing prodigy Max Bird. Winner of his class in the Dubai 24 Hours and recently a race winner at Thruxton UK, we are thrilled to have our company's logo on his Ginetta GT5 race car! Max is a professional racing driver currently racing in the Ginetta GT5 championship and hoping to progress into British GT in 2018/19. You can follow his season at his personal website to see his results and important updates. http://www.maxbird.co.uk/MaxBirdRacing/ . Be sure to follow his FB and Twitter feeds to get live updates from his events! Max and the Orbx logo at full speed at Silverstone last week Orbx CEO John Venema today said "I've known Max for a few years now (we train at the same gym) and after being invited to see him race at Thuxton recently where he impressed me hugely with a spectacular race win from 8th place on the grid, we agreed that Orbx would be thrilled to provide a modest sponsorship to support the rest of his 2018 season" "Max shows a maturity and level head way beyond his 18 years and I am confident he will have a stellar racing career ahead of him". Max's history Max started karting at 8 years of age racing at local kart tracks Camberley and Forest Edge, building up a good selection of trophies. As a father and son team he first raced at a National Level in 2010. Max continued racing at a club level in 2011 becoming vice champion at Forest Edge, and taking 4th in the club championships at Shenington and Whilton, before joining Fusion Motorsport for 2012 to compete in S1 and Formula Kart Stars. In this final year as a cadet, Max took a number of podiums and fastest laps at National level before moving onto Mini Max in 2013. Competing predominantly at National level Max was 10th in the S1 Mini Max championship, after achieving a number of top 6 finishes. For 2014 Max moved to Rotax Junior Max and again competed in the National S1 championship, finishing 12th overall once again achieving top 6 finishes and fastest laps during the year, including at the Britsh Kart GP at PFI. After winning the prestigious TVKC karting championship for Junior Rotax in 2015 Max entered car racing in 2016 competing in the highly competitive Ginetta Junior championship before moving on in 2017 to the Ginetta GT5 championship where he finished 4th overall after 1 race win, 4 second places, 2 third places a pole position and 2 fastest laps. Max says "2017 was an extremely good learning year for me as I had a 1st in the opening round of the season, then followed by 6 further podiums across the season and also 2 fastest laps and a pole in the final round. A productive learning season with limited testing to ready for the 2018 campaign." Max’s aim is to become a professional racing driver and race sports cars worldwide with his ambition to compete at the Le Mans 24 Hours. Some of Max's races are broadcast on UK television when the Ginetta championships joins the BTCC races. We hope our sponsorship will provide funding for to have a successful 2018 and move to a higher level championship series in 2019. Good luck Max, and we'll be watching your performances keenly and of course enjoy seeing the Orbx logo whizzing around the circuits of Europe!
  28. 24 points
    G'day everyone, After much anticipation and a long development cycle, we are very proud to formally announce that ORBX will be integrating SODE jetways and content into our airport products. Perhaps one of our most-requested product features, creating high-quality jetways has been high on our agenda for many years. So rather than teasing you with more discussion and previews, we decided to go about this announcement in a slightly different way; we have just released major SODE updates for all seven airports shown in this thread! Please enjoy the screenshots, learn a little more about SODE, and then be ready to jump into your favourite airliner at some of your favourite ORBX destinations! ORBX and Jetways: A short history Firstly, an apology... we are sorry that it has taken this long to get a good jetway solution out to you all. We know how badly you have wanted these, and rest assured, we have wanted them even more. ORBX was a pioneer of FSX jetway tech; founding team member Martin Henare was one of the first developers in the community to integrate CTRL-J jetways into Melbourne Intl back in 2008. This same tech could be found in other ORBX releases, including Brisbane, San Diego (v1), Bilbao, etc. As we all know though, ctrl-j tech has many limitations (it was essentially unfinished tech from the Aces team), and a quick browse of our support forum will show this. Whilst we have been keenly looking towards a solution to this conundrum for some time, it was decided that going with a known-and-respected existing tool (namely, SODE), to implement jetways into new projects. SODE will be well-known to many of you already; in fact we expect many of you will have experience using this already. Using an interface similar to the ATC menu; SODE is easy and intuitive to use. In addition to jetway technology, we will be introducing other SODE features into our projects - we have unique features for some of our GA airports in testing as we speak! Seven Airports: Now Jetway Ready! Without further delay, please find the details of all seven airports ready for you to download. Almost all service packs include major updates for core content; of note is the major service packs for Arlanda, Dubrovnik and San Diego. KSBA Santa Barbara Municipal Airport Misha's latest release, this major Southern Californian airport is now completely ready for flights in your favourite airliners and regional jets. As with all our new releases today, KSBA features custom-designed jetways modeled exclusively for this airport. Alongside the jetways update, this service pack includes other improvements and fixes as reported and requested by you. At a glance: - All jetways animated via SODE - Denser autogen updates around the airport - Other improvements and bug fixes ESSA Stockholm Arlanda Airport Marcus' Arlanda is receiving a huge service pack update today - far beyond the dozens of new animated jetways. As our most-requested existing airport for jetways, Marcus has used the opportunity to add a plethora of new features, content and detail. Brand-new high-detail jetway models, amazing ground textures (with special maps), fancy new GSE, an updated AFCAD file and many other features are just the start. Be ready to be blown away at the new content included in this major update! At a glance: - Jetways animated via SODE - New higher resolution ground textures with normal maps - Completely new high resolution gates and gate buildings - Updated selected buildings airside - New amazing AI-optimized AFCAD made by Urmel - Office One and constructions landside added - New vehicles & clutter airside KSAN San Diego International Despite releasing a mega service pack for San Diego only a few months ago, Matteo hasn't been resting on his laurels, and has included a bunch of updates alongside the SODE content with this latest service pack. Alongside making one our most popular airports jetway-friendly, expect to find new-and-improved dynamic lighting, updates to the AFCAD file and other fixes. At a glance: - Jetways animated via SODE - New and fixed dynamic lights with better looking splashes - Fixed issues of parking positions - Some textures have been improved LDDU Dubrovnik Airport Not to be outdone by the other guys, Misha has also gone to town with a substantial update for Dubrovnik. Alongside making your favourite European holiday charter flights jetway-ready, expect to find vast performance improvements to this famous airfield. Don't be fooled - the amount of work that has gone on to improve optimization and fps cannot be conveyed in screenshots; but rest assured you'll enjoy the difference straight away! At a glance: - Jetways animated via SODE - Major optimization overhaul of all airport models - Large performance increases over previous version KMBS MBS International The Turbulent team have put together some great improvements to Russ White's masterpiece with this latest service pack. As well as returning the jetways to SODE standard, expect to see other fixes and changes in response to your feedback. At a glance: - Jetways animated via SODE - Points all dynamic lights effects to 'controller' versions KIDA Idaho Falls Regional Another of Turbulent Design's most loved airfields (did you check out the livestream last week?), KIDA returns to a fully SODE-capable airfield. At a glance: - Jetways animated via SODE KGPI Glacier Park International Set at the foot of one of America's most stunning national parks, KGPI is yet another magnificent project for the Turbulent crew. As well as adding SODE jetway capability, this update also makes use of several new P3Dv4 features, including automatic dynamic snow/rain effects, and seasonal content. At a glance: - Jetways animated via SODE - Replaces OF controlled GP with dynamic model which reacts to snow/rain as well as seasons. - Points all dynamic lights effects to 'controller' versions What about our other jetway airports? We do have plans to update other jetway-capable airports with SODE content as we move forward - in fact there are a couple in development as I speak. Our priority has been to ensure our most-requested jetway airfields were ready for you today, but that said we certainly haven't forgotten about your other favourites. We won't make promises of timeframes or specific projects, but rest assured, we are looking at how best to implement this technology to our back catalogue. Of course, it goes without saying that SODE will be an integral part of new airport projects moving forward, alongside our vast suite of award-winning tech features such as Objectflow, Peopleflow and all the other favourites! We have several major airports in development right now (including those previewed in the 2019 Roadmap, and a few unannounced secret projects too!) that have already integrated SODE into the workflow, so be ready for some exciting new airport sceneries through 2019. That's great, but I'm ready to fly! So are we! All seven service packs have now been released via FTX-Central, ready for you to download. Most importantly, if you don't have SODE installed, FTX-Central will automatically install it for you - all you need to do is ensure that FTX-Central is up-to-date (version 3.3.4.5 or higher). These service packs represent months of work from many of our core airport developers and IT infrastructure team. We would also like to extend our gratitude to SODE developer Jeffrey Stähli, for his excellent software and generous assistance with integrating SODE into FTX-Central. We are all very excited to finally release these updates for you all, and hope that you get many (many!) hours of extra enjoyment from these products. Cheers, and enjoy! Jarrad,
  29. 24 points
  30. 23 points
    Hi everyone, I'm very happy to announce my next project, as well as Orbx's first payware Italian destination; Olbia Costa Smeralda Airport! Designed exclusively for Lockheed Martin Prepar3D v4, LIEO is a highly detailed and exhaustively complete reproduction of the airport and surroundings area. Olbia Costa Smeralda airport has been designed carefully and reflects the real-world layout of the airport; including the new extended runway and taxiway. The scenery has been optimized using our latest techniques and has been designed to work best with either Orbx Global and/or Orbx Global openLC Europe. Olbia: A Little Bit of Info Olbia is a beautiful city located in north Sardinia, just off the coast of mainland Italy. With a population of 60,000, it is one of the major cities on the island. As well as being an industrial and commercial hub for the region, the city is most well-known as a famous holiday destination. Visitors from around Europe and the world flock to the city during the summer months to enjoy the plentiful beaches and spectacular scenery. As well as traditional travellers, the city is popular with high-end and VIP travellers; as can be seen at the airport’s corporate terminal. Lieo Olbia Costa Smeralda Airport The Olbia Costa Smeralda Airport (ICAO: LIEO) is one of the busiest international airport on Sardinia, and is located about one kilometre from the city centre. The original infrastructure has been active since the end of the sixties, following the disposal of the historic Olbia-Venafiorita airport, and today is a modern and vibrant hub. Remnants of the old airport infrastructure are still visible and can be found within the scenery. The terminal has been expanded to 42,000m², three times the surface compared to the old structure. It is equipped with 40 check-in desks, 15 exits, 5 mobile jetways, a large 2,200 m² shopping center, and has a capacity of 4,500,000 passengers a year. Since 2007 Geasar, in agreement with the new company Eccelsa Aviation, has taken over corporate operations at the airport in its new VIP terminal. This new terminal caters almost exclusively for high-end corporate and tourism traffic. The terminal caters for year-round and seasonal flights to over 80 European destinations, including Rome Fiumicino, Milan, Frankfurt, Berlin, Dusseldorf and many others. The airport has a unique and spectacular approach, flying over the sea canal on the approach you will fly very low over the mainland ferries (modelled in the scenery), the harbour, and of course, the beautiful beaches! Orbx Olbia Costa Smeralda airport features: Highly detailed, accurate representation of Olbia Costa Smeralda airport with new runway and taxiway. Beautiful ground textures in 30cm/px with 130sq/km of photoreal coverage. Dozens POI modelled in olbia city with full 3D road connections, helipads, Ferries and Trains. Super level of realism at the airport with 3D underground parts. Compatible with Orbx Global and/or Orbx openLC Europe SODE jetways Includes Dynamic lights and extremely realistic specular effects over ground textures. Fully optimized by using latest techniques. For Lockheed Martin Prepar3D v4 Enjoy! Lieo Olbia Costa Smeralda Airport
  31. 23 points
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  33. 23 points
    Taken in P3DV4.3. ESSD. ESNQ. ESSV.
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  35. 23 points
  36. 22 points
    From Allen Kriesman - the developer who brought you CityScene Gold Coast, we at Orbx are pleased to announce CityScene Barcelona for FSX and all versions of P3D! Orbx CityScene is a new line of scenery products that will recreate urban centres and cityscapes around the world in incredible detail. Building upon thousands of hours of R&D over several years, Allen's ground-breaking new technology enables highly-detailed scenery, coupled with highly improved performance and optimisation compared to default city centres. Bypassing traditional autogen methods, buildings correctly replicate unusual footprints, improve on building height and type accuracy, and even add more details for an immersive experience. Vegetation, lighting, terrain, traffic, are all fully integrated. Most importantly, CityScene technology uses next-gen optimisation techniques to ensure the very best performance. Barcelona is a city in Spain and is the capital and largest city of Catalonia. With a population of 1.6 million within city limits, its urban area extends to numerous neighbouring suburbs within the Province of Barcelona and is home to around 4.8 million people. This makes Barcelona the sixth most populous urban area in the European Union. It is the largest metropolis on the Mediterranean Sea, located on the coast between the mouths of the rivers Llobregat and Besòs, and bounded to the west by the Serra de Collserola mountain range. Orbx CityScene Barcelona includes seven custom point of interest locations: Hospital de la Santa Creu World Trade Center Of Barcelona Badalona Golf Center Pavelló Olímpic de Badalona Parc de Recerca Biomedica de Barcelona La Monamental Central Térmica de Sant Adrià de Besòs ORBX CITYSCENE FEATURES Highly detailed, accurate representation of Barcelona, Spain and surrounds Nearly 1 million accurately placed regional trees Over 100,000 accurately sized, shaped and positioned custom buildings Over 211,000 efficient roof objects, lighting, container and box car objects, 812 hand placed library objects (including OrbxLib objects) 7 point of interest buildings in addition to re-positioned core sim POI's for area Expertly optimised using ground-breaking techniques for best performance In addition to the Barcelona CityScene region, we have included a bonus version of LEBL Barcelona El-Prat Airport to work with the surrounding area. This airport is designed with the same efficient technology used in our Cityscene line. Our bonus LEBL provides much more detail over the default airport, without any additional frame rate loss. While this isn't an equivalent to a heavily detailed commercial airport add-on, it is a great way to get the full Barcelona experience without compromising performance. CityScene Barcelona will be sold for $24.95 AUD (approx. USD $19.50 / €16 / £14 )  Please note that CityScene Barcelona is not compatible with LatinVFR Barcelona. What does CityScene mean? Highly detailed city and urban landscapes brought to life Accurate and detailed buildings that go far beyond the limitations of the P3D autogen system Realistic photoreal/satellite orthoimagery base Dense and highly-accurate vegetation placement Road traffic, vector, mesh (DEM) and landclass where required Full 5 seasons (where applicable) and complete night lighting Important POI, landmarks and features modeled Optimized for the best balance between performance and detail Coverage area map: Here are a few screenshots from Emmsie & Jon. Don't forget to stay tuned here and on our Facebook and Twitter pages for plenty more shots and features over the coming days!
  37. 22 points
    I was playing with XVision and Ultra Weather XP combined around Grasmere and Ambleside in the Lakes District. The colours really popped out so I was obliged to get my camera out and take some snaps. It's hard to imagine this is the UK, it looks astonishing! If you plan to get TrueEarth GB Central, do not miss visiting this area!
  38. 22 points
    G'day everyone, I'm incredibly delighted to announce my next foray into IPACS Aerofly FS2: Palm Springs International Airport! Hot on the heals of the truly ground-breaking TrueEarth Netherlands, I've been fine-tuning the last bits and pieces to bring one of my favourite airport projects over to AFS2. A much-loved ORBX destination, the airport was originally released for FSX and P3D and has been brought to life for the new simulator. Perfectly situated a short hop away from Los Angeles, Palm Springs ranks is one of the most dramatically beautiful locations within the United States. Much like other recent airports brought over to AFS2 (shout-out to Monterey Regional and Eagle County), Palm Springs was chosen as it sits smack dab in the middle of the default Aerofly default coverage area. This means that not only do you have several ultra-HD ORBX destinations to visit nearby, but you also have a seamless transition and plethora of beautiful photorealistic locations to visit en-route. For those not yet to experience Aerofly FS2 itself, look forward to incredibly performance-friendly simming and stunning terrain visuals. The IPACS team have also created new cultivation types for this airport; expect to see new vegetation types not seen in previous ORBX Aerofly releases. As with many of my recent airports, Palm Springs includes an enormous 1500 sq km area covering a wide variation of topography. From the lush golf resorts and gated communities of Palm Springs to the harsh desert of the Coachella Valley floor, to the the high-altitude alpine wonderland of San Jacinto, there is plenty to explore in within this scenery. Palm Springs. Home of Frank Sinatra, chic modernist architecture, golf resorts and stunning desert vistas. An iconic resort city just beyond the furthest reaches of the LA metropolitan area, Palm Springs became the epicenter of all things cool and swingin' from the mid 1950s onwards; the perfect get-away for Hollywood's rich and famous (and even the occasional US President!). Located at the base of the towering San Jacinto Peak, Palm Springs is situated in one of the most dramatically scenic locations in the United States. Be sure to keep an eye out many Modernist landmarks around the city, as well as casinos, resorts, waterparks and even a couple of kitschy dinosaurs - these are just a few of the dozens of points of interest modeled in the scenery. For those who are looking forward to the much-anticipated R22 helicopter for AFS2, you'll also find the Palm Springs Aerial Tramway. This marvel of engineering was created during the 1960s to serve tourists visiting the upper reaches of San Jacinto. Each tower along the tramway route includes a precarious helipad - perfect for honing your landing skills! KPSP is an international airport located a short distance from the centre of downtown Palm Springs, and is currently host to twelve airlines serving the continental US, Canada and Mexico. The unique terminal is a combination of mid-century Modernism (the main building) and open-air planning (the Sonny Bono concourse). This makes for a wonderfully unique setting for your airliner flights; park alongside the outdoor terminal area that includes sculpted parkland, a children's playground, shops and even a well-known coffee chain. Beyond the terminal, there is plenty else to see at the airport. Explore the Palm Springs Aviation Museum (well worth the visit if you are passing through the area in real life), with it's wide variety of airside and non-airside exhibits. As well as this, check out the FBOs, the ongoing work at the Skywest facilities, and of course the (relatively) new control tower. As can expected for an Aerofly scenery, be sure to enjoy extremely good performance and high-end visuals, even on mid-range systems. If you are lucky enough to own a VR headset, this scenery is absolutely perfect for checking out -the feeling of speed, height and immersion are unparalleled. Whether you are intending to fly the Q400 up to Monterey or Eagle County, test the high-performance warbirds within the PSP circuit, terrorize the neighbours in the F-18, or take a relaxed scenic to LA in the C172, Palm Springs is your perfect base of operations for the heartland of the Aerofly world. PALM SPRINGS INTL AIRPORT for AFS2 FEATURES: Ultra-detailed rendition of KPSP Palm Springs International Airport Enormous 1500sq km coverage Beautiful hand-edited ground textures at 30cm/1m resolution Impeccable 10m high res mesh High-detail ground poly with bump/spec mapping All-new custom vegetation cultivation Dozens of custom landmarks Palm Springs Aerial Tramway helipads Unique static aircraft and vehicles exclusive to KPSP Extraordinarily detailed Airport Terminal Incredible virtual reality integration: optimised for performance and smoothness, best-in-class Extreme high-density vegetation and building cultivation 3D Night lighting for the entire city Advanced rendering, ambient occlusion and unique night-lighting techniques used for maximum realism Custom animated content ORBX PeopleFlow technology Designed to blend seamlessly with default Aerofly scenery Incredible performance on even mid-range systems - far superior to FSX/P3D/XP11 COVERAGE AREA Expect more info and screenshots over coming days, and the good news is that the airport is very close to being ready for release! Whilst we add a last few bits of spit and polish to the scenery, please enjoy the screenshots Cheers, Jarrad
  39. 22 points
  40. 22 points
    I found the "don´t forget the screenshot contest" note on the fridge...
  41. 22 points
  42. 22 points
    Hello all, After much effort to try and minimise OOMs with the Netherlands TrueEarth product running on 32-bit FSX and P3Dv1,2,3 we have decided to put the release on hold for now and instead focus on the AFS2 and XP11 versions. Whilst Amsterdam, Rotterdam and Den Hague run fine on default GA aircraft, once you add any complex GA and airliners to the mix the memory management can't cope with the number of objects to display, even after we reduced the large cities substantially. We have not yet abandoned all hope, but we don't want to waste too much resources on what is proving to be a difficult problem to overcome. For users of FSX and P3D 32-bit, please accept my apologies for this; we have to re-think the design process for 4GB addressable (3GB useable) memory platforms before we commit to making TrueEarth series available for them. We would encourage customers to seriously consider the transition to a 64-bit platform which the majority of our users have already done. Please note we still intend to provide 32-bit support for all future airport releases where they are released for FSX/P3D initially.
  43. 21 points
    I know many people are waiting for TrueEarth GB for AFS2, so here are some very early alpha preview shots to let you know it's making progress and we hope to have GB South available in the first half of this year (but don't hold me to it, since it's a new team of developers) Early tests show about 180fps in rural areas, 100+ in city areas.
  44. 21 points
    Straight from the XPlane "V" key. True Earth Great Britain North Good luck to all Cheers Renault "Good Morning Aberdeen"
  45. 21 points
    It will also include a Melbourne Cityscape, brand new landclass textures, upgraded coastal waters and much more.
  46. 21 points
    T-6 on Tapini Airstrip (PNG) ... as from the 50's with a color matic camera
  47. 21 points
    Pitts-S2 over the highways on his way for a late afternoon landing on the airport of Innsbruck(LOWI) in the Austrian summer:
  48. 21 points
    FOR IMMEDIATE RELEASE June 29th, 2018 - Toowong, Australia ORBX APPOINTS AIMEE SANJARI AS MARKETING AND COMMUNITY MANAGER Orbx is pleased to announce that it has appointed Aimee Sanjari as its Marketing and Community Manager effective July 1st 2018. Aimee is a respected flight simulation industry figure having had two successful tenures at Dovetail Games and Flight1 Europe over the past six years. During her time at Flight1, Aimee co-founded the highly attended Cosford Flight Simulation Show, the largest of its kind in the UK. Orbx CEO John Venema today said "I am so very pleased to welcome Aimee to our team! She is a popular flight sim community participant with active business and social relationships with almost every developer in the business, both on the software and hardware front. I don't think there are too many people that Aimee doesn't know and we all agree she brings her welcome smile and unique approach into the flight simulation industry". Aimee added "I am incredibly excited to join the Orbx team. They have completely dominated the flight simulation scenery market, and I'm looking forward to the new challenges and experiences that this job will bring. The company has gone from strength to strength, and I believe we will achieve amazing things together moving forwards. Venema continued "It helps that Aimee is a complete and total flight sim nerd and aviation enthusiast. In other words, she lives and breathes the tech and the culture; for Orbx that is a perfect fit for our team." Aimee will be in charge of Orbx's marketing, social media, community management, press liaison, communications and event management. She can be contacted on aimee@orbxsystems.com
  49. 21 points
    Hello everyone, The show is about to start and we thought we’d do a snap of the Orbx crew on our stand. Left to right: Allen Kriesman, Tim Harris, Ben McClintock, Bill Womack, Ed Correia, Kath Venema, John Venema, Aimee Sanjari, Finni Hansen, Holger Sandmann and Phil Speakman.
  50. 21 points
    We're just about to let loose with KVUO, so after keeping mum for so long, I thought I'd send up a few preview pics. I'm so happy to be working back in the Pacific Northwest again! :-)
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