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  1. At Orbx, we are thrilled by the upcoming launch of Microsoft Flight Simulator and would now like to share more information on our initial launch plans – we know many of you have been eager to hear them. Orbx has led the way as a game-changing developer from the earliest days of FSX. Now, with the next generation platform from Microsoft, Orbx is again pushing the boundaries and producing top quality content: our vision and passion for innovative products will continue to lead the way. The whole team is very excited to be working with the new Microsoft Flight Simulator, and we have dev
    66 points
  2. Hello Benny, and thanks for your post and the sentiment behind it. First and foremost, I am still very much part of Orbx in the role of Founder and Non-Executive Director on the board, and I am regular contact several times a week with Anna Cicognani our CEO who is leading a superb team comprised of familiar and new faces. I have full confidence in Anna and the team she is leading and she has a very positive and ambitious vision and plan for the company. I am still the largest single shareholder in the company and intend to hold onto shares in Orbx until the day I die,
    63 points
  3. Hello everyone, What a year 2016 has been! My goodness, so much change, so much hard work by the team, so much patience and good grace shown by customers. One thing is for sure, there's never a dull moment with Orbx eh? So 2016 saw Orbx be the main sponsor of FlightSimCon 2016, release 18 products including a new FTX region, another openLC region, airports, ports of all our products to P3D 3.x (for free), new developers, new staff, new unified lclookup, new FTX Central and of course, new store: OrbxDirect. Whew! Has it all been smooth, perfect and without is
    61 points
  4. G'day everyone, It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2! A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban met
    57 points
  5. Hello everyone, Here's a quick sneak preview of TrueEarth US Washington for X-Plane I've put together. It really shows the incredible diversity of this amazing new region. Bush flying is finally on the agenda for XP11 users! A full announcement is coming next week with all the info you need. Enjoy!
    54 points
  6. Hi all, There's been a bunch of speculation about our pricing policy for the next version of P3D, likely based on my previous posts back in December. Let me clarify: we will NOT be charging anything for our products for the next version of P3D. They will be 100% free to use on the new platform. Better still, through the magic of FTXCv3 you won't even need to re-download them. Please do NOT ask me or any member of the Orbx team about any tech details about any new P3D releases from LM, or why we can make this zero-cost promise. We are under NDA and we will no
    54 points
  7. Hi all, We are very excited about the Prepar3D v5, which of course we will support. We have checked 230 products for major compatibility issues and so far we are pleased to say that the majority are working as is. Our ObjectFlow module has been rewritten to take advantage of new features in the Lockheed Martin's PDK. In the past, updating this module has sometimes been an issue, but with this module update, that is no longer the case. We will make compatible products available as soon as possible after Prepar3D v5's release. Please see our Prepa
    51 points
  8. G'day All, Whilst John has been mercilessly teasing you all with early alpha shots, the team are very proud to officially present the first of our next generation of region products; TrueEarth Netherlands! This is a game-changing product for the team; for the first time we are combining the full suite of features from our FTX Region sceneries, with a completely photoreal terrain base, a feature previously limited to our airports. It is important to understand that Netherlands TrueEarth is far more than a traditional photoreal product; comprehensive (and complete) building and vege
    49 points
  9. Hi all, we have just released via Orbx Central updates to EGLC London City Airport, Landmarks London City Pack and KTIW Tacoma Narrows for Microsoft Flight Simulator. Changelogs EGLC London City Airport New 15cm updated ortho Runway start points correctly placed PAPIs now have correctly glideslope Adjusted TDZ markings Terminal glass now more opaque POI lighting should now not be on during daylight Fixed pontoon texture Glowing POI walls fixed Reinstated NAV/COM data Landmarks London City Pack Rei
    46 points
  10. Hi all Just by way of intro, I have been Orbx’s CEO since September 2019, and I am based in Australia. I have not actively participated in the forums so far, limiting myself to reading the diverse and eclectic views of simmers and industry players, but the recent announcement of MS Flight Simulator launch calls for a view on where Orbx sits in all this, so I am breaking the ice. Firstly, at Orbx we are thrilled to see that the new MS Flight Simulator will launch in August. Like the rest of the community, we are very impressed with what we have seen so far in Microsoft's
    46 points
  11. Hello all, We have been working with the (now in-house) Turbulent Aviation team on establishing a true end-to-end PBR workflow for the creation of P3D/XP11 airports. You will soon be shown some spectacular preview shots of our first airport to be built using 100% compliance to the correct PBR standards for all materials. This workflow allows us to release for both P3Dv4 and XP11 at the same time, or near enough to the same time, scheduling permitting. In the meantime, let me preview you two screenshots which highlight the details not only on the ground servi
    46 points
  12. Orbx is proud to return to our roots with our very first Australian product for Microsoft Flight Simulator - Cityscape Sydney! We know that many of you have been keenly awaiting news of our first homegrown project for the new sim, and as such we have to kick things off in style. Over nine months in development, Cityscape Sydney is an enormous project that pushes the boundaries of what is possible with the current MSFS SDK. Acclaimed developer Frank Schnibben (Cityscape Honolulu, Melbourne Cityscape for AUv2) has brought to life Australia's largest city with his debut MSFS scenery
    45 points
  13. ORBX BUYS FORMER EARTH SIMULATIONS ASSETS - PLANS CHANNEL ISLANDS REDUX August 1st, 2018 - Toowong, Australia: Orbx Simulation Systems has recently purchased all digital assets from Earth Simulations Ltd, which ceased trading in 2015. Over the coming year, the Orbx team will be developing completely refreshed versions of their popular Channel Islands and Isle of Man titles for Prepar3D, Aerofly FS2 and X-Plane 11. Orbx CEO John Venema today said "This is a great result for both the former users of Earth Simulations and also the Orbx community.. It has been
    44 points
  14. Hello everyone, I just wanted to share the status of openLC North America and some new tech we've developed leading up to its beta. As you know, currently in FTX Central you need to manually select the area of the world in which you want to fly in, such as Europe, Oceania, North America etc. This is purely because we have in the past developed separate unique lclookup.bgl and autogendescriptions.spb files for each worldwide area to cater for the large diversity of landscapes and buildings across the world, far in excess of the original FSX engine's desig
    44 points
  15. Hello everyone. I just wanted to update you on the status of openLC Africa and also some news about openLC Asia. openLC Africa This project has been delayed many times, and it's both our own fault (we allowed the developer to focus on other projects) and one of a lack of suitable data sources. The current status is about 75% complete and we have about 3.5 months of work to get to a full beta build. The main issue is that a lot of the continent's landclass now has to be manually created due to a distinct lack of data in Africa. The good news is that all textu
    43 points
  16. In another topic about future regions I hinted about an Orbx Netherlands. Since this will soon be in early beta testing I've decided to show these alpha build shots to get people excited about our very first completely photoreal FTX region! This incredible region will feature every house, building, tree, mast, power line, windmill, industrial area and wind farm in the entire country in 3D and perfectly annotated and positioned. Many POIs. Every water body. Every airport upgraded. 5 Seasons. Night lighting. Vehicle traffic. 5m mesh.
    42 points
  17. Hello all, With the recent announcement by LM about P3Dv3 I'm pleased to announce that we have been testing all our regions, FTX Global, Vector and openLC over the past few months and they all function without any changes needed. Ed Correia has developed a new Multi-installer which now auto-detects what sims you have installed so therefore supports FSX:Boxed, FSX:SE, P3Dv1, P3Dv2, P3Dv3 with a simple pull-down so you select the target sim. We will be rolling out these new Multi-Installers for our core non-airport products over the coming month (there will be a delay for some weeks due to a
    42 points
  18. Hello everyone! I am pleased to announce that Australia v2 is now available for purchase on OrbxDirect! https://youtu.be/lf9Ph5B3zaI A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises
    41 points
  19. Hi all, Orbx and our Melbourne-based development team (Josh, Mitch and I) are very excited to announce the next generation in flight simulator software installation. We are also looking for a group of people to help us test the functionality across Windows, macOS and Linux. If you're interested, please submit an application. Quite a few commonly requested features have made it into Central. We hope you enjoy them! Cross-platform We realise Windows may not be the first choice for many of our customers. For our X-Plane releases, we currently o
    39 points
  20. Hello everyone, In the coming week we'll be testing openLC Alaska/Canada which is now about 90% done. Preview screenshots will begin as soon as Emmsie and co get to play with it. We listen to our customers, and because you've asked for it, we're going to split openLC NA into two products, both triple-installers and FSX:SE ready. 1. openLC NA Alaska/Canada - due August - AU$19.95 (US$14.50 £9.50 €13.50) 2. openLC NA USA - later this year - AU$19.95 (US$14.50 £9.50 €13.50) The price is effectively half of the original $39.95 planned for all of NA. This approach means you get Artic/Alas
    39 points
  21. Hello all, For a few years now I have been posting product roadmaps a few times per year, mainly to provide insight into our product plans for the next year or two. The main thinking behind this was to inform our customers of future plans and also to create anticipation. However the downside of such posts is that expectations are created as to when announced products will be released, and symptomatic of that are increasingly demanding requests for updates. This leads to a tension between you the customer and us the Orbx team, something that is counterproductive on both sides. To av
    39 points
  22. Title says it all... Some fresh screenshots from the developer, enjoy.
    38 points
  23. The History Of Orbx – Part 7/7 – Global Series And Beyond 2012 was an eventful year for me personally, with my 26 year marriage coming to an end, then relocating to the UK and despite Orbx's momentum, the company not being in a great financial shape. I do pride myself on one thing though; Orbx has no debts, has never borrowed from a bank and has never failed to pay any invoice on time (usually well before they are due). With an expensive divorce behind me and living on the other side of the world with an empty personal bank account, it seemed like I needed a reboot and a refocus t
    37 points
  24. Its my great pleasure to show some screenshots from the forthcoming region package FTX NA SCA Southern California. Please note this scenery is still in production, and therefore some elements shown may not be finished. All shots are taken in Prepar3Dv3... and thank you for looking.
    37 points
  25. Announcing Pacific Northwest Ferries for Prepar3D v4 Have you ever wanted to ride one of the classic Washington State Ferries? Now you can --- with Orbx Bob that is. Or you can watch the BC Ferries come and go at Swartz Bay and Tsawwassen. Pacific Northwest Ferries greatly improves the default AI ship and ferry traffic in Puget Sound and Southern British Columbia with authentic models and giving them realistic places to dock. Larry’s longstanding community scenery project, PNW Ferries and Terminals has made the cut and is now Orbx Freeware. In order to do so it has
    36 points
  26. Hello everyone, Firstly, please allow me to thank all our customers for the continued loyal support which you've given Orbx through 2018 as we rolled out brand new technology, further tuned our delivery platforms, and embraced a new simulator platform. Orbx revenues are continuing to show very robust and healthy growth and in 2018 most of our profits have been invested back into the company for R&D, new staff and acquisition of IP from other companies. In 2019 we embark on a major expansion programme with our our new UK development centre which will focus on TE reg
    36 points
  27. Hi everyone! I'm proud to showcase my home city to you all, and the home of Orbx, recreated in incredible detail with dozens of custom landmarks. I'd first like to give a congratulations to Frank Schnibben for really piecing this city together. He's done an incredible job leading the charge and should be exceptionally proud of his work. We also had Gaya Simulations contribute several landmarks which are also featured below. Melbourne will be included in the upcoming Australia v2, and we hope you enjoy exploring the second most livable city in the world. Enjoy the shots
    36 points
  28. G'day everyone, I am proud to offer you all a sneak preview of my current major airport project, Innsbruck Airport (LOWI), located in the very heart of the European Alps. A destination that needs no introduction, Innsbruck is one of the iconic airports of the world, with a jaw-dropping backdrop, heart-stopping approaches, and a location smack dab in the heart of Europe, only a short flight away to major German, Swiss, Italian and Austrian mega-hubs. A European destination has long been on my radar, so starting in September last year, I got to work putting the pieces together for t
    36 points
  29. Hi all, Over the past few months, our team has worked hard to refine the experience when using Orbx Central. We’ve made a lot of improvements to make your life easier. A part of this process has been listening to feedback from customers and staff alike. As our ecosystem expands with 3rd Party Partners such as Milviz, Parallel 42, Pilot Plus and more, we need to ensure our client software continues to evolve to meet their needs. Because of this, we embarked on a journey to further modernise Central’s UI and UX. Refreshed User Interface
    35 points
  30. Hello everyone, We have been hard at work since November to further enhance your experience when flying over TrueEarth Great Britain South for XP11. Many of the fixes, additions and improvements have been a result of customer requests and our desire to improve the realism of the region even more. Here are the main improvements in SP1: Removed buildings from airports (as long as they have a boundary set in X-Plane) Added Ambient Occlusion (AO) ground and wall effects to autogen Updated autogen to PBR Upgraded tree placement algorithm (fore
    35 points
  31. We are considering special x-platform prices for current customers who have bought content for P3D and XP, which will also appear on MSFS. We haven't really decided anything yet, but the intention is to make it easy and affordable to use the same content across platforms.
    34 points
  32. A little mix of caps from TEGB South & TEGB Central in X Plane 11.32... Also using XVision with my own modded preset. I would like to extend a huge thank you to Ken Hall for the help and kindness he has given me... you are a star and these first caps are for you mate Thank you for looking
    34 points
  33. G'day All, I am delighted to make three introductions to you all; a new member of the Orbx Team, a new line of Orbx Products, and a much-anticipated new scenery project for Australia! Allen Kriesman is a legend of the Flightsim community; a master of his craft for several decades, you will know from his company Scenery Solutions, and highly popular products such as Ultimate Terrain X (UTX). We are delighted to have him on the team; not only will you see new scenery projects from Allen during 2018 and onward, but his technology will be making it's way into many of our
    34 points
  34. Hello everyone, I'll keep this as brief as possible. Firstly, my sincere apologies for removing PayPal as a payment option for now, but we had no choice as you will see below. I am on the phone to PayPal daily and working with them to resolve the situation. I am sure Orbx is not the first business in the world to face this problem but their timing could not be worse, right after our store opening and during a sale. We're as outraged as you all are, that much I can promise you. I love using PayPal myself, have done for years. It's quick, convenient and secure. It's also
    34 points
  35. Hi all, starting today we're releasing updates for our FTX Regions that primarily deal with the larger airports in each region. The underlying issue is that the default airports in Prepar3D v5 have received new generic terminal buildings and layout updates. Our airport enhancements, at these larger airports, incorporated some of the v4 versions of these features, which then ended up missing or misaligned in P3D v5. These small service packs make the necessary adjustments. Also, some airports within the FTX Regions have had their ICAO changed and those will be updated as
    33 points
  36. Got an email from ken re this thread, and just took a look (first time online for a while..) Thanks for your kind thoughts lads, it gave me a big boost to know that there are those our there that care Here is a quick rundown on my situation. My illness is not really showing much improvement, at least it was not until yesterday when the visiting nurse set my up a telephone meeting with a doctor, who set me up with new medication. The outcome is an improvement on my ability to move around without needing to fall over due shortage of breath, and this has allowed me to set targets for
    33 points
  37. To those few who may have missed me, I am happily back, after some challenging events. I was gone from here, since early last summer, I believe. A few years back, I was wounded in action, and suffered some serious injuries as a result. I never disclosed that to anyone on here, except maybe a few of you privately. Well, last summer, I started to experience some serious medical issues related to my wounds. As a result, using a computer (and hence, flight simming) became extremely difficult and sometimes downright uncomfortable. Short story is they found out I was having low grade seizures due to
    33 points
  38. Happy Easter everyone! Whilst we are very excited to bring you TrueEarth Netherlands for FSX/P3D in April, we are also hard at work on many other TrueEarth regions for FSX/P3D, AFS2 and X-Plane 11. This teaser trailer shows EGCB Barton Manchester Airport fully integrated into TrueEarth Great Britain, the first of our UK+Ireland TrueEarth series for X-Plane. When our company decided to commit to the X-Plane platform, we meant business. EGCB is the first Orbx product we are releasing first for X-Plane. Expect dozens more X-Plane 11 products from us in 2018 and
    33 points
  39. Good day to all, Welcome to San Diego v2! I'm very happy to announce my new project which I’ve been working on since Gold Coast Intl was launched. I've put all of myself to give to you a much-improved version of KSAN. Using the latest optimization techniques this version is almost 100% new compared to the KSAN you are all currently flying. Performance increases, plenty of new details and a few new major features are all part of the update. I’ve taken on board all of your feedback, and have channelled this into the new version. I hope you all get even more en
    33 points
  40. Hello guys, this is a map that I've created for myself, but I found it quite cool so decided to share. It is basically a copy of the official Orbx product map, but I made several changes: - added standalone freeware airports - added airports from the 2018 roadmap - color coded the airports. This is to easier decide which ones are suitable for different kind of airplanes. The coding is as follows: BROWN - grass strips ORANGE - small paved GA airfields, LIGHT GREEN - bigger GA / small regional airports suitable for Dash 8 or a bizjet
    32 points
  41. The History Of Orbx – Part 1/7 – Early FS forays As part of the 10th anniversary celebrations and the week-long sale event we're having, Ben suggested I should write a series of articles on the history of Orbx. I thought it was a great idea so here goes nothing. This will be quite a personal walk down memory lane. I'll add a new chapter during each day of the sale event. So where to begin? Before Orbx, before VOZ, before anything that had a public face, I was mainly a flight simulation enthusiast. I had always been fascinated with aircraft and flying.
    32 points
  42. Hello all, Normally Orbx does not announce projects until they are at least in alpha or beta stage and we have something to show. However in the case of this announcement, a lot of exploratory pre-alpha work has already been done and indeed I've shown some sneak preview shots already. Moving forward I think in the current climate of multiple sim platforms we will likely be giving more advanced notice of future projects. What I can announce today is that we have secured pristine aerial photography for all of the UK and Ireland and this now paves the way for projects to c
    32 points
  43. We have encountered a number of posts on these forums from customers advising us that their entire ORBX folder has disappeared. The blame is being pointed at the 151108 Orbxlibs release. Firstly, let me assure you that there is absolutely nothing wrong with that Orbxlibs installer and there's no need to be concerned about your ORBX folder disappearing if you have purchased legitimate licenses for all your Orbx products from day one. Please allow me to remind everyone that you don't own any Orbx software, products or libraries. What we sell is a *license*
    32 points
  44. As the dust continues to settle, we would like to take the time to provide you with a little update. Microsoft Flight Simulator represents a new era in flight simming with an entirely new game engine and we at Orbx are looking forward to supporting it with new and improved addons. We have been involved with many of our other 3rd party colleagues, and given our feedback to Asobo on the SDK and will continue to do that, so we all have a feature rich toolset to help us deliver more great content. As you have seen with our MSFS launch products, we started with some of our n
    31 points
  45. Hi all, at long last, our substantial service pack for Australia v2 is ready, with apologies for the delay. In addition to a number of bug fixes we've also added a whole bunch of new content, including non-default airports and a large number of tall antennae, chimneys, and other vertical obstructions. This update is only available via Orbx Central, if you have not switched from FTX Central then please do so from here. AUv2 SP1 (2.1.0) Change Log New content (see FTX_AUv2_New_Content_SP1.kmz): more than 70 additional airports, airfields, and seaplane
    31 points
  46. Hi all, Since releasing Orbx Central just under two weeks ago, we have been receiving valuable feedback for Central - both positive and negative. We are committed to listening to this feedback from you, our customers. We have not slowed down our development speed since releasing Orbx Central. In fact, we are adding more members to our team to ensure we build an incredibly stable and robust platform for installing Orbx products. We have been carefully reading every post in the Orbx Central Support Forum. Even if we don’t directly address your post, please be
    31 points
  47. Hello everyone, I thought it would be a good time to update everyone on key developments going on in the background so you're all up to speed with stuff. 1. FTX Central V2.1 Migration This is the big doozie We have had over 8,000 customers migrate to FTXCv2.1 and about 1-2% of customers have experienced post-migration issues ranging from mild to severe. Let me apologise to those 1-2% because it was never our intention to cause a single person disruption to their enjoyment of the sim nor have people resort to re-installs. We're genuinely sorry that things h
    31 points
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