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Popular Content

Showing content with the highest reputation since 04/25/2019 in all areas

  1. 57 points
    G'day everyone, It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2! A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. AUv2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent. Towns, urban centres and other settlements have been reworked too; diversity, realism and accuracy greatly improve the immersion, whether that be flying cross-country long-haul or local VFR hops. Terrain elevation mesh has been brought to the next level; incorporating the latest data from the Australian Government, the new HD mesh makes a huge difference on both a small and large scale. In addition to these major re-workings, over 50 large-scale photoreal points of interest have been created from scratch to represent well-known geographical and man-made features. Mine sites, dry lakes, tidal water bodies, unusual geographical formations and more have been expertly edited, colourised and blended to the surrounding terrain. The largest of these features is the Great Barrier Reef; recreated in complete photoreal quality, this feature alone is larger than many of our existing regions! The centrepiece of AUv2 is undoubtedly our high-definition Melbourne Cityscape. The inner suburbs of Melbourne have been lovingly brought to life in full photoreal detail. 30cm ground textures, complete custom modelling for CBD blocks, high-detail POI, beautifully hand-placed autogen vegetation, and stunning night lighting combine bring to life the city that is, in many ways, the spiritual home for Orbx. We will go into much further detail on this exciting component of AUv2 in coming weeks. We have all been very much looking forward to showing this latest work off to you; for a long time we have been listening to your requests for more P3D projects, and more Australian projects - we have been listening! We also hope you enjoy exploring just a small taste of what this huge scenery has in store for you. FEATURES Melbourne, Victoria Kalgoorlie, Western Australia Adelaide, South Australia Great Barrier Reef, Queensland AUv2 FEATURE LIST Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Designed to work seamlessly with all 32 Australian HD airports and Cityscapes (on sale until the end of May!) Completely compatible with FSX, FSX:SE and P3Dv1-v4 COVERAGE MAP Note: this map represents the current development version of AUv2, with more features likely to be added for release. THE TEAM As to be expected from such a monumental project, many developers have been working tirelessly to get AUv2 prepared for you all. First and foremost, Holger Sandmann is the Project Manager and Lead Developer for the project; as our resident GIS guru, he has undertaken all major vector, raster, elevation editing and processing. Frank Schnibben has been in charge of the Melbourne Cityscene component, many of the exciting new features seen in this part of the product are his handy work. Contributing several of the ultra-HD landmarks located within Melbourne, including the beautiful MCG, is Jordan Gough. Chris Clack, alongside Graham Eccleston and Ken Hall, have been looking after the upgrades to all the airports included in the project. Mark Halliwell has cast his eye towards colourising, editing and blending the large photoreal points of interest. Lastly, it is very important to acknowledge the work of our good friend and colleague, Neil Hill. Before Neil passed away last year, one of his last projects was laying the groundwork for the complete AUv2 airport database. We'd like to recognise the huge contribution Neil made to this project. FAQ Q. I own FTX AU (v1), am I eligible for some kind of discount? A. As long as you have a copy of FTX AU v1 in your OrbxDirect account, a discount of 40% will be automatically applied at check-out. Q. How much disk space will AUv2 take up? A. Current installed size is approx 21GB, though this is subject to change for final release Q. Will all my Orbx payware Australian airports work with AUv2? A. Yes. Graham is currently working through all HD airports to correct any compatibility issues. Q. I have a third-party mesh installed, will I need this for Australia? A. No. The mesh shipped with AUv2 is the best quality and resolution currently available on the market. COMPATIBILITY Orbx Australia V2 has been designed to work with all versions of FSX and Prepar3D. An up-to-date installation of the OrbxLibraries is a must. AUv2 is a stand-alone product and as such absolutely no other Orbx products are required. We do recommend using AUv2 alongside our freeware Australian AI pack. All Orbx HD airports, freeware airports and CityScene products will be fully compatible with AUv2. PRICING Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. The team are working extremely hard in the background putting the final touches on this huge project, but in the meantime be sure to check out the following screenshots from across the country. Cheers! Use your mouse to explore this 360-degree view of Melbourne Cityscape Shark Bay, Western Australia Kalgoorlie, Western Australia Cocos (Keeling) Islands Hunter Valley, New South Wales Lake Eyre, South Australia Blue Mountains, New South Wales Great Barrier Reef, Queensland Melbourne CBD, Victoria RAAF Pearce, Western Australia. Also shown are new upcoming freeware AU AI Traffic updates (for P3Dv4 only) The Olgas, Northern Territory Adelaide northern suburbs, South Australia Victorian High Country Mount Warning, New South Wales Melbourne CBD, Victoria Jervis Bay Territory Near Alice Springs, Northern Territory Adelaide Airport and CBD, South Australia Near Byron Bay, looking towards Mount Warning, New South Wales Melbourne CBD, Victoria Darwin, Northern Territory Glasshouse Mountains, Queensland Adelaide Salt Lakes, South Australia Flinders Island Airport, Tasmania Port Melbourne, Victoria Brisbane CBD, Queensland Far North Queensland Melbourne CBD, Victoria Lake Amadeus, Northern Territory Keep an eye for more updates and info in the coming weeks!
  2. 34 points
    Hi all, Orbx and our Melbourne-based development team (Josh, Mitch and I) are very excited to announce the next generation in flight simulator software installation. We are also looking for a group of people to help us test the functionality across Windows, macOS and Linux. If you're interested, please submit an application. Quite a few commonly requested features have made it into Central. We hope you enjoy them! Cross-platform We realise Windows may not be the first choice for many of our customers. For our X-Plane releases, we currently offer the cross-platform zip (available via your account page) for macOS and Linux users. However, for our X-Plane TrueEarth products, that means manually running scripts to convert the files into the format that X-Plane reads. Orbx Central is the first program to allow a product (e.g. KCGX Merrill C. Meigs Field) to be installed into FSX, Prepar3D, X-Plane and Aerofly on Windows, macOS and Linux. We think that’s pretty cool. Orbx Central on Windows and Linux Orbx Central on macOS Modern UI refresh We’ve taken the best parts of FTX Central 3, and improved them in Central. You’ll see large screenshots, clear text, and a responsive interface. The UI will appear the same on Windows, macOS and Linux. If you know how to use Central on one operating system, you know how to use it on all operating systems. When logging into Central, you’ll be presented with a beautiful screenshot. This screenshot will be updated each month thanks to our screenshot competition. The Central log in screen Home When you start Central, you’ll be presented with a beautiful Netflix-style homepage. We’ll use this to let you know what we’re working on, and also for inspiration towards completing your Orbx collection. Category view Finding a specific product in our haystack of products can sometimes be difficult. To make this easier, we’ve added a whole bunch of real-time filtering options. For the power users, you can press Ctrl + F to focus on the filter box (or Ctrl + Shift + F to search products in all categories). Filtering the category list in Central "My Products" view Central’s My Products view is a great way to see all of the Orbx products you own from all regional categories. This makes it easy to immediately start installing your products. Central's library view showing owned and installed products In-app purchasing Products can be easily purchased in Central in just a few clicks. The Orbx store experience is now fully integrated. Your browser does not support the video tag. That’s not all - we’ve taken it a step further. If you save your card in Central, you’ll be presented with a one-click purchase and install button. This takes away all the hassle of multiple menus and confirmation screens you may have experienced in the past when purchasing a product from us. Your card data is saved securely with our payment gateway. For more information, please see this link. Your browser does not support the video tag. Automatic updates If you own a lot of Orbx products, keeping them all up-to-date can be a pain. But now, products automatically update themselves to the latest version when your simulator is not running. If you don’t want automatic updates, you can disable them either per-product, or globally. Central's update settings page Add-on packages Recently, Lockheed Martin introduced the add-on package system into Prepar3D. This has a myriad of improvements over the traditional system of installing into the simulator directory, then hooking up the scenery in the scenery.cfg. We can now distribute immutable add-on packages, which install in their own directories outside the simulator. This means that if you choose to reinstall Prepar3D v4, you will not need to re-install your Orbx add-ons. After reinstalling Prepar3D v4, the next time you start the sim, your add-ons will be added again automatically. This can cut down the time for a completely fresh install of Prepar3D from hours to minutes. Another advantage of using the add-on package system is that you can enable and disable products that previously did not support that functionality. As an example, in FSX-P3Dv3, Global BASE will overwrite the core simulator’s textures. Whereas now, in Prepar3D v4, it just adds an additional texture directory that the simulator will use for textures instead. This means that you can enable and disable Global BASE with a single click. If you want to see what the sim looks like without any Orbx products, simply disable all of the Orbx “add-ons” from Prepar3D’s add-ons menu. It’s as simple as that! Libraries Now that we have truly massive products exceeding 120 GB, a common request is to install products to a custom location. With Orbx Central, this is now possible. The library settings page We have implemented a library system, similar to Steam’s libraries. When you install a product, you will be prompted to select which library you’d like to install that product to. You could have one library on a large HDD for storing region products, then have a smaller SSD for airports. It’s completely up to you. Central supports libraries for Prepar3D v4, X-Plane 11, and Aerofly FS 2. All other simulators will install into the simulator’s root directory. In Prepar3D v4, libraries make use of the add-on package system mentioned above. In X-Plane 11 and Aerofly FS 2, Central will automatically handle symbolically linking the relevant directories into the simulator. Downloader The download component has been re-engineered. It is now faster and more robust. We have done a lot of optimisation under the hood to ensure that installs don’t take any longer than necessary. As an example, the “scanning” stage for EGCB in FTX Central 3 took 4,080 milliseconds. Whereas in Central, it takes only 24 milliseconds. Although EGCB is a small product, the performance benefits here will be seen with products like Global VECTOR which contain over 60,000 files to scan. Furthermore, JPG to DDS conversions are now done whilst the product is downloading. This cuts down an installation of TrueEarth Great Britain South Demo from 9 minutes (in FTXC3) to less than 3 minutes in Central. More optimisation has also been applied to the various data formats Central uses when communicating with OrbxDirect’s API. This will mean less time between clicking install, and the actual install process starting. The download code is now also multithreaded, whereas previously only one file would be downloaded at a time. We now download multiple parts of the files simultaneously - similar to how a download manager works. Another improvement we’ve made is regarding the download queue. Previously, in FTX Central 3, you could only pause and cancel if the job was in the “download” state. But now, you can pause/cancel at any part of the installation process. Backup and restore In FTX Central 3 you have the ability to save and restore product backups - avoiding downloading them from the internet. However, it’s clunky, hard to use, and not very obvious. In Central, we’ve completely rethought how product backups and restores work. They are now seamless and happen in the background. When you install an Orbx product, we automatically backup the files to a location you designate (a cheap external backup HDD, for example). Then, if you install that product again in the future, we’ll automatically use the files from the backup without user intervention required at all. In addition to specifying the backup location, you can also specify a maximum size. So if you only want to allocate 50 GB for backups, Central will intelligently handle the files it backs up to avoid going over that limit. The backup settings page By automatically handling the backup process, this reduces the time it takes to install a product, amount of data you download (and therefore cost to us) and finally allows us to continue offering lifetime free downloads and a large library of freeware products. Account management You can now perform most account management tasks from within Central, including changing your password, opting in or out of Fastlane, and enabling Multi-Factor Authentication. The account settings page Multi-lingual support Don't speak English? That's okay! At launch, we will be offering the main Central UI in German and French too! Have any other language suggestions? Let us know (even better if you can help translate it with us ). Thank you to Richard Bui for the French translation! The Central UI in French. Once again, if you want to get early access and help us test Central, please submit an application. Expect a release of Central within the coming months! We're happy to answer any questions you may have
  3. 33 points
    To those few who may have missed me, I am happily back, after some challenging events. I was gone from here, since early last summer, I believe. A few years back, I was wounded in action, and suffered some serious injuries as a result. I never disclosed that to anyone on here, except maybe a few of you privately. Well, last summer, I started to experience some serious medical issues related to my wounds. As a result, using a computer (and hence, flight simming) became extremely difficult and sometimes downright uncomfortable. Short story is they found out I was having low grade seizures due to a brain injury I suffered when I was wounded. Computer use was heavily aggravating it. Lots of specialized rehab later, I have been cleared to 'fly' again....yay! I have missed you all here, and I have missed my simming. I do have some residual side effects, like memory loss, word processing issues and various other cognitive 'things' but in general, I am doing much better. Once I explained the whole flight sim process to one of my occupational therapists, they actually said it would be a good thing to do for my brain because of all the processes and routines involved. I just won't ever be flying any real planes...lol. Anyhow, just wanted to let you all know where I was. I am here now, and although I may process things slower now, and I might need some help to remember things, it's still me, Sniper31...happy simmer to be back with you all.
  4. 27 points
    Thanks for your incredibly well thought-through and insightful contribution Doug. I also fly in real-life and for decades any flight simulator I’ve used has been found wanting in terms of visuals. It’s the precise reason why I started developing scenery twenty years ago, to strive for a true depiction of the real world. The sole reason Orbx exists is because simulators didn’t ‘simulate’ the real world well enough. We’re not there yet, but getting closer. I was invited into a level-D simulator in February and the scenery looked like a dog turd pie. I laughed and walked out. The three TrueEarth GB regions are not far off 200GB combined and tens of thousands of customers would disagree with you, since they are quite immersed in that scenery. It looks like eye candy is very important to people then, Doug. By the way, we’re installing C172 and B737 simulators into our development centre for our commercial sales team. You’re welcome to come and visit and try them, but you’ll have to put up with that awful, off- base, laughable immersive eye candy called TrueEarth. Shame. Oh and if you ever visit EGHR Goodwood, the Boultbee Academy has a full-scale, motion Spitfire Simulator you can use for £300 per hour. Oh...sorry, it’s also using TrueEarth GB. Damn...
  5. 23 points
    AustraliaV2 will enter beta this month, as will openLC Africa. I have seen screenshots from both products and they are looking very, very good indeed. Once they are in beta they will be formally announced with preview shots to follow. TE US Washington will enter beta testing in the next few days and you will soon see preview screenshots from Emmsie, Filou and JL.
  6. 23 points
  7. 22 points
  8. 21 points
    CAE3 Campbell River Water Aerodrome is now available to download for Prepar3D v3 & v4! CAE3 Campbell River Water Aerodrome was said to be the busiest seaplane base in the world during the 1970’s. It’s not so busy now but instead has the character that no polished facility can match. No PA system with that well modulated voice you can’t understand. A look at the odds and ends on the seaplane docks tells you that it’s a working SPB. CAE3 is located on Tyee Spit at the mouth of Campbell River just north of the centre of the city by the same name. It is the home of Corilair, Grizzly Helicopters,Vancouver Island Air and West Coast Helicopters . Campbell River, the “Salmon Fishing Capital of the World” and in particular Tyee Spit are famous for the salmon fishing. At Tyee Pool the fishing is done from rowboats which you will find modeled in the scenery. The city of Campbell River lies at the junction of the more populated southern part of Vancouver Island and the mostly undeveloped northern half. It has the feeling of a little bit of both. Key Features All of Tyee Spit as a large model, including Corilair, Grizzly Helicopters, Vancouver Island Air, West Coast Helicopters, associated docks and other buildings. The city of Campbell River North Campbell River Nystar buildings and dock with detailed static ship Ocean Wind John Hart Generating Station Five Campbell River marinas with custom boats Campbell River ferry terminal Quathiaski Cove ferry terminal Cape Mudge Lighthouse and grounds April Point Marina and Spa, with helipad The AI cruise ship Norwegian Jewel going from the Campbell River Cruise Ship Terminal to Victoria BC and back. The AI boat CCGS Cape Palmerston attending a sailboat aground An AI Ranger 29 powerboat that crosses Discovery Passage Models of Whitehall rowboats used for salmon fishing around Tyee Spit A couple of ‘Extras’ to amuse you Developed by @Larry_R
  9. 20 points
    My first look at TE US Washington for X-Plane 11 (a little late to the party )... With such a vast area to explore it takes a while to get to grips with the scale of it all, both in distance and the verticality of it, not to mention the variety of landscapes within the region, a lot of which I've not touched on yet. xVision is used in all shots, using one of my own presets. Thank you for looking. And a huge thank you to Mark Halliwell for his kindness and assistance.
  10. 20 points
    XP11 / UWXP 2.5 / My new xVision preset / 4K
  11. 20 points
  12. 19 points
    Using Xvision and Ultra Weather xp. More to come later from this outstanding piece of work. cheers Iain
  13. 19 points
    I finally came home today and am very much looking forward to life returning to normal. I can't express how much your well wishes and thoughts meant to me. It is very sincerely appreciated. And here's just "The One" as they say Cheers everyone & thanks Renault XPlane 11.33 - Blackpool sunset
  14. 19 points
  15. 19 points
    Decided to go back to New Guinea for the adventure. I wasn't disappointed by the beauty and challenge. AYPY, Jackson's to WTP, Woitape.
  16. 18 points
  17. 18 points
  18. 18 points
    It's a bird... It's a plane... no, it's May Madness! All throughout the month of May we are offering half off all of our regions including the popular TrueEarth line and all of our base products. Most of our airports are discounted as well. Now is the time to grab whatever you've had your eye on as this will come to an end on 1st June 2019 at 01:00Z. Head on over to OrbxDirect and embrace the madness today!
  19. 17 points
    Around Columbia Gorge. Xvision and UltraWeather xp in use.
  20. 17 points
    London from a distance with Heathrow in the foreground Taken from a hot air balloon with 300mm lens near Ascot
  21. 17 points
    beautiful Alps view departure from Innsbruck rw26
  22. 17 points
    My entry for this month: In Beech Staggerwing just airborned from Milford Sound in Sth Island New Zealand
  23. 16 points
    I had the good fortune for my wife and I to visit the historic city of York England. We had visited once before, but this time we had another purpose beyond mere tourism. I wanted to meet the Orbx Forum guru, Nick Cooper, who, lives in York. a private message of inquiry led to his welcoming response.so, today May 20, we met Nick at our hotel, strolled the city, had lunch, and were together for more than four hours. Nick has many interests beyond our hobby. We talked about his and mine, exchanged stories about family and interests. Before we realized, the afternoon was almost gone. But, I want to share a picture of us together. We are in front of York Cathedral, a towering structure and a jewel in Europe’s medieval and earlier architectural history. Thanks, Nick. It was a delight to meet you outside of normal orbx forum business hours. Sherm
  24. 16 points
  25. 16 points
  26. 16 points
  27. 16 points
    Thank you all for the overwhelming response, given how hard Holger and the team are working the background, we've all been delighted at the feedback and questions so far. 1. For sure. AUv2 is designed to be a totally stand-alone product; no other mesh/vector/landclass product will improve on what we've got included in this package. 2. We've been in touch with a few of the OzX developers (who you will see are also active on the forums) - once the product is released we'll be facilitating them as they look at any potential issues. We have a service pack for Tyabb which is currently in beta testing. Exactly like you, I have only been an eager bystander on this project, keenly watching the development going on behind the scenes. I am more than busy enough with my own airport project at the moment, but the guys were kind enough to let me post a few screenshots We'll definitely include a few more shots of different seasons in the coming weeks - these were just a small taste. Agree with your sentiments though - the seasons really bring all the difference when flying at different times of year. Interesting to note for European and American simmers is that for many areas in southern Australia, winter is the greenest part of year. Byron Bay lighthouse can be found there perched up on the hill - it is not a custom model but an excellent representation of the real thing. The mesh looks particularly great for this part of the world too. This is absolutely is on the money - it is one of the annoyances of the ESP engine that renaming the ICAO for an existing airport brings far too more trouble than it's worth. YBMC (YBSU) has received a great upgrade (and the new mesh really makes a difference to the surrounding Glasshouse Mountains), however the ICAO will remain the same for the reasons outlined. G'day Terry - the interactive map will show you the latest batch of airports that included (denoted with an aircraft icon). Note that this will increase slightly for release, we already have a few new strips that are being worked on at the moment. Absolutely - we'll include shots of Sydney in upcoming previews, and can definitely get some shots of those other areas too. Absolutely guys - just to reiterate that every default airport in the AUv2 coverage area (all 370 of them) as well as 280 new airports have been given an upgrade with improved/updated layouts to match 2018/2019 reality, along with the usual ORBX regional goodies such as statics, library models, vehicles, PeopleFlow, etc. Major airports have got dynamic wind socks (a first for region-standard airports), and all airports are tweaked for use with the various AU AI packs for FSX/P3D1-3 and the new AU AI P3Dv4 pack. If you consider that the previous default airports date from 2005, many major Aussie airports will look very different (Perth, Canberra etc). A couple of our airports (including a few of the RAAF bases) even include custom models. If you have any of our recent landclass Region products (Germany North/South, Northern/Southern California, etc) you'll have a good idea of what to expect with our updated airports. They are designed to be a good middle ground between default and standalone-payware quality. So in summary - yes, all your requested airports (including Perth, Sydney, Hobart/Cambridge, etc) will all see big improvements Perth is getting some good love and attention in AUv2, we'll include more shots in the coming weeks - obviously this includes both airports and metro area. One of the interesting changes for me was the drastic improvements to the southern and northern suburbs - considering the changes in infrastructure and suburb growth since 2008, this is head and shoulders above what we have been used to. Taking a short flight around Murrayfield looks very different in AUv2 As to new stand-alone payware airports for Australia - alongside our recent Gold Coast Intl, Gold Coast CityScene and Tyabb releases, yes we do have all-new projects currently in development. I also think at this point it is fair to say that my current project is a fairly open secret, though I am not quite ready to preview it, I'm very sorry We have done some preliminary testing with FlyTampa YSSY and so far, everything is looking good, though this is subject to final checks. But rest assured, ensuring compatibility for this airport is important for us too Thanks guys, and keep the questions coming. Cheers, Jarrad
  28. 16 points
  29. 16 points
    Well then chaps Thank you all for taking the time to enter the contest and vote so many great shots by the way. The winner is Sethos. A grand shot indeed well done to you now if you shoot Ed an email ed@orbxsystems.com Saying which prize you would like with your OrbxDirect account details Ed will add your prize to your account. cheers Iain
  30. 16 points
    Manchester sun set - the lights in the distance (left of center) is Barton
  31. 16 points
  32. 15 points
  33. 15 points
  34. 15 points
  35. 15 points
    The last two releases KSUN and LEIO have been for P3D. Most of the new stuff coming will be for P3D as well. I am not sure why there seems to be an impression we aren’t working on P3D content anymore - nothing is further from the truth. Every single new airport (ie not a port to XP from FSX/P3D) being released in the next month or three will be for P3D. Some of those will be for *both* P3D and XP11 with a week or so between them. Last year I made a commitment to develop content for both P3D/XP at the same time and right now about 50% of upcoming airports fit into that new workflow. The rest are P3D-only until we port them. Eventually all new airports will fit into the concurrent workflow stream. This workflow change does not happen overnight. Additionally AustraliaV2 for FSX/P3D is now in beta with a formal announcement soon, and openLC Africa for FSX/P3D will be in beta in two weeks’ time. Please don’t get alarmed when we promote new TE regions for XP11. The core development of these are for XP11 but as has been previously shared, we have staff incoming in September to progressively catch P3D up to XP TE regions and within a year they should also be in sync. You must understand that Orbx is undergoing somewhat of an expansion and transformation, and this takes time and serious investment. I see negative posts from people who profess to have ‘inside knowledge’ when in fact they are spreading fear and doubt purely because of their own insecurities.
  36. 15 points
    Good luck to everyone! All the best Renault "Hazy Sunset" West Moors, East Dorset
  37. 15 points
  38. 15 points
    USMC AH-1W Super Cobra refueling at Bear Gulch ....... Good Luck, Everyone !
  39. 15 points
    Coming soon to the BA fleet: the A350, here in test flight at EGHI
  40. 14 points
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  43. 14 points
    V4.5 Orbx REX SkyForce for cloud textures
  44. 14 points
  45. 14 points
  46. 14 points
  47. 14 points
    Manchester United Football Ground............X-plane default Cessna 172 pictured in Lancashire Aero club colours on a brief 'Great Britain Central' sight-seeing mission from nearby Orbx Manchester City Airport (Barton)
  48. 14 points
  49. 13 points
  50. 13 points
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