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  1. Jack Sawyer

    Jack Sawyer

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Popular Content

Showing content with the highest reputation since 06/20/2019 in all areas

  1. 30 points
    Hello everyone. I just wanted to update you on the status of openLC Africa and also some news about openLC Asia. openLC Africa This project has been delayed many times, and it's both our own fault (we allowed the developer to focus on other projects) and one of a lack of suitable data sources. The current status is about 75% complete and we have about 3.5 months of work to get to a full beta build. The main issue is that a lot of the continent's landclass now has to be manually created due to a distinct lack of data in Africa. The good news is that all textures are completed, and that is a large part of the project done. I do apologise for these continual delays and I am mindful we have repeatedly promised delivery timeframes which have not been met, which goes against our usual modus operandi. openLC Asia Exciting news on this front! Holger Sandmann is now leading a parallel team to work on OLC Asia and work will commence in earnest in the next week or so and we're aiming for a release well before years' end. This will be a spectacular and diverse region to explore and will also include some amazing photoreal areas such as Mount Fuji in Japan to name but one. This means you can count on two OLC regions in your hands well before Xmas. Yours in updates.
  2. 28 points
    BuildingsHD for P3D and FSX: On Final Approach! The long-awaited next installment in the HD series is almost here! BuildingsHD overhauls the autogen buildings throughout the world with all-new, 4K, regionally-accurate textures and FPS-friendly 3D models. What TreesHD did for vegetation, BuildingsHD does for your sim’s structures: It replaces the old, default textures and models with beautiful, authentic, highly detailed new ones to lend a new depth of realism to the landscape across the globe. Buzzing the rooftops, approaches over cities, and taxiing at urban airports has never looked so real, with textures four times more detailed than before! All new textures feature ambient occlusion shadows, stunning new night lighting, high-rez rooftops derived from drone photography, and more. We’ve pulled out all the stops to really take the autogen system to a whole new level! A monumental undertaking three years in the making, lead developer Scott Armstrong has painstakingly overhauled over 900 texture sheets, containing 3,860 individual building textures. During project development, Scott traveled to over a dozen countries throughout the Americas, Europe, and Asia to take on-location source photos, resulting in remarkably authentic architectural variations. The difference is especially apparent in Global regions which have never before seen the full Orbx region treatment: Africa, the Middle East, Asia, and South America now, for the first time ever, feature buildings that are highly accurate to their true-life counterparts. Additionally, FS legend Bill Womack has lent his 3D modelling skills in completely overhauling over 400 3D models in the default 3D building library! Those clunky-looking low-poly default water towers, generic fast food restaurants, apartment buildings, and blurry-looking factories will be replaced with brand new beautiful models that are at once highly detailed and performance-optimized. Barns, religious structures, shopping malls, gas stations, and more have been redone to blend in with the new textures (Note – OrbxLibs buildings will not be modified). Paris, France Madrid, Spain Prague, Czech Republic Library Object - Retail Buildings Phoenix, United States Santiago, Chile Sydney, Australia BuildingsHD Feature List High-Definition building textures at 4K resolution covering the entire world Regionally accurate buildings worldwide, derived from on-location photos taken in many countries throughout the globe Brand new 3D building models for complex autogen objects, created by Bill Womack Ambient Occlusion shadows baked on to building textures for added depth and realism High resolution rooftops derived from drone photos Incredibly realistic night textures for an immersive new night flying experience Designed to work seamlessly with all Orbx products, including Global, all openLC products, regions, and airports; or without any other Orbx products installed Completely compatible with FSX, FSX:SE and P3Dv1-v4 Easy download and installation in Orbx Central By Scott Armstrong and Bill Womack FAQ Q. Which buildings will BuildingsHD improve? A. BuildingsHD improves the appearance of autogen buildings worldwide. Autogen buildings consist of the generic houses, office buildings, apartments, and various complex 3D buildings, which constitute the vast majority of buildings seen worldwide in the sim. However, it will NOT improve the custom POI objects of various individual real-world buildings that are included with FSX and P3D (usually consisting of the tallest several buildings or most famous landmarks in major cities throughout the world), nor will it affect the appearance of airport buildings. Q. Will BuildingsHD change the geometry of the default autogen buildings to make them more detailed? A. BuildingsHD will greatly increase the texture fidelity of the default buildings, but it will not alter the 3D geometry of most simple autogen structures (such as houses, most office buildings, etc). However, it will replace the more complex default autogen models such as water towers, restaurants, religious structures, complex office buildings, and shopping centers seen sporadically throughout the landscape with more detailed, realistic 3D models. Q. Will BuildingsHD increase the regional variation seen in buildings throughout the world? A. No. BuildingsHD modifies existing textures and models to make them more regionally accurate, but it will not increase the variation of building types beyond what already exists within the sim and the Orbx product catalog. Q. How will BuildingsHD affect my sim’s performance? A. Testing thus far has not shown a significant impact on FPS. However, due to the increased size of the new textures, a modern graphics card with ample VRAM is recommended. Compatibility BuildingsHD is designed to work with all versions of FSX and P3D, and will work seamlessly with all current Orbx products. If you don’t own any other Orbx products, BuildingsHD will also function as a standalone program and will work with a default installation of FSX/P3D. BuildingsHD will replace the current building textures and default autogen.bgl library objects for most Orbx products, including: Global OpenLC Europe, North America, and South America All currently available P3D/FSX regions EXCEPT TrueEarth Great Britain South, TrueEarth Netherlands, EU Germany North, and EU Germany South (these regions come pre-packaged with their own custom detailed autogen buildings). Pricing Orbx BuildingsHD will be available exclusively via OrbxDirect for AUD $34.95 (approx. USD $24.25/ €21.50 / £19.00). BuildingsHD is now entering the final stages of testing, and we are working diligently towards release. While we finish up the remaining work, please enjoy these screenshots! Porto, Portugal Porto, Portugal Bordeaux, France Lyon, France Lyon, France Paris, France Stockholm, Sweden Berlin, Germany Cologne, Germany (Night) Cologne, Germany (Night) Cologne, Germany (Night) Prague, Czech Republic (Night) Cairo, Egypt Cairo, Egypt Lagos, Nigeria Lagos, Nigeria Mumbai, India Mumbai, India Ulaanbaatar, Mongolia Tokyo, Japan Tokyo, Japan Bangkok, Thailand Bangkok, Thailand Sydney, Australia Sydney, Australia Sydney, Australia (Night) Kapolei, Hawaii Santiago, Chile Havana, Cuba Havana, Cuba Houston, TX, United States Ontario, CA, United States San Diego, CA, United States Kansas City, MO, United States Boise, ID, United States Seattle, WA, United States Library Object - Farm Library Object - Highrise Apartment Library Object - Water Tower Library Object - Greenhouses Library Object - Retail Buildings Library Object - Rooftop Helipad
  3. 28 points
    This was Meig's field in MSFS Version 1.0 dated 1982 : This is Orbx's P3D Version released a few years ago : And now the future , coming very soon : Now a bit of a rant by me , lately I've heard a lot of belly aching about the scenery that Orbx has released or is about to release . I have been around since the early 90's in FS and have seen the amazing changes in how the scenery has changed thru the years . If you want 100% perfection , go out and get your PPL and fly it in RL , if not please let Orbx and team do their job and keep the snide comments to yourself !! . Cheers John
  4. 25 points
    Good day fellow simmers, We are pleased to announce LEAS Asturias Airport for P3Dv4! Asturias Airport is the sole international airport serving The Principality of Asturias, situated on Spain’s beautiful northern coast by the Bay of Biscay. A short flight from Bilbao to the east, Asturias Airport serves multiple airlines such as Iberia, Vueling, and more, which fly to over 15 cities domestically and internationally with non-stop flights. With over a million passengers passing through the airport annually, Asturias receives plenty of tourists each year that come to enjoy its beautiful architecture, delicious seafood, various sporting events and mild climate. On approach, you will be greeted by a spectacular landscape of rolling hills, coastline, and bridges snaking across the terrain. Aside from the high resolution photoreal coverage included in the scenery, we have also included an extended coverage area for you to explore, with photoreal mountains, accurate landclass, coastlines and roads. LEAS makes use of the latest technology in P3D, including material scripting, SODE jetways, and advanced runway/apron effects to make your flights as immersive as possible. With plenty of runway space to accommodate your favourite jetliner flights to other European destinations and beyond, as well as a stunning array of landscapes to explore low and slow, we are sure Asturias will cater to any kind of flying you wish to do! By acclaimed developers Marcus Nyberg & Misha Cajic. Main Coverage Area: Features: - Stunning representation of LEAS Asturias Airport - Amazing approach with beautiful high resolution photoreal coverage and custom 3D bridges - PeopleFlow and animations - Exquisite texturing throughout - Advanced baked ambient lighting and render techniques - SODE jetways - Dynamic lights - Enormous extra coverage area with photoreal mountain tops, from north of Léon to Parque Nacional de Los Picos de Europa in the east - Highly optimized, perfect for the NGX & A320 pilot - Designed to blend best with ORBX Global Base and/or Global OpenLC Europe LEAS Asturias Airport will soon be available to purchase from OrbxDirect for AUD $39.95 (approx. USD$27.70 / €24.30/ £21.75) Asturias is very close to release; be sure to keep an eye on the forums over the next few days as we show off more details of this beautiful airport!
  5. 21 points
    I know many of you are keen to see your current Orbx airports working as they should in AUv2 but final touches are still being implemented into Orbx Central which meant we have had to put these on hold. We have now decided to make these updates available for users to install themselves if they feel comfortable doing so. The following downloadable zips along with installation instructions are made available for those who wish to take advantage of this option. Of course, if you do not feel comfortable manually installing these updates, then you are welcome to wait for the official roll out via Orbx Central when the new system is released in a few weeks time. What to expect with these updates. There is no new content with any of these updates. They merely contain updated files to fix issues relating to the implementation of AUv2 in place of the older AUv1 and Holgermesh combination. Issues addressed relate mainly to scenery items showing through from the AUv2 additional airports and terrain irregularities from the newer, more detail terrain included in AUv2. Notes on installation of these updates. These updates assume your current install of the Australian airports and AUv2 are in the default location within FSX and P3D. It also assumes you have not made any adjustments to these files or folders from their original installation apart from those available through the relevant Control Panel options. If you have made adjustment you should reverse these before proceeding with these updates. Download and unzip the relevant zips for each of the airports you have installed, select the main ORBX folder within each of these update folders and copy it into your main FSX or P3D folder. You should receive a warning for the Control Panel xml file for each airport, select to overwrite and the appropriate files should then be installed. For the most part, these updates will not overwrite any of your current files except the existing Control Panel xml files. Once installed, your Orbx system will still be set up for AUv1. You will be required to open the Control Panel for each airport where you will find a new option to activate the airport for Orbx Australia Version 2 Installed. Selecting this option will switch the appropriate new files on and deactivate those for AUv1. If that new option is not available or changes made do not hold, then it is most likely the files did not go where they should or there are inconsistencies with your Orbx install. If you still have AUv1 and Holgermesh installed, you can still install these updates if you wish. Just do not select the option Orbx Australia Version 2 Installed. Doing this will make your Orbx airports ready should you upgrade to AUv2 at a later time. Notes on files to download. You will note there are a number of separate updates for FSX and P3D. Many of the older addon airport files for FSX and earlier versions of P3D were slightly different to the more recent installs for P3D V3 and P3D V4. The following is a guide as to which zip you should download and install depending on the sim platform you are using. - For FSX, P3D V1 and P3D v2 - Download the FSX update. - For P3D V3 and P3D V4 - Download the P3D update. - Updates not identified as being for either sim are good for all platforms. YBAS Alice Springs Minor mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBAS_Alice Springs_FSX.zip YBAS_Alice Springs_P3D.zip YBBN Brisbane International Minor mesh issues with airport surrounds, duplicate Gateway Bridge and AUv2 airport items showing through fixed. YBBN_Brisbane_FSX.zip YBBN_Brisbane_P3D.zip YBCG Gold Coast. Update not available yet. YBCS Cairns International. Minor mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBCS_Cairns.zip YBLN Busselton. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBLN_Busselton_FSX.zip YBLN_Busselton_P3D.zip YBRM Broome International. Broome Airport is fine for the most part but there are mesh issues with the outer parts of the town and some of the shorelines. These will be addressed later. YBTH Bathurst. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBTH_Bathurst_FSX.zip YBTH_Bathurst_P3D.zip YBUD Bundaberg. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YBUD_Bundaberg_FSX.zip YBUD_Bundaberg_P3D.zip YCDR Caloundra. AUv2 airport items showing through fixed. YCDR_Caloundra.zip YCNK Cessnock. Mesh issues with airport surrounds, floating grape vines and AUv2 airport items showing through fixed. YCNK_Cessnock_FSX.zip YCNK_Cessnock_P3D.zip YCUN Cunderdin. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YCUN_Cunderdin.zip YHBA Hervey Bay. Mesh issues with airport surrounds and town precinct, AUv2 airport items showing through fixed. YHBA_Hervey_Bay_FSX.zip YHBA_Hervey_Bay_P3D.zip YLIL Lilydale. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YLIL_Lilydale.zip YMAV Avalon. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMAV_Avalon_FSX.zip YMAV_Avalon_P3D.zip YMEN Essendon. Issues with surrounding roads and terrain are still to be resolved. YMLT Launceston. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMLT_Launceston.zip YMMB Moorabbin. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMMB_Moorabbin.zip YMML Melbourne International. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMML_Melbourne.zip YMUI Murray Island. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YMUI_Murray_ Island.zip YPEC Aeropelican (Belmont). No issues, this airport is fine as is. YPJT Jandakot. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YPJT_Jandakot.zip YPLC Port Lincoln. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YPLC_Port_Lincoln.zip YPMQ Port Macquarie. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YPMQ_Port_Macquarie_FSX.zip YPMQ_Port_Macquarie_P3D.zip YRED Redcliffe. No issues, this airport is fine as is. YSCB Canberra International. Mesh issues with airport surrounds, duplicate bridges and AUv2 airport items showing through fixed. YSCB_Canberra_FSX.zip YSCB_Canberra_P3D.zip YSCH Coffs Harbour. Mesh issues with airport surrounds and town area, AUv2 airport items showing through fixed. YSCH_Coffs Harbour_FSX.zip YSCH_Coffs Harbour_P3D.zip YSTW Tamworth. Significant mesh issues with airport surrounds and AUv2 airport items showing through fixed. YSTW_Tamworth_FSX.zip YSTW_Tamworth_P3D.zip YTYA Tyabb. Mesh issues with airport surrounds and town areas, AUv2 airport items showing through fixed. YTYA_Tyabb.zip YWOL Wollongong. Mesh issues with airport surrounds and town areas, AUv2 airport items showing through fixed. YWOL_Wollongong.zip YWVA Warnervale. Mesh issues with airport surrounds and AUv2 airport items showing through fixed. YWVA_Warnervale_FSX.zip YWVA_Warnervale_P3D.zip Gold Coast Cityscape. No issues, this area is fine as is. Canberra Cityscape. Floating buildings and duplicate scenery items fixed. YSCB_Canberra_Cityscape.zip
  6. 21 points
  7. 19 points
    Buildings HD Explained Since it seems that there is a bit of confusion as to exactly which buildings will be improved by Buildings HD, we’ve decided to put together this guide to make sure everything is clear. Buildings HD is a worldwide Autogen Building Upgrade Buildings HD improves the appearance of autogen buildings worldwide. Autogen buildings are the generic buildings that populate the landscape in flight simulator; they make up the majority of the buildings that you see while flying. They are used in default terrain, addon landclass scenery like Orbx regions and OpenLC products, and are frequently used in photoreal scenery like that which surrounds Orbx airport addons. Autogen buildings do not represent specific real world buildings; they are generic buildings that simulate the appearance and style of buildings for a particular region. Buildings HD also improves the appearance of generic skyscrapers and office buildings. These are the tall buildings that appear in city centers in FSX and P3D, but do not represent specific real-world buildings. The new textures are based on real photos taken from many locations around the world, in the actual locations that they represent in the sim. The developers visited many countries during development of BuildingsHD to take source photos, resulting in very realistic and believable buildings throughout all regions of the globe. New night textures are included to create a much more realistic new night environment, with realistic glowing windows, lighted shop fronts, and uniform brightness across all buildings. Autogen also includes some more complex 3D buildings and structures to add detail and variety to the landscape, and Buildings HD updates those too. It includes a complete overhaul of the autogen.bgl object library - Over 400 new building models for water towers, gas stations, fast food restaurants, apartments, shopping centers, farm buildings, religious structures, and more. Buildings HD can be used with or without other Orbx products. You can use it with a completely default FSX / P3D installation, with any combination of Orbx products, and also with other 3rd party scenery. In all cases, it will update most of your autogen buildings worldwide (although some buildings will not be affected; see below). What buildings are not affected by Buildings HD? Airport Buildings - Buildings HD will not change the appearance of airport buildings, with the exception of some terminal textures at default airports that are also used for non-airport office buildings. Custom Buildings - Custom scenery objects are not affected by Buildings HD. These are usually objects placed in scenery to represent specific real-world buildings. By default, each major city usually contains several custom buildings, such as the Empire State Building, MetLife building etc in New York, Eiffel Tower and Louvre in Paris, etc. These buildings will not be improved by Buildings HD since they are custom buildings and not autogen. Will Buildings HD improve buildings in Orbx products? Yes, Buildings HD will improve the autogen buildings seen in almost the entire Orbx product catalog. This includes all of the autogen buildings seen in: Global BASE OpenLC Europe, North America, and South America Regions: North America: PNW, CRM, NRM, PFJ, SAK, NCA, SCA Australia V1 and V2 New Zealand North and South Europe: NOR, ENG, WLS, SCO, IRE, NIR Airports: Houses and small buildings in the surrounding area are usually autogen, and thus will see an upgrade. Which Orbx products will not be upgraded by Buildings HD? TrueEarth regions - The TrueEarth regions make heavy use of custom buildings, which are not upgraded by Buildings HD. However, some houses, roofs, and small structures may see improvements. Germany North and South - The Germany regions use custom autogen textures carefully made by Frank Schnibben and it was decided that they would not be replaced by Buildings HD. CityScapes - Our cityscape products make heavy use of custom buildings, which are not upgraded by Buildings HD. However, some houses, roofs, and small structures may see improvements. Here are some screenshots showing Buildings HD with some Orbx regions and airports: Australia V2 - Outskirts of Sydney shown with new HD buildings OpenLC North America - New HD industrial buildings outside of Calgary, AB, Canada KRDD Redding Municipal Airport - Buildings HD houses on approach to Redding NA Southern California - Autogen buildings in Los Angeles, on approach to KLAX Here is an example of "custom" buildings in Los Angeles. Most of the tall buildings shown here are custom buildings, and thus are NOT modified or improved by Buildings HD. (Some of the medium-sized buildings are "generic skyscrapers", which are improved by Buildings HD): We hope this helps to clear things up!
  8. 19 points
    Greetings, Just wanted to drop a few screens of a mini world tour I have been doing testing the awesome Building HD autogen upgrade. Enjoy. Buenos Aires, Argentina Fiji Outskirts of Melbourne, Australia Auckland, New Zealand Tokyo, Japan Cyprus Afghanistan Ireland Shetland Islands.
  9. 18 points
  10. 18 points
    Here is mine for the month . Good luck everyone! Cheers Renault TE Washington Location: Near LeConte Mountain , midway between Sentinel Peak and Spider Mountain Latitude 48.378 , Longitude -121.033
  11. 17 points
  12. 16 points
    Here is wishing you a very Happy 60th Birthday Jack Many thanks for your positive contributions to this forum and long may it continue.
  13. 16 points
  14. 16 points
    Around Italy. Around Mexico. Around Brisbane.
  15. 16 points
    Hi everyone, We are extremely excited to announce that TrueEarth US Washington for X-Plane 11 is now available for purchase via OrbxDirect! TrueEarth US Washington is truly a ground-breaking product; as our first next-generation region for the United States, this package brings to life the heart of the Pacific Northwest in complete photorealistic detail. Expanding on the successes of our TrueEarth Great Britain and TrueEarth Netherlands products, Washington brings the latest scenery technology to one our most-requested locations. From the rugged isolation of the Cascade Mountains to the hustle of downtown Seattle; from the arid beauty of the Inland Empire to the temperate serenity of the coastal maritimes, TrueEarth US Washington encapsulates some of the most dramatic scenery brought to X-Plane 11. Clocking in at an enormous 92,000 square miles (our largest yet!), TrueEarth Washington includes a host of new features and content. From the 1200+ custom-modeled PBR landmarks, through to the millions of accurately-placed buildings and trees, this scenery faithfully recreates one of the true homes of global aviation. As well as rugged natural beauty, an enormous amount of detail can be found within the metropolises of Seattle, Spokane, Victoria, Yakima and plenty more. Whether it's getting lost amongst the valleys of the Olympics in your Cub, enjoying the Seattle approach view from the deck of your 737, or keeping to schedule on your San Juan mail run, TrueEarth Washington is truly the most immersive flying experience brought to your simulator! Features: 91,875 square miles (237,956 km²) of hand-corrected, crisp, color-matched aerial imagery New PBR autogen technology developed for X-Plane 11, allowing thousands of realistic looking PNW-themed houses and buildings to be placed at a realistic height with minimal impact on performance 1,174 custom-modeled 3D POIs! Over 500 million trees placed correctly based on detailed land use and high-resolution height data 42.6 million buildings at their correct height and location where data is available Major Cityscapes for Seattle, Bellevue, Victoria, Tacoma and significant buildings added to Everett, Olympia, Spokane, Kennewick and Yakima VFR landmarks such as masts, wind farms, churches, power-lines, and lighthouses are all accurately placed. Hand-placed and custom modelled 3D landmarks throughout the scenery such as bridges, skyscrapers, stadiums, cranes, tanks, piers farms, and monuments – this is especially noticeable in city areas Sharp and detailed Ultra-HD 10-meter mesh brings out stunning detail in natural features such as mountains, coastlines and valleys Superb watermasking along the entire coastline and most rivers and lakes Accurate road and rail network blended into the aerial imagery with moving traffic Beautiful color-balanced summer imagery with exquisite night-lighting TrueEarth US Washington is now available via FTX Central for $69.95 AUD (approx. US$49.70 / €44.25 / £38.20). Please note this does not include the optional HD pack which will be released in subsequent weeks. The initial download size of TE US Washginton is 39GB, the installation uses at least twice that and the installed product requires 207GB For installation guidance, please visit this forum post: Linux and macOS users please download the public beta of Orbx Central to install TrueEarth US Washington. If you experience any issues, please post in our Orbx Central Open Beta forum. Download for macOS Download for Linux Orbx Central for Windows will be coming very soon.
  16. 16 points
    For June, a fishing trip at Pender Harbour. Good luck to everyone.
  17. 16 points
  18. 15 points
  19. 15 points
  20. 15 points
    Here are some shots from user-requested areas, plus a few extras Enjoy! San Jose, Costa Rica (Global BASE): Los Angeles, California, USA (NA Southern California): Manila, Philippines (Global BASE): Around North America (OpenLC North America): LDPL Pula Airport: St. Petersburg, Russia (Global BASE): Germany (OpenLC EU): Honolulu, Hawaii (OpenLC North America): Beijing, China (Global BASE):
  21. 15 points
  22. 14 points
    Hot on the heels of TrueEarth Washington, we are very excited to unveil the first of our HD airports for the region, 74S Anacortes Airport! A classic PNW destination, this scenery has been lovingly brought to life for X-Plane 11. Far more than just an airport, Anacortes includes an extended high-res coverage area encompassing the City of Anacortes, as well as several bonus landing strips and helipads. Test your short-field landings at Allan Island airstrip, hone your amphibian skills at 21H Skyline, battle the elements at the Burrows Island Lighthouse Helipad, and be sure to keep an eye out for vertical obstructions at WA02 Island Hospital Heliport. Anacortes airport itself is the perfect base of operations for your island hoping adventures; capable of accommodating your favorite GA aircraft at the welcoming San Juan Airlines FBO. Featuring beautiful modelling and texturing, the airport is perfectly situated for short hops to many of your other most-loved destinations, including nearby Darrington, Skagit, Israel's Farm, Orcas, Friday Harbor, and of course the many airfields in the Seattle Metropolitan Area. As well as hand-placed autogen, explore over a dozen landmarks and points of interest, dispersed amongst stunning 7cm, 15cm and 60cm photoreal imagery. Be sure to check out the nearby Deception Pass Bridge (perfectly suited for your low-flying adventures!), as well as the many coves and inlets dotted around the coastline. The scenery seamlessly integrates with TrueEarth US Washington and uses 7cm, 15cm and 60cm photoreal imagery. Located smack dab in the heart of the Pacific Northwest, Anacortes is a wonderful destination with so much to explore! Feature Map: Key Features: Ultra-detailed modelling and texturing Extended coverage area including City of Anacortes and surrounds 2x bonus airstrips & 2x additional heliports Highly-detail static aircraft local to Anacortes Ultra-detail Deception Pass Bridge Hand-placed autogen vegetation and buildings Over a dozen local landmarks and points of interest High detail ground poly with sloped runway Painstakingly colorized orthoimagery at 60cm, 15cm and 7cm resolution Seamlessly blends into TrueEarth US Washington Excellent performance, optimized for your favorite aircraft addons Original airport by Jarrad Marshall, expertly brought to XP11 by Turbulent Designs 74S Anacortes Airport will soon be available to purchase from OrbxDirect for AUD $32.95 (approx. USD $22.80/ €17.95/ £18.00. Remember that if you own 74S for FSX/P3D, you get 40% off the X-Plane version! Please note that you will require Orbx Libraries updated and installed to version 1.6.1 which is also now available. Please also note that for the best experience, we recommend using 74S in conjunction with TrueEarth US Washington. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending Bonus Landing Areas: This airport is the first of a slew of exciting destinations coming to X-Plane 11 for TrueEarth Washington; keep an eye out on the forums for plenty more screenshots and information over the coming weeks! Enjoy! Jarrad
  23. 14 points
  24. 14 points
  25. 14 points
  26. 14 points
    This pretty lady needed a flight from Catalina to San Diego, it was zero visibility almost the entire way, so it's a good thing I had my trusty GTN 750. She's so purdy! Fog, lots of it. Finally broke out of the soup close to the mainland. With the help of graphically modifying my route I had a straight in approach.
  27. 13 points
  28. 13 points
  29. 13 points
    Around Sydney. Around Paris. Around spain Enjoy. cheers Iain
  30. 13 points
    As the title says, I will be gone for about ten days and back soon. I am going camping in the Rockies for a few days, and then immediately departing for a river rafting trip for wounded veterans here in the USA, on the San Juan River in Utah. Just didn't want you all to think I had disappeared, as I know many of you get concerned I did manage to purchase LEAS Asturias and get some flying in this morning, and man, what a great looking airport and scenery package. And, on my system, with all the options on in the control panel, I get super smooth performance in 4k....awesome! Hopefully, when I get back from this trip, Buildings HD and maybe some other little surprises might be released! That would be great. Anyhow, everyone be nice to each other and I'll see you all again when I return
  31. 13 points
  32. 13 points
  33. 13 points
    Is it possible to create a new Happy Birthday forum like the Neil Hill Memorial Lounge, so people can post their congratulations there instead of in the "normal" General discussion forum? Jack the Swede in Spain
  34. 12 points
    Hard to believe this is from a sim!!! Flying Iron Spitfire MkIX over Kent - TEGB South. Adam.
  35. 12 points
  36. 12 points
    So many I could've chosen from! Such a hard choice but this was the one! Simulator: Prepar3D V4.5 Aircraft: Carenado ATR 72-500 Livery: Air New Zealand All Black | ZK-MVA ORBX: New Zealand South Island, Queenstown. Great photos all! Keep it up!
  37. 12 points
    My entry for this month. P3D v4.4 - Orbx Glacier Park - Fiat G91 SSW
  38. 12 points
  39. 12 points
    Today we are not going to use a luxurious airline. But who cares, as long as you sit in the cockpit. Or even virtual. "Rotate!" Singapore city to the right (with pure FTX Global, I had the city add-on deactivated for lower VAS/VRAM load). Climbing out into the usual tropical clouds... ... and crossing the Equator about 20 minutes after takeoff. Bali, ... ... and my first view of "Australia v2"... ... at Cape Leveque. In the vast outback there is still the appearance of landclass repetitions. Hours later... over Simpsons desert. And here we descend over Bathurst... ... into Sydney. I had my AI traffic reduced to a minimum, and this worked fine - no performance issues. The unusual, but charming ILS07 approach. Will give a shorter taxi time for the passengers! So here we are, arrived in Sydney to discover Australia again!
  40. 12 points
    EGNX East Midlands Airport is an international airport in the East Midlands of England, close to Castle Donington, Leicestershire, between Loughborough, Derby, and Nottingham with Leicester 20 miles to the south. The airfield was originally built as a Royal Air Force station known as RAF Castle Donington in 1943, before being redeveloped as a civilian airport in 1965. EGNX for X-Plane 11 is a stunning addition to any UK scenery collection. Fully integrated with TrueEarth GB South, this PBR rendition of East Midlands Airport features high resolution buildings, a fleet of static aircraft, custom modeled cars and trucks, and HDR night lighting. We have included the Royal Air Force museum and have even programmed in an active firetruck going to and from the station as well as a race around the local racing track every 20 minutes between 08:00 - 22:00! Features: An immersive rendition of EGNX East Midlands airport including the race track west to the airport and additional POIs Accurate ground service cars using in the airport- buses (both airport and public shuttles), fire fighters, gpu and more. 2k high regulation buildings Full PBR integration with ortho (mainly asphalt), buildings, vehicles, ground texture, etc Interior modelling on the tower and the terminal. In addition, the tower and the terminals are reflective and transparent Realistic static aircraft with the following liveries: DHL, Flybe, Thomas Cook, Jet2 and Ryanair. Animated firefighter truck will go from the station to the practice area every 20min. There is also a race on the racing track every 20 min (both are active from 08:00-22:00). The airport shuttles (skyline buses) also drive along the airport area. Stunning custom HDR night lighting Dense 3D grass with minimum FPS impact incredibly detailed special effects: Wind turbines and the smoke coming out of chimneys react to the wind speed and direction Ortho of 25cm/pix which blend smoothly and seamlessly with TrueEarth GB South Royal Air Force museum is included - this is located in the north-east part of the runway Custom ground poly Unique trucks, cars and other vehicles are present in the airport EGNX East Midlands Airport will soon be available to purchase from OrbxDirect for AUD $32.95 (approx. USD $22.95/ €20.50/ £18.20) Please note that you will require Orbx Libraries updated and installed to the latest version. Please also note that for the best experience, we recommend using EGNX in conjunction with TrueEarth GB South. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending And now for the best part - the screenshots, courtesy of Emmsie:
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    Of the Inner Hebrides - three of which are in echelon just south of the Isle of Skye. In the middle and the largest is Rum (should be a 'grave' accent over the 'u' but my number pad is being silly). Community of Kinloch on Rum - the large building is a Victorian mansion now serving as a hotel. Smallest and most westerly is Canna - it too has a population, even a post office. Closest to the mainland is Eigg - pretty rugged up close - also with a community. Not for the faint of heart. Three of a kind with the Skye Cuillins on the right making the full house.
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    Heading west over the towns of Newport WA on the left side of the Pend Oreille River and Oldtown ID on the right side : Heading West down the P.O. River : Our place is one of the homes on the river on the left shoreline with Indian Island in the middle : Leaving our area heading West down the P.O. River : The detail on this scenery is spot on , thanks JV and your Orbx team for this fantastic new product !! . Cheers John
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