Looking at these shots I wondered how you guys decide which pictures you are going to use for the textures: do you pick a large photograph that looks generic enough and use it all over the region or do you combine hundreds of photograph into one great looking generic texture tile or...? I mean, you probably have countless pictures of the region and you have to make choices: it's not photoreal scenery after all! So, does one generic tile contain various shots combined into one tile or are there also tiles which show 1 square kilometer just as it is in real life...? And even when you combine lots of photographs into one, how do you decide what combination looks like the original place, but will still be applicable to the entire region? (If you still know what I mean...

) Seems to me it's almost impossible to make the right choices...!
If this question is impossible to answer without giving away some top secret Orbx-magic-secrets, please feel free to NOT answer my question. I am just curious!

Come to think of it: FTX isn't photoreal scenery so you won't be able to find your own house down there, but... obviously real photographs are used to create the generic textures, so there MUST be people who DID recognize there own house somewhere (and probably ALL OVER the place!!!). Did you ever hear about that? Or are the original photographs edited and combined in such a way that it is almost impossible to see and recognize where the original picture was taken...? Again: just curious!
